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https://github.com/gongxh0901/kunpocc-behaviortree.git
synced 2025-12-26 16:48:56 +00:00
修改内置节点的描述信息
This commit is contained in:
@@ -17,11 +17,7 @@ export abstract class LeafNode extends BTNode {
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* 次数内,返回RUNNING
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* 次数内,返回RUNNING
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* 超次,返回SUCCESS
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* 超次,返回SUCCESS
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*/
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*/
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@BT.ClassAction("WaitTicks", {
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@BT.ClassAction("WaitTicks", { name: "次数等待节点", group: "基础行为节点", desc: "指定次数后返回成功, 否则返回执行中" })
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name: "等待次数",
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group: "基础行为节点",
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desc: "等待指定次数后返回成功",
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})
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export class WaitTicks extends LeafNode {
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export class WaitTicks extends LeafNode {
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@BT.prop({ type: BT.ParamType.int, description: "最大等待次数", defaultValue: 0, step: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "最大等待次数", defaultValue: 0, step: 1 })
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private _max: number;
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private _max: number;
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@@ -50,11 +46,7 @@ export class WaitTicks extends LeafNode {
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* 时间等待节点 时间(秒)
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* 时间等待节点 时间(秒)
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* 时间到后返回SUCCESS,否则返回RUNNING
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* 时间到后返回SUCCESS,否则返回RUNNING
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*/
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*/
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@BT.ClassAction("WaitTime", {
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@BT.ClassAction("WaitTime", { name: "时间等待节点", group: "基础行为节点", desc: "等待指定时间(秒)后返回成功, 否则返回执行中" })
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name: "等待时间",
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group: "基础行为节点",
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desc: "等待指定时间(秒)后返回成功",
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})
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export class WaitTime extends LeafNode {
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export class WaitTime extends LeafNode {
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@BT.prop({ type: BT.ParamType.float, description: "等待时间(秒)", defaultValue: 0, step: 0.01 })
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@BT.prop({ type: BT.ParamType.float, description: "等待时间(秒)", defaultValue: 0, step: 0.01 })
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private _max: number;
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private _max: number;
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@@ -21,7 +21,7 @@ export abstract class Composite extends BTNode {
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*
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*
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* 遇到 RUNNING 返回 RUNNING 下次从该节点开始
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* 遇到 RUNNING 返回 RUNNING 下次从该节点开始
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*/
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*/
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@BT.ClassComposite("Selector", { name: "选择节点", group: "基础组合节点", desc: "选择节点" })
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@BT.ClassComposite("Selector", { name: "选择节点", group: "基础组合节点", desc: "子节点从左到右执行, 子节点状态: 成功则选择成立, 失败继续下一个, 执行中则返回执行中, 下次从该节点开始" })
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export class Selector extends Composite {
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export class Selector extends Composite {
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public override _initialize(global: IBlackboard, branch: IBlackboard): void {
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public override _initialize(global: IBlackboard, branch: IBlackboard): void {
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super._initialize(global, branch);
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super._initialize(global, branch);
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@@ -57,7 +57,7 @@ export class Selector extends Composite {
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*
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*
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* 遇到 RUNNING 返回 RUNNING 下次从该节点开始
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* 遇到 RUNNING 返回 RUNNING 下次从该节点开始
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*/
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*/
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@BT.ClassComposite("Sequence", { name: "顺序节点", group: "基础组合节点", desc: "顺序节点" })
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@BT.ClassComposite("Sequence", { name: "顺序节点", group: "基础组合节点", desc: "子节点从左到右执行, 子节点状态: 成功则继续下一个, 失败则停止迭代返回失败, 执行中返回执行中, 下次从该节点开始" })
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export class Sequence extends Composite {
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export class Sequence extends Composite {
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public override _initialize(global: IBlackboard, branch: IBlackboard): void {
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public override _initialize(global: IBlackboard, branch: IBlackboard): void {
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super._initialize(global, branch);
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super._initialize(global, branch);
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@@ -90,7 +90,7 @@ export class Sequence extends Composite {
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* 并行节点 从上到下执行 全部执行一遍
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* 并行节点 从上到下执行 全部执行一遍
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* 返回优先级 FAILURE > RUNNING > SUCCESS
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* 返回优先级 FAILURE > RUNNING > SUCCESS
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*/
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*/
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@BT.ClassComposite("Parallel", { name: "并行节点", group: "基础组合节点", desc: "同时执行所有子节点,全部成功才返回成功" })
