"use strict"; module.exports = { "set-property": function (event, args) { const { id, path, value } = args; // 1. 获取节点 let node = cc.engine.getInstanceById(id); if (node) { // 2. 修改属性 if (path === "name") { node.name = value; } else { node[path] = value; } // 3. 【解决报错的关键】告诉编辑器场景变脏了(需要保存) // 在场景进程中,我们发送 IPC 给主进程 Editor.Ipc.sendToMain("scene:dirty"); // 4. 【额外补丁】通知层级管理器(Hierarchy)同步更新节点名称 // 否则你修改了名字,层级管理器可能还是显示旧名字 Editor.Ipc.sendToAll("scene:node-changed", { uuid: id, }); if (event.reply) { event.reply(null, `Node ${id} updated to ${value}`); } } else { if (event.reply) { event.reply(new Error("Scene Script: Node not found " + id)); } } }, "get-hierarchy": function (event) { const scene = cc.director.getScene(); function dumpNodes(node) { // 【优化】跳过编辑器内部的私有节点,减少数据量 if (node.name.startsWith("Editor Scene") || node.name === "gizmoRoot") { return null; } let nodeData = { name: node.name, uuid: node.uuid, active: node.active, position: { x: Math.round(node.x), y: Math.round(node.y) }, scale: { x: node.scaleX, y: node.scaleY }, size: { width: node.width, height: node.height }, // 记录组件类型,让 AI 知道这是个什么节点 components: node._components.map((c) => c.__typename), children: [], }; for (let i = 0; i < node.childrenCount; i++) { let childData = dumpNodes(node.children[i]); if (childData) nodeData.children.push(childData); } return nodeData; } const hierarchy = dumpNodes(scene); if (event.reply) event.reply(null, hierarchy); }, "update-node-transform": function (event, args) { const { id, x, y, scaleX, scaleY, color } = args; let node = cc.engine.getInstanceById(id); if (node) { if (x !== undefined) node.x = x; if (y !== undefined) node.y = y; if (scaleX !== undefined) node.scaleX = scaleX; if (scaleY !== undefined) node.scaleY = scaleY; if (color) { // color 格式如 "#FF0000" node.color = new cc.Color().fromHEX(color); } Editor.Ipc.sendToMain("scene:dirty"); Editor.Ipc.sendToAll("scene:node-changed", { uuid: id }); if (event.reply) event.reply(null, "Transform updated"); } else { if (event.reply) event.reply(new Error("Node not found")); } }, "create-node": function (event, args) { const { name, parentId, type } = args; const scene = cc.director.getScene(); let newNode = null; // 特殊处理:如果是创建 Canvas,自动设置好适配 if (type === "canvas" || name === "Canvas") { newNode = new cc.Node("Canvas"); let canvas = newNode.addComponent(cc.Canvas); newNode.addComponent(cc.Widget); // 设置默认设计分辨率 canvas.designResolution = cc.size(960, 640); canvas.fitHeight = true; // 自动在 Canvas 下创建一个 Camera let camNode = new cc.Node("Main Camera"); camNode.addComponent(cc.Camera); camNode.parent = newNode; } else if (type === "sprite") { newNode = new cc.Node(name || "New Sprite"); newNode.addComponent(cc.Sprite); } else if (type === "label") { newNode = new cc.Node(name || "New Label"); let l = newNode.addComponent(cc.Label); l.string = "New Label"; } else { newNode = new cc.Node(name || "New Node"); } // 设置层级 let parent = parentId ? cc.engine.getInstanceById(parentId) : scene; if (newNode) { newNode.parent = parent; // 坐标居中处理(如果是 Canvas 子节点) if (parent.name === "Canvas") { newNode.setPosition(0, 0); } else { newNode.setPosition(cc.v2(cc.winSize.width / 2, cc.winSize.height / 2)); } // 通知编辑器刷新 Editor.Ipc.sendToMain("scene:dirty"); Editor.Ipc.sendToAll("scene:node-created", { uuid: newNode.uuid, parentUuid: parent.uuid, }); if (event.reply) event.reply(null, newNode.uuid); } }, };