318 lines
8.7 KiB
JavaScript
318 lines
8.7 KiB
JavaScript
"use strict";
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module.exports = {
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"set-property": function (event, args) {
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const { id, path, value } = args;
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// 1. 获取节点
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let node = cc.engine.getInstanceById(id);
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if (node) {
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// 2. 修改属性
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if (path === "name") {
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node.name = value;
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} else {
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node[path] = value;
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}
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// 3. 【解决报错的关键】告诉编辑器场景变脏了(需要保存)
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// 在场景进程中,我们发送 IPC 给主进程
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Editor.Ipc.sendToMain("scene:dirty");
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// 4. 【额外补丁】通知层级管理器(Hierarchy)同步更新节点名称
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// 否则你修改了名字,层级管理器可能还是显示旧名字
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Editor.Ipc.sendToAll("scene:node-changed", {
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uuid: id,
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});
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if (event.reply) {
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event.reply(null, `Node ${id} updated to ${value}`);
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}
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} else {
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if (event.reply) {
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event.reply(new Error("Scene Script: Node not found " + id));
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}
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}
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},
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"get-hierarchy": function (event) {
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const scene = cc.director.getScene();
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function dumpNodes(node) {
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// 【优化】跳过编辑器内部的私有节点,减少数据量
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if (node.name.startsWith("Editor Scene") || node.name === "gizmoRoot") {
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return null;
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}
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let nodeData = {
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name: node.name,
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uuid: node.uuid,
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active: node.active,
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position: { x: Math.round(node.x), y: Math.round(node.y) },
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scale: { x: node.scaleX, y: node.scaleY },
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size: { width: node.width, height: node.height },
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// 记录组件类型,让 AI 知道这是个什么节点
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components: node._components.map((c) => c.__typename),
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children: [],
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};
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for (let i = 0; i < node.childrenCount; i++) {
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let childData = dumpNodes(node.children[i]);
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if (childData) nodeData.children.push(childData);
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}
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return nodeData;
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}
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const hierarchy = dumpNodes(scene);
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if (event.reply) event.reply(null, hierarchy);
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},
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"update-node-transform": function (event, args) {
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const { id, x, y, scaleX, scaleY, color } = args;
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let node = cc.engine.getInstanceById(id);
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if (node) {
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if (x !== undefined) node.x = x;
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if (y !== undefined) node.y = y;
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if (scaleX !== undefined) node.scaleX = scaleX;
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if (scaleY !== undefined) node.scaleY = scaleY;
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if (color) {
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// color 格式如 "#FF0000"
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node.color = new cc.Color().fromHEX(color);
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}
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Editor.Ipc.sendToMain("scene:dirty");
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Editor.Ipc.sendToAll("scene:node-changed", { uuid: id });
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if (event.reply) event.reply(null, "Transform updated");
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} else {
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if (event.reply) event.reply(new Error("Node not found"));
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}
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},
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"create-node": function (event, args) {
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const { name, parentId, type } = args;
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const scene = cc.director.getScene();
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if (!scene || !cc.director.getRunningScene()) {
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if (event.reply) event.reply(new Error("Scene not ready or loading."));
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return;
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}
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let newNode = null;
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// 特殊处理:如果是创建 Canvas,自动设置好适配
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if (type === "canvas" || name === "Canvas") {
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newNode = new cc.Node("Canvas");
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let canvas = newNode.addComponent(cc.Canvas);
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newNode.addComponent(cc.Widget);
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// 设置默认设计分辨率
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canvas.designResolution = cc.size(960, 640);
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canvas.fitHeight = true;
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// 自动在 Canvas 下创建一个 Camera
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let camNode = new cc.Node("Main Camera");
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camNode.addComponent(cc.Camera);
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camNode.parent = newNode;
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} else if (type === "sprite") {
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newNode = new cc.Node(name || "New Sprite");
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newNode.addComponent(cc.Sprite);
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} else if (type === "label") {
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newNode = new cc.Node(name || "New Label");
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let l = newNode.addComponent(cc.Label);
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l.string = "New Label";
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} else {
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newNode = new cc.Node(name || "New Node");
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}
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// 设置层级
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let parent = parentId ? cc.engine.getInstanceById(parentId) : scene;
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if (parent) {
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newNode.parent = parent;
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// 【优化】通知主进程场景变脏
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Editor.Ipc.sendToMain("scene:dirty");
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// 【关键】使用 setTimeout 延迟通知 UI 刷新,让出主循环
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setTimeout(() => {
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Editor.Ipc.sendToAll("scene:node-created", {
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uuid: newNode.uuid,
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parentUuid: parent.uuid,
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});
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}, 10);
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if (event.reply) event.reply(null, newNode.uuid);
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}
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},
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"manage-components": function (event, args) {
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const { nodeId, action, componentType, componentId, properties } = args;
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let node = cc.engine.getInstanceById(nodeId);
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if (!node) {
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if (event.reply) event.reply(new Error("Node not found"));
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return;
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}
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switch (action) {
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case "add":
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if (!componentType) {
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if (event.reply) event.reply(new Error("Component type is required"));
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return;