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@BT.ClassComposite("Parallel", { name: "并行节点", group: "基础组合节点", desc: "同时执行所有子节点, 子节点状态: 任意失败则失败 > 任意执行中则执行中 > 全部成功则成功" })
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export class Parallel extends Composite {
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export class Parallel extends Composite {
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public tick(dt: number): Status {
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public tick(dt: number): Status {
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let result = Status.SUCCESS;
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let result = Status.SUCCESS;
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@@ -112,11 +112,7 @@ export class Parallel extends Composite {
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* 随机选择一个子节点执行
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* 随机选择一个子节点执行
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* 返回子节点状态
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* 返回子节点状态
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*/
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*/
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@BT.ClassComposite("RandomSelector", {
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@BT.ClassComposite("RandomSelector", { name: "随机选择节点", group: "基础组合节点", desc: "随机选择一个子节点执行, 返回子节点状态" })
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name: "随机选择节点",
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group: "基础组合节点",
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desc: "随机选择一个子节点执行",
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})
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export class RandomSelector extends Composite {
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export class RandomSelector extends Composite {
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private _totalWeight: number = 0;
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private _totalWeight: number = 0;
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private _weights: number[] = [];
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private _weights: number[] = [];
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@@ -168,11 +164,7 @@ export class RandomSelector extends Composite {
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* 并行节点 从上到下执行 全部执行一遍
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* 并行节点 从上到下执行 全部执行一遍
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* 返回优先级 SUCCESS > RUNNING > FAILURE
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* 返回优先级 SUCCESS > RUNNING > FAILURE
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*/
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*/
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@BT.ClassComposite("ParallelAnySuccess", {
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@BT.ClassComposite("ParallelAnySuccess", { name: "并行任意成功节点", group: "基础组合节点", desc: "任意一个成功则成功 > 任意一个执行中则执行中 > 全部失败则失败" })
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name: "并行任意成功",
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group: "基础组合节点",
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desc: "同时执行所有子节点,任意一个成功即返回成功",
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})
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export class ParallelAnySuccess extends Composite {
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export class ParallelAnySuccess extends Composite {
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public tick(dt: number): Status {
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public tick(dt: number): Status {
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let result = Status.FAILURE;
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let result = Status.FAILURE;
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@@ -40,7 +40,7 @@ export abstract class ConditionDecorator extends Decorator {
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* 第一个Child Node节点, 返回 FAILURE, 本Node向自己的Parent Node也返回 SUCCESS
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* 第一个Child Node节点, 返回 FAILURE, 本Node向自己的Parent Node也返回 SUCCESS
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* 第一个Child Node节点, 返回 SUCCESS, 本Node向自己的Parent Node也返回 FAILURE
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* 第一个Child Node节点, 返回 SUCCESS, 本Node向自己的Parent Node也返回 FAILURE
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*/
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*/
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@BT.ClassDecorator("Inverter", { name: "反转器", group: "基础装饰节点", desc: "反转子节点的执行结果,成功变失败,失败变成功" })
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@BT.ClassDecorator("Inverter", { name: "结果反转节点", group: "基础装饰节点", desc: "反转子节点的执行结果, 成功变失败, 失败变成功, 执行中保持不变" })
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export class Inverter extends Decorator {
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export class Inverter extends Decorator {
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public tick(dt: number): Status {
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public tick(dt: number): Status {
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const status = this.children[0]!._execute(dt);
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const status = this.children[0]!._execute(dt);
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@@ -61,7 +61,7 @@ export class Inverter extends Decorator {
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* 规定时间内, 根据Child Node的结果, 本节点向自己的父节点也返回相同的结果
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* 规定时间内, 根据Child Node的结果, 本节点向自己的父节点也返回相同的结果
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* 超时后, 直接返回 FAILURE
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* 超时后, 直接返回 FAILURE
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*/
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*/
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@BT.ClassDecorator("LimitTime", { name: "时间限制器", group: "基础装饰节点", desc: "限制子节点执行时间,超时返回失败" })
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@BT.ClassDecorator("LimitTime", { name: "时间限制节点", group: "基础装饰节点", desc: "限制时间内返回子节点状态, 超时后返回失败" })
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export class LimitTime extends Decorator {
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export class LimitTime extends Decorator {
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@BT.prop({ type: BT.ParamType.float, description: "最大时间(秒)", defaultValue: 1 })
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@BT.prop({ type: BT.ParamType.float, description: "最大时间(秒)", defaultValue: 1 })
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protected _max: number = 1;
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protected _max: number = 1;
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@@ -96,7 +96,7 @@ export class LimitTime extends Decorator {
