mirror of
https://github.com/gongxh0901/kunpocc-behaviortree.git
synced 2025-12-27 00:58:18 +00:00
项目重构,破坏性更新
This commit is contained in:
@@ -1,48 +0,0 @@
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import { BehaviorTree } from "./BehaviorTree";
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import { Blackboard } from "./Blackboard";
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import { Ticker } from "./Ticker";
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/** 代理 */
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export class Agent {
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/** 行为树 */
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public tree: BehaviorTree;
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/** 黑板 */
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public blackboard: Blackboard;
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/** 更新器 */
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public ticker: Ticker;
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/**
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* constructor
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* @param subject // 主体
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* @param tree 行为树
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*/
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constructor(subject: any, tree: BehaviorTree) {
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this.tree = tree;
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this.blackboard = new Blackboard();
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this.ticker = new Ticker(subject, this.blackboard, tree);
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}
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/**
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* 执行
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*/
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public tick(): void {
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this.tree.tick(this.ticker.subject, this.blackboard, this.ticker);
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if (this.blackboard.interrupt) {
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this.blackboard.interrupt = false;
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let ticker = this.ticker;
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ticker.openNodes.length = 0;
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ticker.nodeCount = 0;
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this.blackboard.clear();
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}
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}
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/**
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* 打断行为树,重新开始执行(如果当前在节点中,下一帧才会清理)
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*/
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public interruptBTree(): void {
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if (!this.blackboard.interruptDefend) {
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this.blackboard.interrupt = true;
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}
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}
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}
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70
src/behaviortree/BTNode/AbstractNodes.ts
Normal file
70
src/behaviortree/BTNode/AbstractNodes.ts
Normal file
@@ -0,0 +1,70 @@
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/**
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* @Author: Gongxh
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* @Date: 2025-09-01
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* @Description: 抽象节点基类
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*/
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import { BehaviorTree } from "../BehaviorTree";
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import { BaseNode } from "./BaseNode";
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/**
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* 可以包含多个节点的集合装饰器基类
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*/
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export abstract class Composite extends BaseNode {
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constructor(...children: BaseNode[]) {
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super(children);
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}
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}
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/**
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* 修饰节点基类
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* 只能包含一个子节点
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*/
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export abstract class Decorator extends BaseNode {
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constructor(child: BaseNode) {
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super([child]);
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}
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}
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/**
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* 数值型装饰节点基类
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* 包含最大值和当前值的通用逻辑,适用于所有需要数值计数的装饰节点
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*/
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export abstract class NumericDecorator extends Decorator {
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protected readonly _max: number;
