import type { BehaviorTree } from "../BehaviorTree"; import { Status } from "../header"; import { Composite, MemoryComposite } from "./AbstractNodes"; /** * 记忆选择节点 * 选择不为 FAILURE 的节点,记住上次运行的子节点位置 * 任意一个Child Node返回不为 FAILURE, 本Node向自己的Parent Node也返回Child Node状态 */ export class MemSelector extends MemoryComposite { public tick(tree: BehaviorTree): Status { for (let i = this.runningIndex; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status !== Status.FAILURE) { if (status === Status.RUNNING) { this.runningIndex = i; } return status; } } return Status.FAILURE; } } /** * 记忆顺序节点 * 如果上次执行到 RUNNING 的节点, 下次进入节点后, 直接从 RUNNING 节点开始 * 遇到 SUCCESS 或者 FAILURE 停止迭代 * 任意一个Child Node返回不为 SUCCESS, 本Node向自己的Parent Node也返回Child Node状态 * 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS */ export class MemSequence extends MemoryComposite { public tick(tree: BehaviorTree): Status { for (let i = this.runningIndex; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status !== Status.SUCCESS) { if (status === Status.RUNNING) { this.runningIndex = i; } return status; } } return Status.SUCCESS; } } /** * 随机选择节点 * 从Child Node中随机选择一个执行 */ export class RandomSelector extends Composite { public tick(tree: BehaviorTree): Status { if (this.children.length === 0) { return Status.FAILURE; } const childIndex = Math.floor(Math.random() * this.children.length); const status = this.children[childIndex]!._execute(tree); return status; } } /** * 选择节点,选择不为 FAILURE 的节点 * 当执行本Node时,它将从begin到end迭代执行自己的Child Node: * 如遇到一个Child Node执行后返回 SUCCESS 或者 RUNNING,那停止迭代,本Node向自己的Parent Node也返回 SUCCESS 或 RUNNING */ export class Selector extends Composite { public tick(tree: BehaviorTree): Status { for (let i = 0; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status !== Status.FAILURE) { return status; } } return Status.FAILURE; } } /** * 顺序节点 * 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node: * 遇到 FAILURE 或 RUNNING, 那停止迭代,返回FAILURE 或 RUNNING * 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS */ export class Sequence extends Composite { public tick(tree: BehaviorTree): Status { for (let i = 0; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status !== Status.SUCCESS) { return status; } } return Status.SUCCESS; } } /** * 并行节点 每次进入全部重新执行一遍 * 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node: * 1. 当存在Child Node执行后返回 FAILURE, 本节点返回 FAILURE * 2. 当存在Child Node执行后返回 RUNNING, 本节点返回 RUNNING * 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS */ export class Parallel extends Composite { public tick(tree: BehaviorTree): Status { let result = Status.SUCCESS; for (let i = 0; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status == Status.FAILURE) { result = Status.FAILURE; } else if (result == Status.SUCCESS && status == Status.RUNNING) { result = Status.RUNNING; } } return result; } } /** * 并行节点 每次进入全部重新执行一遍 * 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node: * 1. 当存在Child Node执行后返回 FAILURE, 本节点返回 FAILURE * 2. 任意 Child Node 返回 SUCCESS, 本节点返回 SUCCESS * 否则返回 RUNNING */ export class ParallelAnySuccess extends Composite { public tick(tree: BehaviorTree): Status { let result = Status.RUNNING; for (let i = 0; i < this.children.length; i++) { let status = this.children[i]!._execute(tree); if (status == Status.FAILURE) { result = Status.FAILURE; } else if (result == Status.RUNNING && status == Status.SUCCESS) { result = Status.SUCCESS; } } return result; } }