[mod] Room功能
This commit is contained in:
parent
011667a064
commit
fedf77eb75
10
.vscode/launch.json
vendored
10
.vscode/launch.json
vendored
@ -12,8 +12,14 @@
|
|||||||
"address": "127.0.0.1:9229/87f42d5b-97bf-4d25-a4d7-37306985459a",
|
"address": "127.0.0.1:9229/87f42d5b-97bf-4d25-a4d7-37306985459a",
|
||||||
"port": 9229,
|
"port": 9229,
|
||||||
"localRoot": "${workspaceFolder}",
|
"localRoot": "${workspaceFolder}",
|
||||||
"remoteRoot": "D:/Project/Test/Test_Web/GuessWhoIAmS",
|
|
||||||
// "remoteRoot": "E:/Project/Test/Test_NodeJS/GuessWhoIAmS",
|
// Home
|
||||||
|
// "remoteRoot": "D:/Project/Test/Test_Web/GuessWhoIAmS",
|
||||||
|
|
||||||
|
// Work
|
||||||
|
"remoteRoot": "E:/Project/Test/Test_NodeJS/GuessWhoIAmS",
|
||||||
|
|
||||||
|
// Nas
|
||||||
// "remoteRoot": "/volume1/homes/JianMiau/www/line-bot-ts",
|
// "remoteRoot": "/volume1/homes/JianMiau/www/line-bot-ts",
|
||||||
"skipFiles": [
|
"skipFiles": [
|
||||||
"<node_internals>/**"
|
"<node_internals>/**"
|
||||||
|
@ -10,11 +10,10 @@ export default async function (call: ApiCall<ReqLogin, ResLogin>) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Success
|
// Success
|
||||||
const { sn, req } = call;
|
const { name } = call.req;
|
||||||
const { name } = req;
|
|
||||||
const conn: BaseConnection<ServiceType> = call.conn;
|
const conn: BaseConnection<ServiceType> = call.conn;
|
||||||
console.log(`name: ${name} is Login`);
|
console.log(`name: ${name} is Login`);
|
||||||
conn.UserId = sn;
|
conn.UserId = conn.id;
|
||||||
conn.NickName = name;
|
conn.NickName = name;
|
||||||
call.succ(0);
|
call.succ(0);
|
||||||
}
|
}
|
@ -4,9 +4,9 @@ import { ReqChangeState, ResChangeState } from "../../shared/protocols/room/PtlC
|
|||||||
import { ServiceType } from "../../shared/protocols/serviceProto";
|
import { ServiceType } from "../../shared/protocols/serviceProto";
|
||||||
|
|
||||||
export default async function (call: ApiCall<ReqChangeState, ResChangeState>) {
|
export default async function (call: ApiCall<ReqChangeState, ResChangeState>) {
|
||||||
|
call.succ(0);
|
||||||
const { state } = call.req;
|
const { state } = call.req;
|
||||||
const conn: BaseConnection<ServiceType> = call.conn;
|
const conn: BaseConnection<ServiceType> = call.conn;
|
||||||
const room: Room = conn.Room;
|
const room: Room = conn.Room;
|
||||||
room.ChangeState(conn, state);
|
room.ChangeState(state, conn);
|
||||||
call.succ(0);
|
|
||||||
}
|
}
|
@ -28,9 +28,7 @@ export default class Room {
|
|||||||
|
|
||||||
private conns: BaseConnection[] = [];
|
private conns: BaseConnection[] = [];
|
||||||
|
|
||||||
private connData = new Map<BaseConnection, RoomConnData>();
|
private connData: Map<BaseConnection<any>, RoomConnData> = new Map<BaseConnection, RoomConnData>();
|
||||||
|
|
||||||
private nowPlayer: [conn: BaseConnection, state: number] = undefined;
|
|
||||||
|
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
@ -69,33 +67,36 @@ export default class Room {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** ChangeState */
|
/** ChangeState */
|
||||||
public ChangeState(conn: BaseConnection, state: EGameState): void {
|
public ChangeState(state?: EGameState, conn?: BaseConnection): void {
|
||||||
if (state === EGameState.Ready) {
|
|
||||||
this.SetReady(conn);
|
|
||||||
}
|
|
||||||
this.connData.forEach((connData: RoomConnData, key: BaseConnection) => {
|
this.connData.forEach((connData: RoomConnData, key: BaseConnection) => {
|
||||||
const player: WsConnection<ServiceType>[] = <WsConnection<ServiceType>[]>this.conns.filter((conn) => conn === key);
|
if (conn) {
|
||||||
const apiNum: number = conn === key ? 100 : 200;