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protected _value: number = 0;
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constructor(child: BaseNode, max: number = 1) {
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super(child);
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this._max = max;
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}
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protected override initialize<T>(tree: BehaviorTree<T>): void {
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super.initialize(tree);
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this._value = 0;
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}
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}
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/**
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* 记忆装饰节点基类
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*/
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export abstract class MemoryComposite extends Composite {
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protected runningIndex = 0;
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protected override initialize<T>(tree: BehaviorTree<T>): void {
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super.initialize(tree);
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// 检查是否需要重置记忆
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const shouldReset = tree.blackboard.get(`reset_memory`, this);
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if (shouldReset) {
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this.runningIndex = 0;
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tree.blackboard.delete(`reset_memory`, this);
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}
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}
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/**
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* 重置记忆状态,下次执行时将从第一个子节点开始
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*/
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public resetMemory(): void {
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this.runningIndex = 0;
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}
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}
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@@ -1,117 +1,41 @@
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import type { BehaviorTree } from "../BehaviorTree";
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import { Status } from "../header";
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import { Ticker } from "../Ticker";
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import { BaseNode } from "./BaseNode";
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/**
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* 动作节点
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* 没有子节点
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*/
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export abstract class Action extends BaseNode {
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constructor() {
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super();
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}
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}
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/**
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* 失败节点(无子节点)
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* 直接返回FAILURE
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*/
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export class Failure extends Action {
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/** 执行函数 @internal */
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private _func: () => void;
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constructor(func: () => void) {
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export class Action extends BaseNode {
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protected _func: (subject?: any) => Status;
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constructor(func: (subject?: any) => Status) {
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super();
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this._func = func;
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}
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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this._func();
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return Status.FAILURE;
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public tick<T>(tree: BehaviorTree<T>): Status {
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return this._func?.(tree.subject) ?? Status.SUCCESS;
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}
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}
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/**
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* 逻辑节点,一直执行 (无子节点)
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* 直接返回RUNING
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*/
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export class Running extends Action {
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/** 执行函数 @internal */
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private _func: () => void;
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constructor(func: () => void) {
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super();
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this._func = func;
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}
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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this._func();
