[mod] fix移除變數
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@ -1,6 +1,5 @@
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import { ApiCall, BaseConnection } from "tsrpc";
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import Room from "../../component/Room/Room";
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import { EGameType } from "../../shared/protocols/define/enum";
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import { ReqJoin, ResJoin } from "../../shared/protocols/room/PtlJoin";
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import { ServiceType } from "../../shared/protocols/serviceProto";
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@ -13,7 +12,7 @@ export default async function (call: ApiCall<ReqJoin, ResJoin>) {
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call.error("房間已滿");
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return;
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}
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const type: EGameType = room.Join(conn);
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const type: number = room.Join(conn);
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conn.Room = room;
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call.succ([room.ConnCount(), type]);
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@ -1,7 +1,7 @@
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import { BaseConnection, WsConnection } from "tsrpc";
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import { server } from "../..";
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import { RandomEx } from "../../Engine/Utils/Number/RandomEx";
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import { EGameState, EGameType } from "../../shared/protocols/define/enum";
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import { EGameState } from "../../shared/protocols/define/enum";
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import { MsgChangeState } from "../../shared/protocols/room/MsgChangeState";
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import { MsgGoToGame } from "../../shared/protocols/room/MsgGoToGame";
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import { ServiceType } from "../../shared/protocols/serviceProto";
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@ -33,7 +33,7 @@ export default class Room {
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private connData: Map<BaseConnection<any>, RoomConnData> = new Map<BaseConnection, RoomConnData>();
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private type: EGameType;
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private type: number;
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//#endregion
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@ -42,7 +42,7 @@ export default class Room {
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/**
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*
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*/
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constructor(type: EGameType) {
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constructor(type: number) {
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// 给每个新房间生成一个唯一的 ID
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this.RoomId = ++Room.maxRoomId;
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Room.rooms[this.RoomId] = this;
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@ -216,7 +216,7 @@ export default class Room {
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}
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/** Join */
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public Join(conn: BaseConnection): EGameType {
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public Join(conn: BaseConnection): number {
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this.conns.push(conn);
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const data: RoomConnData = {
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state: undefined,
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