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mcp-bridge/scene-script.js

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"use strict";
module.exports = {
"set-property": function (event, args) {
const { id, path, value } = args;
// 1. 获取节点
let node = cc.engine.getInstanceById(id);
if (node) {
// 2. 修改属性
if (path === "name") {
node.name = value;
} else {
node[path] = value;
}
// 3. 【解决报错的关键】告诉编辑器场景变脏了(需要保存)
// 在场景进程中,我们发送 IPC 给主进程
Editor.Ipc.sendToMain("scene:dirty");
// 4. 【额外补丁】通知层级管理器Hierarchy同步更新节点名称
// 否则你修改了名字,层级管理器可能还是显示旧名字
Editor.Ipc.sendToAll("scene:node-changed", {
uuid: id,
});
if (event.reply) {
event.reply(null, `Node ${id} updated to ${value}`);
}
} else {
if (event.reply) {
event.reply(new Error("Scene Script: Node not found " + id));
}
}
},
"get-hierarchy": function (event) {
const scene = cc.director.getScene();
function dumpNodes(node) {
// 【优化】跳过编辑器内部的私有节点,减少数据量
if (node.name.startsWith("Editor Scene") || node.name === "gizmoRoot") {
return null;
}
let nodeData = {
name: node.name,
uuid: node.uuid,
active: node.active,
position: { x: Math.round(node.x), y: Math.round(node.y) },
scale: { x: node.scaleX, y: node.scaleY },
size: { width: node.width, height: node.height },
// 记录组件类型,让 AI 知道这是个什么节点
components: node._components.map((c) => c.__typename),
children: [],
};
for (let i = 0; i < node.childrenCount; i++) {
let childData = dumpNodes(node.children[i]);
if (childData) nodeData.children.push(childData);
}
return nodeData;
}
const hierarchy = dumpNodes(scene);
if (event.reply) event.reply(null, hierarchy);
},
"update-node-transform": function (event, args) {
const { id, x, y, scaleX, scaleY, color } = args;
let node = cc.engine.getInstanceById(id);
if (node) {
if (x !== undefined) node.x = x;
if (y !== undefined) node.y = y;
if (scaleX !== undefined) node.scaleX = scaleX;
if (scaleY !== undefined) node.scaleY = scaleY;
if (color) {
// color 格式如 "#FF0000"
node.color = new cc.Color().fromHEX(color);
}
Editor.Ipc.sendToMain("scene:dirty");
Editor.Ipc.sendToAll("scene:node-changed", { uuid: id });
if (event.reply) event.reply(null, "Transform updated");
} else {
if (event.reply) event.reply(new Error("Node not found"));
}
},
"create-node": function (event, args) {
const { name, parentId, type } = args;
const scene = cc.director.getScene();
if (!scene || !cc.director.getRunningScene()) {
if (event.reply) event.reply(new Error("Scene not ready or loading."));
return;
}
let newNode = null;
// 特殊处理:如果是创建 Canvas自动设置好适配
if (type === "canvas" || name === "Canvas") {
newNode = new cc.Node("Canvas");
let canvas = newNode.addComponent(cc.Canvas);
newNode.addComponent(cc.Widget);
// 设置默认设计分辨率
canvas.designResolution = cc.size(960, 640);
canvas.fitHeight = true;
// 自动在 Canvas 下创建一个 Camera
let camNode = new cc.Node("Main Camera");
camNode.addComponent(cc.Camera);
camNode.parent = newNode;
} else if (type === "sprite") {
newNode = new cc.Node(name || "New Sprite");
newNode.addComponent(cc.Sprite);
} else if (type === "label") {
newNode = new cc.Node(name || "New Label");
let l = newNode.addComponent(cc.Label);
l.string = "New Label";
} else {
newNode = new cc.Node(name || "New Node");
}
// 设置层级
let parent = parentId ? cc.engine.getInstanceById(parentId) : scene;
if (parent) {
newNode.parent = parent;
// 【优化】通知主进程场景变脏
Editor.Ipc.sendToMain("scene:dirty");
// 【关键】使用 setTimeout 延迟通知 UI 刷新,让出主循环
setTimeout(() => {
Editor.Ipc.sendToAll("scene:node-created", {
uuid: newNode.uuid,
parentUuid: parent.uuid,
});
}, 10);
if (event.reply) event.reply(null, newNode.uuid);
}
},
"manage-components": function (event, args) {
const { nodeId, action, componentType, componentId, properties } = args;