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return Status.RUNNING;
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}
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}
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/**
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* 成功节点 无子节点
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* 直接返回SUCCESS
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*/
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export class Success extends Action {
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/** 执行函数 @internal */
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private _func: () => void;
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constructor(func: () => void) {
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super();
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this._func = func;
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}
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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this._func();
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return Status.SUCCESS;
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}
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}
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/**
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* 次数等待节点(无子节点)
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* 次数内,返回RUNING
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* 次数内,返回RUNNING
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* 超次,返回SUCCESS
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*/
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export class WaitTicks extends Action {
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/** 最大次数 @internal */
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private _maxTicks: number;
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/** 经过的次数 @internal */
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private _elapsedTicks: number;
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export class WaitTicks extends BaseNode {
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private _max: number;
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private _value: number;
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constructor(maxTicks: number = 0) {
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super();
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this._maxTicks = maxTicks;
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this._elapsedTicks = 0;
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this._max = maxTicks;
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this._value = 0;
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}
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/**
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* 打开
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* @param {Ticker} ticker
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*/
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public open(ticker: Ticker): void {
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this._elapsedTicks = 0;
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protected override initialize<T>(tree: BehaviorTree<T>): void {
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super.initialize(tree);
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this._value = 0;
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}
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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if (++this._elapsedTicks >= this._maxTicks) {
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this._elapsedTicks = 0;
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public tick<T>(tree: BehaviorTree<T>): Status {
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if (++this._value >= this._max) {
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return Status.SUCCESS;
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}
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return Status.RUNNING;
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@@ -119,71 +43,27 @@ export class WaitTicks extends Action {
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}
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/**
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* 时间等待节点(无子节点)
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* 时间到后返回SUCCESS,否则返回RUNING
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* 时间等待节点 时间(秒)
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* 时间到后返回SUCCESS,否则返回RUNNING
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*/
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export class WaitTime extends Action {
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/** 等待时间(秒 s) @internal */
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private _duration: number;
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export class WaitTime extends BaseNode {
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private _max: number;
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private _value: number = 0;
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constructor(duration: number = 0) {
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super();
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this._duration = duration * 1000;
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this._max = duration * 1000;
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}
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/**