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}
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try {
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// 解析组件类型
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let compClass = null;
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if (componentType.startsWith("cc.")) {
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const className = componentType.replace("cc.", "");
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compClass = cc[className];
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} else {
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// 尝试获取自定义组件
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compClass = cc.js.getClassByName(componentType);
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}
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if (!compClass) {
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if (event.reply) event.reply(new Error(`Component type not found: ${componentType}`));
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return;
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}
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// 添加组件
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const component = node.addComponent(compClass);
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// 设置属性
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if (properties) {
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for (const [key, value] of Object.entries(properties)) {
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if (component[key] !== undefined) {
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component[key] = value;
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}
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}
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}
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Editor.Ipc.sendToMain("scene:dirty");
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Editor.Ipc.sendToAll("scene:node-changed", { uuid: nodeId });
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if (event.reply) event.reply(null, `Component ${componentType} added`);
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} catch (err) {
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if (event.reply) event.reply(new Error(`Failed to add component: ${err.message}`));
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}
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break;
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case "remove":
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if (!componentId) {
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if (event.reply) event.reply(new Error("Component ID is required"));
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return;
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}
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try {
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// 查找并移除组件
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const component = node.getComponentById(componentId);
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if (component) {
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node.removeComponent(component);
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Editor.Ipc.sendToMain("scene:dirty");
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Editor.Ipc.sendToAll("scene:node-changed", { uuid: nodeId });
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if (event.reply) event.reply(null, "Component removed");
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} else {
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if (event.reply) event.reply(new Error("Component not found"));
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}
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} catch (err) {
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if (event.reply) event.reply(new Error(`Failed to remove component: ${err.message}`));
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}
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break;
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case "get":
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try {
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const components = node._components.map((c) => {
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// 获取组件属性
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const properties = {};
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for (const key in c) {
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if (typeof c[key] !== "function" &&
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!key.startsWith("_") &&
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c[key] !== undefined) {
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try {
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properties[key] = c[key];
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} catch (e) {
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// 忽略无法序列化的属性
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}
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}
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}
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return {
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type: c.__typename,
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uuid: c.uuid,
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properties: properties
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};
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});
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if (event.reply) event.reply(null, components);
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} catch (err) {
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if (event.reply) event.reply(new Error(`Failed to get components: ${err.message}`));
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}
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break;
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default:
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if (event.reply) event.reply(new Error(`Unknown component action: ${action}`));
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break;
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}
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},
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"get-component-properties": function (component) {
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const properties = {};
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// 遍历组件属性
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for (const key in component) {
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if (typeof component[key] !== "function" &&
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!key.startsWith("_") &&
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component[key] !== undefined) {
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try {
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properties[key] = component[key];
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} catch (e) {
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// 忽略无法序列化的属性
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}
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}
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}
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return properties;
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},
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"instantiate-prefab": function (event, args) {
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const { prefabPath, parentId } = args;
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const scene = cc.director.getScene();
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if (!scene || !cc.director.getRunningScene()) {
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if (event.reply) event.reply(new Error("Scene not ready or loading."));
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return;
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}
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// 加载预制体资源
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cc.loader.loadRes(prefabPath.replace("db://assets/", "").replace(".prefab", ""), cc.Prefab, (err, prefab) => {
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if (err) {
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if (event.reply) event.reply(new Error(`Failed to load prefab: ${err.message}`));
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return;
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}
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// 实例化预制体
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const instance = cc.instantiate(prefab);
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if (!instance) {
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if (event.reply) event.reply(new Error("Failed to instantiate prefab"));
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return;
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}
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// 设置父节点
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let parent = parentId ? cc.engine.getInstanceById(parentId) : scene;
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if (parent) {
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instance.parent = parent;
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// 通知场景变脏
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Editor.Ipc.sendToMain("scene:dirty");
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// 通知 UI 刷新
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setTimeout(() => {
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Editor.Ipc.sendToAll("scene:node-created", {
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uuid: instance.uuid,
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parentUuid: parent.uuid,
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});
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}, 10);
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if (event.reply) event.reply(null, `Prefab instantiated successfully with UUID: ${instance.uuid}`);
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} else {
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if (event.reply) event.reply(new Error("Parent node not found"));
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}
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});
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},
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};
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