let node = cc.engine.getInstanceById(nodeId);
if (!node) {
if (event.reply) event.reply(new Error("Node not found"));
return;
}
switch (action) {
case "add":
if (!componentType) {
if (event.reply) event.reply(new Error("Component type is required"));
return;
}
try {
// 解析组件类型
let compClass = null;
if (componentType.startsWith("cc.")) {
const className = componentType.replace("cc.", "");
compClass = cc[className];
} else {
// 尝试获取自定义组件
compClass = cc.js.getClassByName(componentType);
}
if (!compClass) {
if (event.reply) event.reply(new Error(`Component type not found: ${componentType}`));
return;
}
// 添加组件
const component = node.addComponent(compClass);
// 设置属性
if (properties) {
for (const [key, value] of Object.entries(properties)) {
if (component[key] !== undefined) {
component[key] = value;
}
}
}
Editor.Ipc.sendToMain("scene:dirty");
Editor.Ipc.sendToAll("scene:node-changed", { uuid: nodeId });
if (event.reply) event.reply(null, `Component ${componentType} added`);
} catch (err) {
if (event.reply) event.reply(new Error(`Failed to add component: ${err.message}`));
}
break;
case "remove":
if (!componentId) {
if (event.reply) event.reply(new Error("Component ID is required"));
return;
}
try {
// 查找并移除组件
const component = node.getComponentById(componentId);
if (component) {
node.removeComponent(component);
Editor.Ipc.sendToMain("scene:dirty");
Editor.Ipc.sendToAll("scene:node-changed", { uuid: nodeId });
if (event.reply) event.reply(null, "Component removed");
} else {
if (event.reply) event.reply(new Error("Component not found"));
}
} catch (err) {
if (event.reply) event.reply(new Error(`Failed to remove component: ${err.message}`));
}
break;
case "get":
try {
const components = node._components.map((c) => {
// 获取组件属性
const properties = {};
for (const key in c) {
if (typeof c[key] !== "function" &&
!key.startsWith("_") &&
c[key] !== undefined) {
try {
properties[key] = c[key];
} catch (e) {
// 忽略无法序列化的属性
}
}
}
return {
type: c.__typename,
uuid: c.uuid,
properties: properties
};
});
if (event.reply) event.reply(null, components);
} catch (err) {
if (event.reply) event.reply(new Error(`Failed to get components: ${err.message}`));
}
break;
default:
if (event.reply) event.reply(new Error(`Unknown component action: ${action}`));
break;
}
},
"get-component-properties": function (component) {
const properties = {};
// 遍历组件属性
for (const key in component) {
if (typeof component[key] !== "function" &&
!key.startsWith("_") &&
component[key] !== undefined) {
try {
properties[key] = component[key];
} catch (e) {
// 忽略无法序列化的属性
}
}
}
return properties;
},
"instantiate-prefab": function (event, args) {
const { prefabPath, parentId } = args;
const scene = cc.director.getScene();
if (!scene || !cc.director.getRunningScene()) {
if (event.reply) event.reply(new Error("Scene not ready or loading."));
return;
}
// 加载预制体资源
cc.loader.loadRes(prefabPath.replace("db://assets/", "").replace(".prefab", ""), cc.Prefab, (err, prefab) => {
if (err) {
if (event.reply) event.reply(new Error(`Failed to load prefab: ${err.message}`));
return;
}
// 实例化预制体
const instance = cc.instantiate(prefab);
if (!instance) {
if (event.reply) event.reply(new Error("Failed to instantiate prefab"));
return;
}
// 设置父节点
let parent = parentId ? cc.engine.getInstanceById(parentId) : scene;
if (parent) {
instance.parent = parent;
// 通知场景变脏
Editor.Ipc.sendToMain("scene:dirty");
// 通知 UI 刷新
setTimeout(() => {
Editor.Ipc.sendToAll("scene:node-created", {
uuid: instance.uuid,
parentUuid: parent.uuid,
});
}, 10);
if (event.reply) event.reply(null, `Prefab instantiated successfully with UUID: ${instance.uuid}`);
} else {
if (event.reply) event.reply(new Error("Parent node not found"));
}
});
},
};