[add] 熱更新
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="app_name" translatable="false">爆機娛樂城</string>
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<string name="app_name" translatable="false">卡羅記帳</string>
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</resources>
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149
build-templates/jsb-default/main.js
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149
build-templates/jsb-default/main.js
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@@ -0,0 +1,149 @@
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window.boot = function () {
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var settings = window._CCSettings;
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window._CCSettings = undefined;
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var onProgress = null;
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var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
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var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
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var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
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function setLoadingDisplay() {
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// Loading splash scene
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var splash = document.getElementById('splash');
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var progressBar = splash.querySelector('.progress-bar span');
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onProgress = function (finish, total) {
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var percent = 100 * finish / total;
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if (progressBar) {
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progressBar.style.width = percent.toFixed(2) + '%';
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}
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};
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splash.style.display = 'block';
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progressBar.style.width = '0%';
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cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
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splash.style.display = 'none';
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});
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}
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var onStart = function () {
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cc.view.enableRetina(true);
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cc.view.resizeWithBrowserSize(true);
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if (cc.sys.isBrowser) {
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setLoadingDisplay();
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}
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if (cc.sys.isMobile) {
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if (settings.orientation === 'landscape') {
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cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
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}
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else if (settings.orientation === 'portrait') {
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cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
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}
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cc.view.enableAutoFullScreen([
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cc.sys.BROWSER_TYPE_BAIDU,
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cc.sys.BROWSER_TYPE_BAIDU_APP,
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cc.sys.BROWSER_TYPE_WECHAT,
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cc.sys.BROWSER_TYPE_MOBILE_QQ,
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cc.sys.BROWSER_TYPE_MIUI,
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cc.sys.BROWSER_TYPE_HUAWEI,
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cc.sys.BROWSER_TYPE_UC,
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].indexOf(cc.sys.browserType) < 0);
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}
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// Limit downloading max concurrent task to 2,
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// more tasks simultaneously may cause performance draw back on some android system / browsers.
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// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
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if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
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cc.assetManager.downloader.maxConcurrency = 2;
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cc.assetManager.downloader.maxRequestsPerFrame = 2;
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}
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var launchScene = settings.launchScene;
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var bundle = cc.assetManager.bundles.find(function (b) {
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return b.getSceneInfo(launchScene);
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});
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bundle.loadScene(launchScene, null, onProgress,
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function (err, scene) {
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if (!err) {
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cc.director.runSceneImmediate(scene);
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if (cc.sys.isBrowser) {
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// show canvas
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var canvas = document.getElementById('GameCanvas');
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canvas.style.visibility = '';
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var div = document.getElementById('GameDiv');
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if (div) {
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div.style.backgroundImage = '';
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}
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console.log('Success to load scene: ' + launchScene);
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}
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}
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}
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);
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};
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var option = {
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id: 'GameCanvas',
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debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
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showFPS: settings.debug,
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frameRate: 60,
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groupList: settings.groupList,
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collisionMatrix: settings.collisionMatrix,
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};
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cc.assetManager.init({
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bundleVers: settings.bundleVers,
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remoteBundles: settings.remoteBundles,
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server: settings.server
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});
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var bundleRoot = [INTERNAL];
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settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
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var count = 0;
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function cb(err) {
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if (err) return console.error(err.message, err.stack);
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count++;
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if (count === bundleRoot.length + 1) {
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cc.assetManager.loadBundle(MAIN, function (err) {
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if (!err) cc.game.run(option, onStart);
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});
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}
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}
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cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x; }), cb);
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for (var i = 0; i < bundleRoot.length; i++) {
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cc.assetManager.loadBundle(bundleRoot[i], cb);
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}
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};
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if (window.jsb) {
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var hotUpdateSearchPaths = localStorage.getItem('HotUpdateSearchPaths');
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if (hotUpdateSearchPaths) {
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jsb.fileUtils.setSearchPaths(JSON.parse(hotUpdateSearchPaths));
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}
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var isRuntime = (typeof loadRuntime === 'function');
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if (isRuntime) {
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require('src/settings.js');
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require('src/cocos2d-runtime.js');
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if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
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require('src/physics.js');
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}
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require('jsb-adapter/engine/index.js');
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}
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else {
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require('src/settings.js');
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require('src/cocos2d-jsb.js');
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if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
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require('src/physics.js');
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}
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require('jsb-adapter/jsb-engine.js');
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}
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cc.macro.CLEANUP_IMAGE_CACHE = true;
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window.boot();
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}
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