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* 打开
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* @param {Ticker} ticker
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*/
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public open(ticker: Ticker): void {
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let startTime = new Date().getTime();
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ticker.blackboard.set("startTime", startTime, ticker.tree.id, this.id);
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protected override initialize<T>(tree: BehaviorTree<T>): void {
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super.initialize(tree);
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this._value = new Date().getTime();
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}
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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let currTime = new Date().getTime();
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let startTime = ticker.blackboard.get("startTime", ticker.tree.id, this.id);
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if (currTime - startTime >= this._duration) {
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public tick<T>(tree: BehaviorTree<T>): Status {
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const currTime = new Date().getTime();
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if (currTime - this._value >= this._max) {
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return Status.SUCCESS;
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}
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return Status.RUNNING;
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}
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}
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/**
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* 行为树防止被打断节点
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* 直接返回 SUCCESS
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* 和 InterruptDefendCancel 必须成对出现
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*/
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export class InterruptDefend extends Action {
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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ticker.blackboard.interruptDefend = true;
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return Status.SUCCESS;
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}
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}
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/**
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* 行为树被打断取消节点
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* 直接返回 SUCCESS
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* 和 InterruptDefend 必须成对出现
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*/
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export class InterruptDefendCancel extends Action {
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/**
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* 执行
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* @param {Ticker} ticker
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* @returns {Status}
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*/
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public tick(ticker: Ticker): Status {
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ticker.blackboard.interruptDefend = false;
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return Status.SUCCESS;
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}
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}
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@@ -1,113 +1,86 @@
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import { createUUID, Status } from "../header";
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import { Ticker } from "../Ticker";
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import { BehaviorTree } from "../BehaviorTree";
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import { Status } from "../header";
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/**
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* 基础节点
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* 所有节点全部继承自 BaseNode
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* 每个节点只管理自己需要的状态
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*/
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export abstract class BaseNode {
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/** 唯一标识 */
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public id: string;
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/** 子节点 */
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public children: BaseNode[];
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public readonly children: BaseNode[];
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private _id: string;
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private _isRunning: boolean;
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set id(id: string) { this._id = id; }
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get id(): string { return this._id }
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/**
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* 创建
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* @param children 子节点列表
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*/
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constructor(children?: BaseNode[]) {
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this.id = createUUID();
