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65
native/engine/common/Classes/Game.cpp
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65
native/engine/common/Classes/Game.cpp
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You
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shall not use Cocos Creator software for developing other software or tools
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that's used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to
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you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Game.h"
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#ifndef GAME_NAME
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#define GAME_NAME "CocosGame";
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#endif
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#ifndef SCRIPT_XXTEAKEY
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#define SCRIPT_XXTEAKEY "";
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#endif
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Game::Game() = default;
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int Game::init() {
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_windowInfo.title = GAME_NAME;
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// configurate window size
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// _windowInfo.height = 600;
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// _windowInfo.width = 800;
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#if CC_DEBUG
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_debuggerInfo.enabled = true;
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#else
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_debuggerInfo.enabled = false;
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#endif
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_debuggerInfo.port = 6086;
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_debuggerInfo.address = "0.0.0.0";
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_debuggerInfo.pauseOnStart = false;
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_xxteaKey = SCRIPT_XXTEAKEY;
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BaseGame::init();
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return 0;
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}
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void Game::onPause() { BaseGame::onPause(); }
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void Game::onResume() { BaseGame::onResume(); }
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void Game::onClose() { BaseGame::onClose(); }
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CC_REGISTER_APPLICATION(Game);
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44
native/engine/common/Classes/Game.h
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44
native/engine/common/Classes/Game.h
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/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You
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shall not use Cocos Creator software for developing other software or tools
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that's used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
|
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|
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to
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you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "cocos/cocos.h"
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/**
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@brief The cocos2d Application.
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The reason for implement as private inheritance is to hide some interface call
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by Director.
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*/
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class Game : public cc::BaseGame {
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public:
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Game();
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int init() override;
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// bool init() override;
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void onPause() override;
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void onResume() override;
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void onClose() override;
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};
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