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* 必须且只能包含一个子节点
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* 必须且只能包含一个子节点
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* 次数超过后, 直接返回失败; 次数未超过, 返回子节点状态
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* 次数超过后, 直接返回失败; 次数未超过, 返回子节点状态
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*/
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*/
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@BT.ClassDecorator("LimitTicks", { name: "次数限制器", group: "基础装饰节点", desc: "限制子节点执行次数,超过次数返回失败" })
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@BT.ClassDecorator("LimitTicks", { name: "次数限制节点", group: "基础装饰节点", desc: "子节点成功, 次数+1, 限制次数内返回子节点状态, 超过限制次数返回失败" })
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export class LimitTicks extends Decorator {
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export class LimitTicks extends Decorator {
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@BT.prop({ type: BT.ParamType.int, description: "最大次数", defaultValue: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "最大次数", defaultValue: 1 })
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protected _max: number = 1;
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protected _max: number = 1;
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@@ -130,7 +130,7 @@ export class LimitTicks extends Decorator {
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* 子节点是成功或失败,累加计数
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* 子节点是成功或失败,累加计数
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* 次数超过之后返回子节点状态,否则返回 RUNNING
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* 次数超过之后返回子节点状态,否则返回 RUNNING
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*/
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*/
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@BT.ClassDecorator("Repeat", { name: "重复节点", group: "基础装饰节点", desc: "重复执行子节点指定次数" })
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@BT.ClassDecorator("Repeat", { name: "重复节点", group: "基础装饰节点", desc: "子节点成功或失败次数+1, 重复执行指定次数" })
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export class Repeat extends Decorator {
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export class Repeat extends Decorator {
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@BT.prop({ type: BT.ParamType.int, description: "重复次数", defaultValue: 1, min: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "重复次数", defaultValue: 1, min: 1 })
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protected _max: number = 1;
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protected _max: number = 1;
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@@ -167,7 +167,7 @@ export class Repeat extends Decorator {
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*
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*
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* 子节点成功 计数+1
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* 子节点成功 计数+1
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*/
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*/
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@BT.ClassDecorator("RepeatUntilFailure", { name: "重复直到失败", group: "基础装饰节点", desc: "重复执行子节点直到失败或达到最大次数" })
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@BT.ClassDecorator("RepeatUntilFailure", { name: "重复直到失败", group: "基础装饰节点", desc: "子节点成功则次数+1, 限制次数内返回执行中, 重复执行子节点直到子节点返回失败, 超过限制次数返回失败" })
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export class RepeatUntilFailure extends Decorator {
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export class RepeatUntilFailure extends Decorator {
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@BT.prop({ type: BT.ParamType.int, description: "最大重试次数", defaultValue: 1, min: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "最大重试次数", defaultValue: 1, min: 1 })
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protected _max: number = 1;
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protected _max: number = 1;
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@@ -205,7 +205,7 @@ export class RepeatUntilFailure extends Decorator {
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*
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*
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* 子节点失败, 计数+1
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* 子节点失败, 计数+1
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*/
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*/
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@BT.ClassDecorator("RepeatUntilSuccess", { name: "重复直到成功", group: "基础装饰节点", desc: "重复执行子节点直到成功或达到最大次数" })
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@BT.ClassDecorator("RepeatUntilSuccess", { name: "重复直到成功", group: "基础装饰节点", desc: "子节点失败则次数+1, 限制次数内返回执行中, 重复执行子节点直到子节点返回成功, 超过限制次数返回失败" })
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export class RepeatUntilSuccess extends Decorator {
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export class RepeatUntilSuccess extends Decorator {
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@BT.prop({ type: BT.ParamType.int, description: "最大重试次数", defaultValue: 1, step: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "最大重试次数", defaultValue: 1, step: 1 })
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protected _max: number = 1;
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protected _max: number = 1;
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@@ -240,7 +240,7 @@ export class RepeatUntilSuccess extends Decorator {
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/**
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/**
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* 权重装饰节点
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* 权重装饰节点
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*/
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*/
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@BT.ClassDecorator("WeightDecorator", { name: "权重装饰器", group: "基础装饰节点", desc: "权重装饰节点" })
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@BT.ClassDecorator("WeightDecorator", { name: "权重装饰节点", group: "基础装饰节点", desc: "根据权重随机选择子节点执行, 用于随机选择节点的子节点" })
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export class WeightDecorator extends Decorator {
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export class WeightDecorator extends Decorator {
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@BT.prop({ type: BT.ParamType.int, description: "权重", defaultValue: 1, step: 1 })
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@BT.prop({ type: BT.ParamType.int, description: "权重", defaultValue: 1, step: 1 })
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private _weight: number;
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private _weight: number;
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