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this.children = [];
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if (!children) {
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return;
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}
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for (let i = 0; i < children.length; i++) {
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this.children.push(children[i]);
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}
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this._id = ""; // 临时值,将在树构造时被正确设置
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this.children = children ? [...children] : [];
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this._isRunning = false;
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}
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/**
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* 执行节点
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* @param ticker 更新器
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* @returns {Status} 状态
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* @param tree 行为树
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* @returns 状态
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*/
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public _execute(ticker: Ticker): Status {
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/* ENTER */
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this._enter(ticker);
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if (!ticker.blackboard.get("isOpen", ticker.tree.id, this.id)) {
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this._open(ticker);
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public _execute<T>(tree: BehaviorTree<T>): Status {
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// 首次执行时初始化
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if (!this._isRunning) {
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this._isRunning = true;
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this.initialize(tree);
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}
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let status = this._tick(ticker);
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// 执行核心逻辑
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const status = this.tick(tree);
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|
||||
// 执行完成时清理
|
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if (status !== Status.RUNNING) {
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this._close(ticker);
|
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this._isRunning = false;
|
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this.cleanup(tree);
|
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}
|
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this._exit(ticker);
|
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|
||||
return status;
|
||||
}
|
||||
|
||||
/**
|
||||
* 进入节点
|
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* @param ticker 更新器
|
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* @internal
|
||||
* 初始化节点(首次执行时调用)
|
||||
* 子类重写此方法进行状态初始化
|
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* @param tree 行为树
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*/
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public _enter(ticker: Ticker): void {
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ticker.enterNode(this);
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this.enter(ticker);
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}
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protected initialize<T>(tree: BehaviorTree<T>): void { }
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||||
|
||||
/**
|
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* 打开节点
|
||||
* @param ticker 更新器
|
||||
* @internal
|
||||
* 清理节点(执行完成时调用)
|
||||
* 子类重写此方法进行状态清理
|
||||
* @param tree 行为树
|
||||
*/
|
||||
public _open(ticker: Ticker): void {
|
||||
ticker.openNode(this);
|
||||
ticker.blackboard.set("isOpen", true, ticker.tree.id, this.id);
|
||||
this.open(ticker);
|
||||
}
|
||||
protected cleanup<T>(tree: BehaviorTree<T>): void { }
|
||||
|
||||
/**
|
||||
* 更新节点
|
||||
* @param ticker 更新器
|
||||
* @internal
|
||||
* 执行节点逻辑
|
||||
* 子类必须实现此方法
|
||||
* @param tree 行为树
|
||||
* @returns 执行状态
|
||||
*/
|
||||
public _tick(ticker: Ticker): Status {
|
||||
ticker.tickNode(this);
|
||||
return this.tick(ticker);
|
||||
}
|
||||
public abstract tick<T>(tree: BehaviorTree<T>): Status;
|
||||
|
||||
/**
|
||||
* 关闭节点
|
||||
* @param ticker 更新器
|
||||
* @internal
|
||||
* 递归清理节点及其所有子节点的状态
|
||||
* 用于行为树中断时清理所有节点状态
|
||||
*/
|
||||
public _close(ticker: Ticker): void {
|
||||
ticker.closeNode(this);
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||||
ticker.blackboard.set("isOpen", false, ticker.tree.id, this.id);
|
||||
this.close(ticker);
|
||||
}
|
||||
public cleanupAll(): void {
|
||||
// 清理基础状态
|
||||
this._isRunning = false;
|
||||
|
||||
/**
|
||||
* 退出节点
|
||||
* @param ticker 更新器
|
||||
* @internal
|
||||
*/
|
||||
public _exit(ticker: Ticker): void {
|
||||
ticker.exitNode(this);
|
||||
this.exit(ticker);
|
||||
// 递归清理所有子节点
|
||||
for (const child of this.children) {
|
||||
child.cleanupAll();
|
||||
}
|
||||
}
|
||||
|
||||
enter(ticker: Ticker): void {
|
||||
|
||||
}
|
||||
open(ticker: Ticker): void {
|
||||
|
||||
}
|
||||
close(ticker: Ticker): void {
|
||||
|
||||
}
|
||||
exit(ticker: Ticker): void {
|
||||
|
||||
}
|
||||
abstract tick(ticker: Ticker): Status;
|
||||
}
|
||||
@@ -1,84 +1,41 @@
|
||||
import type { BehaviorTree } from "../BehaviorTree";
|
||||
import { Status } from "../header";
