[add] first
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82
panel/index.js
Normal file
82
panel/index.js
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@@ -0,0 +1,82 @@
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let assetPath = "";
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let defaultPolygonPath = "assets/";
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let polygonNameHeader = "polygon_";
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let polygonName = "";
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Editor.Panel.extend({
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style: `
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:host { margin: 5px; }
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h2 { color: #f90; }
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.bottom {
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height: 30px;
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}
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`,
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template: `
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<h2 style="text-align:center">Source Change</h2>
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<hr />
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<div>
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1. 把要輸出的節點拉進來<br>
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2. 把來源編號跟目標標號輸入好
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</div>
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<hr />
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<div>
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要使用的Prefab
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<ui-node class="flex-1" type="cc.Node" typename="Node" droppable="node" id="node"></ui-node>
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<!-- <ui-asset class="flex-1" type="prefab" typename="prefab" droppable="prefab" id="prefab"></ui-asset> -->
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</div>
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<hr />
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<div>
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來源Game ID
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<ui-input placeholder="來源Game ID ex: 2003" id="self"></ui-input>
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</div>
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<div>
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目標Game ID
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<ui-input placeholder="目標Game ID ex: 2004" id="target"></ui-input>
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</div>
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<hr />
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<div style="text-align:right">
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<ui-button id="create" class="green">生成</ui-button>
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</div>
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`,
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$: {
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/** Node */
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node: "#node",
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/** 來源Game ID */
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self: "#self",
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/** 目標Game */
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target: "#target",
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/** 生成按鈕 */
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create: "#create",
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},
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ready() {
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// Editor.Ipc.sendToMain("sourcechange:panel-load-finish");
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this.createBtnClick();
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},
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/** 保存按鈕點擊事件 */
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createBtnClick() {
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this.$create.addEventListener("confirm", () => {
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if (!this.$node._value) {
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Editor.error("請拖曳 Node 到視窗");
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return;
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} else if (!this.$self._value) {
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Editor.error("請輸入來源Game ID");
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return;
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} else if (!this.$target._value) {
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Editor.error("請輸入目標Game ID");
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return;
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}
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Editor.Ipc.sendToMain("sourcechange:create-click", this.$node, this.$self, this.$target);
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});
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},
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messages: {
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// "setDefault": function (event, ...agrs) {
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// if (event.reply) {
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// //if no error, the first argument should be null
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// event.reply(null, "Fine, thank you!");
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// }
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// }
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}
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});
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