|
const player: WsConnection<ServiceType>[] = <WsConnection<ServiceType>[]>this.conns.filter((conn) => conn === key);
|
||||||
server.broadcastMsg("room/ChangeState", [connData.state + apiNum], player);
|
const apiNum: number = conn === key ? 100 : 200;
|
||||||
|
server.broadcastMsg("room/ChangeState", [(connData.state ?? EGameState.Ready) + apiNum], player);
|
||||||
|
} else {
|
||||||
|
server.broadcastMsg("room/ChangeState", [state], <WsConnection<ServiceType>[]>this.conns);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
switch (state) {
|
||||||
|
case EGameState.Ready:
|
||||||
|
this.Ready(conn);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EGameState.TurnEnd:
|
||||||
|
this.TurnEnd(conn);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
//#region Custom
|
//#region ChangeState
|
||||||
|
|
||||||
/** Join */
|
/** Ready */
|
||||||
public Join(conn: BaseConnection): void {
|
public Ready(conn: BaseConnection): void {
|
||||||
this.conns.push(conn);
|
|
||||||
const data: RoomConnData = {
|
|
||||||
state: undefined,
|
|
||||||
card: undefined,
|
|
||||||
};
|
|
||||||
this.connData.set(conn, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** SetReady */
|
|
||||||
public SetReady(conn: BaseConnection): void {
|
|
||||||
const self: this = this;
|
const self: this = this;
|
||||||
const cardCount: number = 24;
|
const cardCount: number = 24;
|
||||||
const data: RoomConnData = this.connData.get(conn);
|
const data: RoomConnData = this.connData.get(conn);
|
||||||
@ -113,10 +114,40 @@ export default class Room {
|
|||||||
const card: number = RandomEx.GetInt(0, cardCount);
|
const card: number = RandomEx.GetInt(0, cardCount);
|
||||||
connData.state = key === self.conns[now] ? EGameState.TurnCards : EGameState.Wait;
|
connData.state = key === self.conns[now] ? EGameState.TurnCards : EGameState.Wait;
|
||||||
connData.card = card;
|
connData.card = card;
|
||||||
|
self.connData.set(key, connData);
|
||||||
});
|
});
|
||||||
|
this.ChangeState(EGameState.TurnCards, self.conns[now]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** TurnEnd */
|
||||||
|
public TurnEnd(conn: BaseConnection): void {
|
||||||
|
const data: RoomConnData = this.connData.get(conn);
|
||||||
|
data.state = EGameState.TurnEnd;
|
||||||
|
this.connData.set(conn, data);
|
||||||
|
const index: number = this.conns.indexOf(conn);
|
||||||
|
const nextIndex: number = (index + 1) % this.conns.length;
|
||||||
|
const nextConn: BaseConnection = this.conns[nextIndex];
|
||||||
|
const nextData: RoomConnData = this.connData.get(nextConn);
|
||||||
|
nextData.state = EGameState.TurnCards;
|
||||||
|
this.connData.set(nextConn, nextData);
|
||||||
|
this.ChangeState();
|
||||||
|
}
|
||||||
|
|
||||||
|
//#endregion
|
||||||
|
|
||||||
|
//#region Custom
|
||||||
|
|
||||||
|
/** Join */
|
||||||
|
public Join(conn: BaseConnection): void {
|
||||||
|
this.conns.push(conn);
|
||||||
|
const data: RoomConnData = {
|
||||||
|
state: undefined,
|
||||||
|
card: undefined,
|
||||||
|
};
|
||||||
|
this.connData.set(conn, data);
|
||||||
|
}
|
||||||
|
|
||||||
/** RestartGame */
|
/** RestartGame */
|
||||||
public RestartGame(): void {
|
public RestartGame(): void {
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ export default class User {
|
|||||||
|
|
||||||
//#region User
|
//#region User
|
||||||
|
|
||||||
public UserId: number = undefined;
|
public UserId: string = undefined;
|
||||||
public NickName: string = undefined;
|
public NickName: string = undefined;
|
||||||
|
|
||||||
//#endregion
|
//#endregion
|
||||||
|
Loading…
Reference in New Issue
Block a user