import { ApiCall, BaseConnection } from "tsrpc"; import Room from "../../component/Room/Room"; import { ReqJoin, ResJoin } from "../../shared/protocols/room/PtlJoin"; import { ServiceType } from "../../shared/protocols/serviceProto"; export default async function (call: ApiCall) { const { roomId } = call.req; const conn: BaseConnection = call.conn; const room = Room.GetRoom(roomId); if (room) { if (room.ConnCount() >= 2) { call.error("房間已滿"); return; } room.Join(conn); conn.Room = room; call.succ(0); if (room.ConnCount() >= 2) { room.GotoGame(); } } else { call.error("roomId 錯誤"); } }