const http = require('http'); // 配置 const CONFIG = { host: '127.0.0.1', port: 3456, timeout: 5000 }; // 控制台输出颜色 const colors = { reset: "\x1b[0m", red: "\x1b[31m", green: "\x1b[32m", yellow: "\x1b[33m", cyan: "\x1b[36m", gray: "\x1b[90m" }; function log(type, msg) { const timestamp = new Date().toLocaleTimeString(); switch (type) { case 'info': console.log(`${colors.cyan}[INFO]${colors.reset} ${msg}`); break; case 'success': console.log(`${colors.green}[PASS]${colors.reset} ${msg}`); break; case 'error': console.log(`${colors.red}[FAIL]${colors.reset} ${msg}`); break; case 'warn': console.log(`${colors.yellow}[WARN]${colors.reset} ${msg}`); break; case 'group': console.log(`\n${colors.gray}=== ${msg} ===${colors.reset}`); break; default: console.log(msg); } } // HTTP 辅助函数 function request(method, path, data) { return new Promise((resolve, reject) => { const options = { hostname: CONFIG.host, port: CONFIG.port, path: path, method: method, headers: { 'Content-Type': 'application/json', }, timeout: CONFIG.timeout }; const req = http.request(options, (res) => { let body = ''; res.on('data', chunk => body += chunk); res.on('end', () => { if (res.statusCode >= 200 && res.statusCode < 300) { try { const parsed = JSON.parse(body); // MCP 返回 { content: [{ type: 'text', text: "..." }] } resolve(parsed); } catch (e) { // 某些接口可能返回纯文本或非标准 JSON resolve(body); } } else { reject(new Error(`HTTP ${res.statusCode}: ${body}`)); } }); }); req.on('error', (e) => reject(new Error(`连接失败: ${e.message}`))); req.on('timeout', () => { req.destroy(); reject(new Error('请求超时')); }); if (data) { req.write(JSON.stringify(data)); } req.end(); }); } // MCP 工具调用封装 async function callTool(name, args = {}) { const payload = { name: name, arguments: args }; try { const response = await request('POST', '/call-tool', payload); // 解析复杂的 MCP 响应结构 // 预期: { content: [ { type: 'text', text: "..." } ] } if (response && response.content && Array.isArray(response.content)) { const textContent = response.content.find(c => c.type === 'text'); if (textContent) { // 工具结果本身可能是 JSON 字符串,尝试解析它 try { return JSON.parse(textContent.text); } catch { return textContent.text; } } } return response; } catch (e) { throw new Error(`工具 [${name}] 调用失败: ${e.message}`); } } // 断言辅助函数 function assert(condition, message) { if (!condition) { throw new Error(message || "断言失败"); } } // --- 测试套件 --- const tests = { async setup() { log('group', '连接性检查'); try { const tools = await request('POST', '/list-tools'); assert(tools && tools.tools && tools.tools.length > 0, "无法获取工具列表"); log('success', `已连接到 MCP 服务器。发现 ${tools.tools.length} 个工具。`); return true; } catch (e) { log('error', `无法连接服务器。插件是否正在运行? (${e.message})`); return false; } }, async testNodeLifecycle() { log('group', '节点生命周期测试'); const nodeName = `TestNode_${Date.now()}`; try { // 1. 创建节点 log('info', `尝试创建节点: ${nodeName}`); const newNodeId = await callTool('create_node', { name: nodeName, type: 'empty' }); log('info', `create_node 响应: ${JSON.stringify(newNodeId)}`); assert(typeof newNodeId === 'string' && newNodeId.length > 0, `create_node 没有返回 UUID。实际返回: ${JSON.stringify(newNodeId)}`); log('success', `已创建节点: ${nodeName} (${newNodeId})`); // 2. 查找节点 log('info', `尝试查找节点: ${nodeName}`); const findResult = await callTool('find_gameobjects', { conditions: { name: nodeName } }); log('info', `find_gameobjects 响应: ${JSON.stringify(findResult)}`); assert(Array.isArray(findResult), `find_gameobjects 没有返回数组。实际返回: ${JSON.stringify(findResult)}`); assert(findResult.length >= 1, "find_gameobjects 未能找到已创建的节点"); // 查找特定节点(防止重名,虽然这里名字包含时间戳) const targetNode = findResult.find(n => n.name === nodeName); assert(targetNode, "找到节点但名称不匹配?"); assert(targetNode.uuid === newNodeId, `找到的节点 UUID 不匹配。预期 ${newNodeId}, 实际 ${targetNode.uuid}`); log('success', `通过 find_gameobjects 找到节点: ${targetNode.name}`); // 3. 更新变换 (Transform) log('info', `尝试更新变换信息`); await callTool('update_node_transform', { id: newNodeId, x: 100, y: 200 }); // 通过查找验证(因为查找会返回位置信息) const updatedResult = await callTool('find_gameobjects', { conditions: { name: nodeName } }); const updatedNode = updatedResult.find(n => n.uuid === newNodeId); log('info', `变换更新验证: x=${updatedNode.position.x}, y=${updatedNode.position.y}`); assert(updatedNode.position.x === 100 && updatedNode.position.y === 200, `节点位置更新失败。