let assetPath = "";
let defaultPolygonPath = "assets/";
let polygonNameHeader = "polygon_";
let polygonName = "";
Editor.Panel.extend({
style:
`:host { margin: 5px; }
h2 { color: #f90; }
.bottom { height: 30px; }`,
template: `
Auto Create Spine Prefab
1. 把要輸出的節點拉進來
2. 把要輸入的資料夾拉進來
要輸出的Node
要輸入的資料夾
ui-asset>
Spine大小(選填)
要輸入的範例(選填)
預設動畫名稱(選填)
生成
`,
$: {
/** Node */
node: "#node",
/** 資料夾 */
asset: "#asset",
/** Spine大小 */
scale: "#scale",
/** 範例 */
example: "#example",
/** 預設動畫名稱 */
anim: "#anim",
/** 生成按鈕 */
create: "#create",
},
ready() {
// Editor.Ipc.sendToMain("spineset:panel-load-finish");
this.createBtnClick();
},
/** 保存按鈕點擊事件 */
createBtnClick() {
this.$create.addEventListener("confirm", () => {
if (!this.$node._value) {
Editor.error("請拖曳 Node 到視窗");
return;
} else if (!this.$asset._value) {
Editor.error("請拖曳 資料夾 到視窗");
return;
}
Editor.Ipc.sendToMain("spineset:create-click", this.$node, this.$asset, this.$example, this.$scale, this.$anim);
// Editor.Ipc.sendToMain("spineset:create-click", this.$asset);
});
},
messages: {
"setDefault": function (event, ...agrs) {
let Data = JSON.parse(agrs[0]);
let node_uuid = Data["node_uuid"];
let example_uuid = Data["example_uuid"];
// Editor.log(`agrs: ${agrs[0]}`);
// Editor.log(`node_uuid: ${node_uuid}`);
// Editor.log(`example_uuid: ${example_uuid}`);
if (node_uuid && node_uuid !== "") {
this.$node.value = node_uuid;
}
if (example_uuid && example_uuid !== "") {
this.$example.value = example_uuid;
}
if (event.reply) {
//if no error, the first argument should be null
event.reply(null, "Fine, thank you!");
}
}
}
});