mirror of
https://gitee.com/nomat/lcc-ui-sorting-group-demo.git
synced 2024-12-26 11:48:27 +00:00
225 lines
7.1 KiB
TypeScript
225 lines
7.1 KiB
TypeScript
import { clamp, gfx,Node,RenderData,UI,StencilManager,UIRenderer } from 'cc';
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import { JSB } from 'cc/env';
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import { DEFAULT_SORTING_PRIORITY } from './sorting-define';
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declare module 'cc' {
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interface UIRenderer {
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/**
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* 排序优先级
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*/
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sortingPriority:number;
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/**
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* 排序透明度
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*/
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sortingOpacity:number;
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}
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interface UI {
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/**
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* 渲染器缓存
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*/
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rendererCache:UIRenderer[];
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/**
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* 渲染器排序
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*/
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rendererOrder:boolean;
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/**
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* 刷新渲染缓存
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*/
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flushRendererCache();
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}
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}
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export enum _cocos_2d_renderer_stencil_manager__Stage {
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DISABLED = 0,
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CLEAR = 1,
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ENTER_LEVEL = 2,
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ENABLED = 3,
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EXIT_LEVEL = 4,
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CLEAR_INVERTED = 5,
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ENTER_LEVEL_INVERTED = 6
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}
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export function updateOpacity (renderData: RenderData, opacity: number) {
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const vfmt = renderData.vertexFormat;
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const vb = renderData.chunk.vb;
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let attr; let format; let stride;
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// Color component offset
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let offset = 0;
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for (let i = 0; i < vfmt.length; ++i) {
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attr = vfmt[i];
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format = gfx.FormatInfos[attr.format];
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if (format.hasAlpha) {
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stride = renderData.floatStride;
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if (format.size / format.count === 1) {
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const alpha = ~~clamp(Math.round(opacity * 255), 0, 255);
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// Uint color RGBA8
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for (let color = offset; color < vb.length; color += stride) {
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vb[color] = ((vb[color] & 0xffffff00) | alpha) >>> 0;
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}
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} else if (format.size / format.count === 4) {
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// RGBA32 color, alpha at position 3
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for (let alpha = offset + 3; alpha < vb.length; alpha += stride) {
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vb[alpha] = opacity;
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}
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}
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}
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offset += format.size >> 2;
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}
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}
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UI.prototype.flushRendererCache = function(){
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const rendererCache = this.rendererCache;
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if(rendererCache.length > 0){
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if(this.rendererOrder){
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rendererCache.sort((a, b)=>{ return a.sortingPriority - b.sortingPriority; });
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}
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for(let render of rendererCache){
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render.fillBuffers(this);
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if(render.sortingOpacity >= 0){
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updateOpacity(render.renderData, render.sortingOpacity);
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const buffer = render.renderData.getMeshBuffer();
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if (buffer) {
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buffer.setDirty();
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}
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}
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}
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rendererCache.length = 0;
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}
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this.rendererOrder = false;
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}
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UI.prototype.update = function() {
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if (JSB) {
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return;
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}
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this.rendererCache = this.rendererCache ?? [];
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this.rendererOrder = false;
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const screens = this._screens;
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let offset = 0;
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for (let i = 0; i < screens.length; ++i) {
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const screen = screens[i];
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const scene = screen._getRenderScene();
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if (!screen.enabledInHierarchy || !scene) {
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continue;
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}
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// Reset state and walk
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this._opacityDirty = 0;
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this._pOpacity = 1;
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this.walk(screen.node);
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this.flushRendererCache();
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this.autoMergeBatches(this._currComponent!);
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this.resetRenderStates();
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let batchPriority = 0;
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if (this._batches.length > offset) {
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for (; offset < this._batches.length; ++offset) {
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const batch = this._batches.array[offset];
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if (batch.model) {
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const subModels = batch.model.subModels;
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for (let j = 0; j < subModels.length; j++) {
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subModels[j].priority = batchPriority++;
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}
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} else {
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batch.descriptorSet = this._descriptorSetCache.getDescriptorSet(batch);
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}
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scene.addBatch(batch);
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}
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}
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}
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}
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UI.prototype.walk = function(node: Node, level = 0){
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if (!node.activeInHierarchy) {
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return;
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}
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const children = node.children;
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const uiProps = node._uiProps;
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const render = uiProps.uiComp as UIRenderer;
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const stencilEnterLevel = render && (render.stencilStage === _cocos_2d_renderer_stencil_manager__Stage.ENTER_LEVEL || render.stencilStage === _cocos_2d_renderer_stencil_manager__Stage.ENTER_LEVEL_INVERTED);
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// Save opacity
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const parentOpacity = this._pOpacity;
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let opacity = parentOpacity;
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// TODO Always cascade ui property's local opacity before remove it
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const selfOpacity = render && render.color ? render.color.a / 255 : 1;
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this._pOpacity = opacity *= selfOpacity * uiProps.localOpacity;
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// TODO Set opacity to ui property's opacity before remove it
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// @ts-expect-error temporary force set, will be removed with ui property's opacity
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uiProps._opacity = opacity;
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if (uiProps.colorDirty) {
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// Cascade color dirty state
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this._opacityDirty++;
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}
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// Render assembler update logic
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if (render && render.enabledInHierarchy) {
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if(stencilEnterLevel){
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this.flushRendererCache();
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render.fillBuffers(this);// for rendering
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// Update cascaded opacity to vertex buffer
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if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
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// HARD COUPLING
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updateOpacity(render.renderData, opacity);
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const buffer = render.renderData.getMeshBuffer();
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if (buffer) {
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buffer.setDirty();
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}
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}
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}else{
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this.rendererCache.push(render);
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render.sortingPriority = render.sortingPriority ?? DEFAULT_SORTING_PRIORITY;
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if(render.sortingPriority != DEFAULT_SORTING_PRIORITY){
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this.rendererOrder = true;
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}
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if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
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render.sortingOpacity = opacity;
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}else{
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render.sortingOpacity = -1;
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}
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}
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}
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if (children.length > 0 && !node._static) {
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for (let i = 0; i < children.length; ++i) {
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const child = children[i];
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this.walk(child, level);
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}
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}
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if (uiProps.colorDirty) {
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// Reduce cascaded color dirty state
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this._opacityDirty--;
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// Reset color dirty
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uiProps.colorDirty = false;
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}
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// Restore opacity
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this._pOpacity = parentOpacity;
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// Post render assembler update logic
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// ATTENTION: Will also reset colorDirty inside postUpdateAssembler
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if (render && render.enabledInHierarchy) {
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render.postUpdateAssembler(this);
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if (stencilEnterLevel
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&& (StencilManager.sharedManager!.getMaskStackSize() > 0)) {
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this.flushRendererCache();
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this.autoMergeBatches(this._currComponent!);
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this.resetRenderStates();
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StencilManager.sharedManager!.exitMask();
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}
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}
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level += 1;
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};
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