|
||||
import { Ticker } from "../Ticker";
|
||||
import { BaseNode } from "./BaseNode";
|
||||
|
||||
/**
|
||||
* 可以包含多个节点的集合装饰器基类
|
||||
*
|
||||
*/
|
||||
export abstract class Composite extends BaseNode {
|
||||
constructor(...children: BaseNode[]) {
|
||||
super(children);
|
||||
}
|
||||
}
|
||||
import { Composite, MemoryComposite } from "./AbstractNodes";
|
||||
|
||||
/**
|
||||
* 记忆选择节点
|
||||
* 选择不为 FAILURE 的节点
|
||||
* 选择不为 FAILURE 的节点,记住上次运行的子节点位置
|
||||
* 任意一个Child Node返回不为 FAILURE, 本Node向自己的Parent Node也返回Child Node状态
|
||||
*/
|
||||
export class MemSelector extends Composite {
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
super.open(ticker);
|
||||
ticker.blackboard.set("runningChild", 0, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
let childIndex = ticker.blackboard.get("runningChild", ticker.tree.id, this.id) as number;
|
||||
|
||||
for (let i = childIndex; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
|
||||
export class MemSelector extends MemoryComposite {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
for (let i = this.runningIndex; i < this.children.length; i++) {
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status !== Status.FAILURE) {
|
||||
if (status === Status.RUNNING) {
|
||||
ticker.blackboard.set("runningChild", i, ticker.tree.id, this.id);
|
||||
this.runningIndex = i;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
return Status.FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 记忆顺序节点
|
||||
* 如果上次执行到 RUNING 的节点, 下次进入节点后, 直接从 RUNING 节点开始
|
||||
* 遇到 RUNING 或者 FAILURE 停止迭代
|
||||
* 如果上次执行到 RUNNING 的节点, 下次进入节点后, 直接从 RUNNING 节点开始
|
||||
* 遇到 SUCCESS 或者 FAILURE 停止迭代
|
||||
* 任意一个Child Node返回不为 SUCCESS, 本Node向自己的Parent Node也返回Child Node状态
|
||||
* 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS
|
||||
*/
|
||||
export class MemSequence extends Composite {
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
super.open(ticker);
|
||||
ticker.blackboard.set("runningChild", 0, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
let childIndex = ticker.blackboard.get("runningChild", ticker.tree.id, this.id) as number;
|
||||
for (let i = childIndex; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
export class MemSequence extends MemoryComposite {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
for (let i = this.runningIndex; i < this.children.length; i++) {
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status !== Status.SUCCESS) {
|
||||
if (status === Status.RUNNING) {
|
||||
ticker.blackboard.set("runningChild", i, ticker.tree.id, this.id);
|
||||
this.runningIndex = i;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
@@ -92,34 +49,26 @@ export class MemSequence extends Composite {
|
||||
* 从Child Node中随机选择一个执行
|
||||
*/
|
||||
export class RandomSelector extends Composite {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
let childIndex = (Math.random() * this.children.length) | 0;
|
||||
let child = this.children[childIndex];
|
||||
let status = child._execute(ticker);
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
if (this.children.length === 0) {
|
||||
return Status.FAILURE;
|
||||
}
|
||||
|
||||
const childIndex = Math.floor(Math.random() * this.children.length);
|
||||
const status = this.children[childIndex]!._execute(tree);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 选择节点,选择不为 FAILURE 的节点
|
||||
* 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node:
|
||||
* 如遇到一个Child Node执行后返回 SUCCESS 或者 RUNING,那停止迭代,本Node向自己的Parent Node也返回 SUCCESS 或 RUNING
|
||||
* 当执行本Node时,它将从begin到end迭代执行自己的Child Node:
|
||||
* 如遇到一个Child Node执行后返回 SUCCESS 或者 RUNNING,那停止迭代,本Node向自己的Parent Node也返回 SUCCESS 或 RUNNING
|
||||
*/
|
||||
export class Selector extends Composite {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
for (let i = 0; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status !== Status.FAILURE) {
|
||||
return status;
|
||||
}
|
||||
@@ -131,18 +80,13 @@ export class Selector extends Composite {
|
||||
/**
|
||||
* 顺序节点
|
||||
* 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node:
|
||||
* 遇到 FAILURE 或 RUNING, 那停止迭代,返回FAILURE 或 RUNING
|
||||
* 遇到 FAILURE 或 RUNNING, 那停止迭代,返回FAILURE 或 RUNNING
|
||||
* 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS
|
||||
*/
|
||||
export class Sequence extends Composite {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
for (let i = 0; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status !== Status.SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
@@ -155,19 +99,14 @@ export class Sequence extends Composite {
|
||||
* 并行节点 每次进入全部重新执行一遍
|
||||
* 当执行本类型Node时,它将从begin到end迭代执行自己的Child Node:
|
||||
* 1. 当存在Child Node执行后返回 FAILURE, 本节点返回 FAILURE
|
||||
* 2. 当存在Child Node执行后返回 RUNING, 本节点返回 RUNING
|
||||
* 2. 当存在Child Node执行后返回 RUNNING, 本节点返回 RUNNING
|
||||
* 所有节点都返回 SUCCESS, 本节点才返回 SUCCESS
|
||||
*/
|
||||
export class Parallel extends Composite {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
let result = Status.SUCCESS;
|
||||
for (let i = 0; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status == Status.FAILURE) {
|
||||
result = Status.FAILURE;
|
||||
} else if (result == Status.SUCCESS && status == Status.RUNNING) {
|
||||
@@ -186,15 +125,10 @@ export class Parallel extends Composite {
|
||||
* 否则返回 RUNNING
|
||||
*/
|
||||
export class ParallelAnySuccess extends Composite {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
let result = Status.RUNNING;
|
||||
for (let i = 0; i < this.children.length; i++) {
|
||||
let status = this.children[i]._execute(ticker);
|
||||
let status = this.children[i]!._execute(tree);
|
||||
if (status == Status.FAILURE) {
|
||||
result = Status.FAILURE;
|
||||