实际: (${updatedNode.position.x}, ${updatedNode.position.y})`); log('success', `节点变换已更新至 (100, 200)`); return newNodeId; // 返回以供后续测试使用 } catch (e) { log('error', `节点生命周期测试失败: ${e.message}`); throw e; } }, async testComponents(nodeId) { log('group', '组件管理测试'); // 1. 添加组件 // 使用 cc.Sprite 因为它最常用 log('info', `向 ${nodeId} 添加组件 cc.Sprite`); const addResult = await callTool('manage_components', { nodeId: nodeId, action: 'add', componentType: 'cc.Sprite' }); log('success', `已添加 cc.Sprite 组件。响应: ${JSON.stringify(addResult)}`); // 2. 获取组件 log('info', `列出 ${nodeId} 的组件`); const components = await callTool('manage_components', { nodeId: nodeId, action: 'get' }); log('info', `manage_components (get) 响应: ${JSON.stringify(components)}`); assert(Array.isArray(components), `无法获取组件列表。实际返回: ${JSON.stringify(components)}`); // 宽松匹配:验证逻辑匹配(检查 type 或 properties.name 中是否包含 Sprite) const spriteComp = components.find(c => (c.type && c.type.includes('Sprite')) || (c.properties && c.properties.name && c.properties.name.includes('Sprite'))); assert(spriteComp, "节点上未找到 cc.Sprite 组件"); log('success', `验证组件存在: ${spriteComp.uuid} (${spriteComp.type || 'Unknown'})`); // 3. 移除组件 log('info', `移除组件 ${spriteComp.uuid}`); const removeResult = await callTool('manage_components', { nodeId: nodeId, action: 'remove', componentId: spriteComp.uuid }); log('info', `移除结果: ${JSON.stringify(removeResult)}`); // 等待引擎处理移除(异步过程) await new Promise(r => setTimeout(r, 200)); // 验证移除 const componentsAfter = await callTool('manage_components', { nodeId: nodeId, action: 'get' }); log('info', `移除后的组件列表: ${JSON.stringify(componentsAfter)}`); assert(!componentsAfter.find(c => (c.type && c.type.includes('Sprite')) || (c.uuid === spriteComp.uuid)), "组件未被移除"); log('success', `组件移除成功`); }, async testEditorSelection(nodeId) { log('group', '编辑器选中测试'); // 1. 设置选中 await callTool('manage_editor', { action: 'set_selection', target: 'node', properties: { nodes: [nodeId] } }); // 2. 获取选中 const selection = await callTool('manage_editor', { action: 'get_selection' }); // 预期: { nodes: [...], assets: [...] } assert(selection.nodes && selection.nodes.includes(nodeId), "选中状态更新失败"); log('success', `编辑器选中状态已更新为节点 ${nodeId}`); }, async testAssetManagement() { log('group', '资源管理测试'); const scriptPath = 'db://assets/temp_auto_test.js'; // 1. 创建脚本 try { await callTool('manage_script', { action: 'create', path: scriptPath, content: 'cc.log("Test Script");' }); log('success', `已创建临时资源: ${scriptPath}`); } catch (e) { if (e.message.includes('exists')) { log('warn', `资源已存在,正在尝试先删除...`); await callTool('manage_asset', { action: 'delete', path: scriptPath }); // 重试创建 await callTool('manage_script', { action: 'create', path: scriptPath, content: 'cc.log("Test Script");' }); } else { throw e; } } // 2. 获取信息 // 等待 AssetDB 刷新 (导入需要时间) log('info', '等待 3 秒以进行资源导入...'); await new Promise(r => setTimeout(r, 3000)); log('info', `获取资源信息: ${scriptPath}`); const info = await callTool('manage_asset', { action: 'get_info', path: scriptPath }); log('info', `资源信息: ${JSON.stringify(info)}`); assert(info && info.url === scriptPath, "无法获取资源信息"); log('success', `已验证资源信息`); // 3. 删除资源 await callTool('manage_asset', { action: 'delete', path: scriptPath }); // 验证删除 (get_info 应该失败或返回 null/报错,但我们检查工具响应) try { const infoDeleted = await callTool('manage_asset', { action: 'get_info', path: scriptPath }); // 如果返回了信息且 exists 为 true,说明没删掉 assert(!(infoDeleted && infoDeleted.exists), "资源本应被删除,但仍然存在"); } catch (e) { // 如果报错(如 Asset not found),则符合预期 log('success', `已验证资源删除`); } } }; async function run() { console.log(`\n${colors.cyan}正在启动 MCP Bridge 自动化测试...${colors.reset}`); console.log(`目标: http://${CONFIG.host}:${CONFIG.port}\n`); const isConnected = await tests.setup(); if (!isConnected) process.exit(1); try { const nodeId = await tests.testNodeLifecycle(); await tests.testComponents(nodeId); await tests.testEditorSelection(nodeId); await tests.testAssetManagement(); // 清理:我们在测试中已经尽可能清理了,但保留节点可能有助于观察结果 // 这里只是打印完成消息 console.log(`\n${colors.green}所有测试已成功完成!${colors.reset}\n`); } catch (e) { console.error(`\n${colors.red}[FATAL ERROR]${colors.reset} 测试套件出错:`); console.error(e); process.exit(1); } } run();