[add] Engine
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import ScreenResize from "../ScreenResize";
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import { UIManager } from "../UIManager";
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const { ccclass, property } = cc._decorator;
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@ccclass("SwitchPositionObj")
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export class SwitchPositionObj {
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@property({ type: cc.Node })
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public UI: cc.Node = null;
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@property({ type: cc.Vec2/*, visible: function (this: ImageGroup) { return this.Reset; } */ })
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public Pos: cc.Vec2[] = [];
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public SetPos(obj: cc.Node, posNum: cc.Vec2): void {
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obj.setPosition(posNum);
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}
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}
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@ccclass
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export default class SwitchPositionGroupExtra extends cc.Component {
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@property({ displayName: "改變座標群組", type: SwitchPositionObj })
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public PosGroups: SwitchPositionObj[] = [];
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public Run(param: any[] = null): void {
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if (this.PosGroups != null && this.PosGroups.length) {
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for (let group of this.PosGroups) {
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cc.log("橫直轉換:" + group.UI.name + ":" + group.Pos[ScreenResize.IsPortrait]);
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group.SetPos(group.UI, group.Pos[ScreenResize.IsPortrait]);
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}
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}
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}
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onLoad() {
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UIManager.DireEvent.AddCallback(this.Run, this);
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this.Run();
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}
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}
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