} else if (result == Status.RUNNING && status == Status.SUCCESS) {
|
||||
|
||||
@@ -1,24 +1,20 @@
|
||||
import type { BehaviorTree } from "../BehaviorTree";
|
||||
import { Status } from "../header";
|
||||
import { Ticker } from "../Ticker";
|
||||
import { Action } from "./Action";
|
||||
import { BaseNode } from "./BaseNode";
|
||||
|
||||
/**
|
||||
* 条件节点
|
||||
* 根据条件函数返回SUCCESS或FAILURE
|
||||
*/
|
||||
export class Condition extends Action {
|
||||
export class Condition extends BaseNode {
|
||||
/** 执行函数 @internal */
|
||||
private _func: (subject: any) => boolean = null;
|
||||
private readonly _func: (subject: any) => boolean;
|
||||
constructor(func: (subject: any) => boolean) {
|
||||
super();
|
||||
this._func = func;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
return this._func(ticker.subject) ? Status.SUCCESS : Status.FAILURE;
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
return this._func?.(tree.subject) ? Status.SUCCESS : Status.FAILURE;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,14 @@
|
||||
/**
|
||||
* @Author: Gongxh
|
||||
* @Date: 2025-09-01
|
||||
* @Description: 装饰节点 装饰节点下必须包含子节点
|
||||
*/
|
||||
|
||||
import type { BehaviorTree } from "../BehaviorTree";
|
||||
import { Status } from "../header";
|
||||
import { Ticker } from "../Ticker";
|
||||
import { Decorator, NumericDecorator } from "./AbstractNodes";
|
||||
import { BaseNode } from "./BaseNode";
|
||||
|
||||
/**
|
||||
* 修饰节点基类
|
||||
* 只能包含一个子节点
|
||||
*/
|
||||
export abstract class Decorator extends BaseNode {
|
||||
constructor(child: BaseNode) {
|
||||
super([child]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 失败节点
|
||||
* 必须且只能包含一个子节点
|
||||
* 直接返回 FAILURE
|
||||
* @extends Decorator
|
||||
*/
|
||||
export class Failer extends Decorator {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(Failer)节点必须包含一个子节点");
|
||||
}
|
||||
let child = this.children[0];
|
||||
child._execute(ticker);
|
||||
return Status.FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 结果反转节点
|
||||
* 必须且只能包含一个子节点
|
||||
@@ -41,327 +16,139 @@ export class Failer extends Decorator {
|
||||
* 第一个Child Node节点, 返回 SUCCESS, 本Node向自己的Parent Node也返回 FAILURE
|
||||
*/
|
||||
export class Inverter extends Decorator {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(Inverter)节点必须包含一个子节点");
|
||||
}
|
||||
let child = this.children[0];
|
||||
let status = child._execute(ticker);
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
const status = this.children[0]!._execute(tree);
|
||||
|
||||
if (status === Status.SUCCESS) {
|
||||
status = Status.FAILURE;
|
||||
return Status.FAILURE;
|
||||
} else if (status === Status.FAILURE) {
|
||||
status = Status.SUCCESS;
|
||||
return Status.SUCCESS;
|
||||
}
|
||||
return status;
|
||||
return status; // RUNNING 保持不变
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 时间限制节点
|
||||
* 只能包含一个子节点
|
||||
* 规定时间内, 根据Child Node的结果, 本节点向自己的父节点也返回相同的结果
|
||||
* 超时后, 直接返回 FAILURE
|
||||
*/
|
||||
export class LimitTime extends NumericDecorator {
|
||||
/**
|
||||
* 时间限制节点
|
||||
* @param child 子节点
|
||||
* @param max 最大时间 (秒) 默认1秒
|
||||
*/
|
||||
constructor(child: BaseNode, max: number = 1) {
|
||||
super(child, max * 1000);
|
||||
}
|
||||
|
||||
protected override initialize<T>(tree: BehaviorTree<T>): void {
|
||||
super.initialize(tree);
|
||||
this._value = Date.now();
|
||||
}
|
||||
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
const currentTime = Date.now();
|
||||
|
||||
if (currentTime - this._value > this._max) {
|
||||
return Status.FAILURE;
|
||||
}
|
||||
|
||||
return this.children[0]!._execute(tree);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 次数限制节点
|
||||
* 必须且只能包含一个子节点
|
||||
* 次数限制内, 根据Child Node的结果, 本Node向自己的Parent Node也返回相同的结果
|
||||
* 次数超过后, 直接返回 FAILURE
|
||||
* 次数限制内, 返回子节点的状态, 次数达到后, 直接返回失败
|
||||
*/
|
||||
export class LimiterTicks extends Decorator {
|
||||
/** 最大次数 @internal */
|
||||
private _maxTicks: number;
|
||||
/** 当前执行过的次数 @internal */
|
||||
private _elapsedTicks: number;
|
||||
|
||||
/**
|
||||
* 创建
|
||||
* @param maxTicks 最大次数
|
||||
* @param child 子节点
|
||||
*/
|
||||
constructor(maxTicks: number, child: BaseNode) {
|
||||
super(child);
|
||||
this._maxTicks = maxTicks;
|
||||
this._elapsedTicks = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
super.open(ticker);
|
||||
this._elapsedTicks = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(LimiterTicks)节点必须包含一个子节点");
|
||||
}
|
||||
let child = this.children[0];
|
||||
if (++this._elapsedTicks > this._maxTicks) {
|
||||
this._elapsedTicks = 0;
|
||||
export class LimitTimes extends NumericDecorator {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
if (this._value >= this._max) {
|
||||
return Status.FAILURE;
|
||||
}
|
||||
return child._execute(ticker);
|
||||
const status = this.children[0]!._execute(tree);
|
||||
if (status !== Status.RUNNING) {
|
||||
this._value++;
|
||||
if (this._value < this._max) {
|
||||
return Status.RUNNING;
|
||||
}
|
||||
}
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 时间限制节点
|
||||
* 只能包含一个子节点
|
||||
* 规定时间内, 根据Child Node的结果, 本Node向自己的Parent Node也返回相同的结果
|
||||
* 超时后, 直接返回 FAILURE
|
||||
*/
|
||||
export class LimiterTime extends Decorator {
|
||||
/** 最大时间 (毫秒 ms) @internal */
|
||||
private _maxTime: number;
|
||||
|
||||
/**
|
||||
* 时间限制节点
|
||||
* @param maxTime 最大时间 (微秒ms)
|
||||
* @param child 子节点
|
||||
*/
|
||||
constructor(maxTime: number, child: BaseNode) {
|
||||
super(child);
|
||||
this._maxTime = maxTime * 1000;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
super.open(ticker);
|
||||
let startTime = new Date().getTime();
|
||||
ticker.blackboard.set("startTime", startTime, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(LimiterTime)节点必须包含一个子节点");
|
||||
}
|
||||
|
||||
let child = this.children[0];
|
||||
let currTime = new Date().getTime();
|
||||
let startTime = ticker.blackboard.get("startTime", ticker.tree.id, this.id);
|
||||
|
||||
if (currTime - startTime > this._maxTime) {
|
||||
return Status.FAILURE;
|
||||
}
|
||||
|
||||
return child._execute(ticker);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 循环节点
|
||||
* 循环节点 最大次数必须大于0
|
||||
* 必须且只能包含一个子节点
|
||||
* 如果maxLoop < 0, 直接返回成功
|
||||
* 否则等待次数超过之后, 返回Child Node的结果(RUNING的次数不计算在内)
|
||||
* 子节点是成功或失败,累加计数
|
||||
* 次数超过之后返回子节点状态,否则返回 RUNNING
|
||||
*/
|
||||
export class Repeater extends Decorator {
|
||||
/** 最大循环次数 @internal */
|
||||
private _maxLoop: number;
|
||||
|
||||
/**
|
||||
* 创建
|
||||
* @param child 子节点
|
||||
* @param maxLoop 最大循环次数
|
||||
*/
|
||||
constructor(child: BaseNode, maxLoop: number = -1) {
|
||||
super(child);
|
||||
this._maxLoop = maxLoop;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
ticker.blackboard.set("i", 0, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(Repeater)节点必须包含一个子节点");
|
||||
}
|
||||
|
||||
let child = this.children[0];
|
||||
let i = ticker.blackboard.get("i", ticker.tree.id, this.id);
|
||||
let status = Status.SUCCESS;
|
||||
|
||||
while (this._maxLoop < 0 || i < this._maxLoop) {
|
||||
status = child._execute(ticker);
|
||||
|
||||
if (status === Status.SUCCESS || status === Status.FAILURE) {
|
||||
i++;
|
||||
} else {
|
||||
break;
|
||||
export class Repeat extends NumericDecorator {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
// 执行子节点
|
||||
const status = this.children[0]!._execute(tree);
|
||||
// 如果子节点完成(成功或失败),增加计数
|
||||
if (status === Status.SUCCESS || status === Status.FAILURE) {
|
||||
this._value++;
|
||||
// 检查是否达到最大次数
|
||||
if (this._value >= this._max) {
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
ticker.blackboard.set("i", i, ticker.tree.id, this.id);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 循环节点
|
||||
* 只能包含一个子节点
|
||||
* 如果maxLoop < 0, 直接返回成功
|
||||
* 当Child Node返回 FAILURE, 本Node向自己的Parent Node返回 FAILURE
|
||||
* 循环次数大于等于maxLoop时, 返回Child Node的结果
|
||||
*/
|
||||
export class RepeatUntilFailure extends Decorator {
|
||||
/** 最大循环次数 @internal */
|
||||
private _maxLoop: number;
|
||||
|
||||
constructor(child: BaseNode, maxLoop: number = -1) {
|
||||
super(child);
|
||||
this._maxLoop = maxLoop;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
ticker.blackboard.set("i", 0, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(RepeatUntilFailure)节点必须包含一个子节点");
|
||||
}
|
||||
|
||||
let child = this.children[0];
|
||||
let i = ticker.blackboard.get("i", ticker.tree.id, this.id);
|
||||
let status = Status.SUCCESS;
|
||||
|
||||
while (this._maxLoop < 0 || i < this._maxLoop) {
|
||||
status = child._execute(ticker);
|
||||
|
||||
if (status === Status.SUCCESS) {
|
||||
i++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ticker.blackboard.set("i", i, ticker.tree.id, this.id);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 循环节点(只能包含一个子节点)
|
||||
* 如果maxLoop < 0, 直接返回失败
|
||||
* 当Child Node返回 SUCCESS, 本Node向自己的Parent Node返回 SUCCESS
|
||||
* 循环次数大于等于maxLoop时, 返回Child Node的结果
|
||||
*/
|
||||
export class RepeatUntilSuccess extends Decorator {
|
||||
/** 最大循环次数 @internal */
|
||||
private _maxLoop: number;
|
||||
|
||||
/**
|
||||
* 创建
|
||||
* @param child 子节点
|
||||
* @param maxLoop 最大循环次数
|
||||
*/
|
||||
constructor(child: BaseNode, maxLoop: number = -1) {
|
||||
super(child);
|
||||
this._maxLoop = maxLoop;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开
|
||||
* @param {Ticker} ticker
|
||||
*/
|
||||
public open(ticker: Ticker): void {
|
||||
ticker.blackboard.set("i", 0, ticker.tree.id, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(RepeatUntilSuccess)节点必须包含一个子节点");
|
||||
}
|
||||
let child = this.children[0];
|
||||
let i = ticker.blackboard.get("i", ticker.tree.id, this.id);
|
||||
let status = Status.FAILURE;
|
||||
while (this._maxLoop < 0 || i < this._maxLoop) {
|
||||
status = child._execute(ticker);
|
||||
if (status === Status.FAILURE) {
|
||||
i++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
ticker.blackboard.set("i", i, ticker.tree.id, this.id);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 逻辑节点, 一直执行(只能包含一个子节点)
|
||||
* 直接返回 RUNING
|
||||
*/
|
||||
export class Runner extends Decorator {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(Runner)节点必须包含一个子节点");
|
||||
}
|
||||
let child = this.children[0];
|
||||
child._execute(ticker);
|
||||
return Status.RUNNING;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 成功节点(包含一个子节点)
|
||||
* 直接返回 SUCCESS
|
||||
* 重复 -- 直到失败
|
||||
* 节点含义:重复执行直到失败,但最多重试max次
|
||||
* 必须且只能包含一个子节点
|
||||
*
|
||||
* 子节点成功 计数+1
|
||||
*/
|
||||
export class Succeeder extends Decorator {
|
||||
/**
|
||||
* 执行
|
||||
* @param {Ticker} ticker
|
||||
* @returns {Status}
|
||||
*/
|
||||
public tick(ticker: Ticker): Status {
|
||||
if (this.children.length !== 1) {
|
||||
throw new Error("(Succeeder)节点必须包含一个子节点");
|
||||
export class RepeatUntilFailure extends NumericDecorator {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
const status = this.children[0]!._execute(tree);
|
||||
if (status === Status.FAILURE) {
|
||||
return Status.FAILURE;
|
||||
}
|
||||
let child = this.children[0];
|
||||
child._execute(ticker);
|
||||
return Status.SUCCESS;
|
||||
if (status === Status.SUCCESS) {
|
||||
this._value++;
|
||||
if (this._value >= this._max) {
|
||||
// 重试次数耗尽了,但是子节点一直返回成功 就返回成功
|
||||
return Status.SUCCESS;
|
||||
}
|
||||
}
|
||||
return Status.RUNNING;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 重复 -- 直到成功
|
||||
* 节点含义:重复执行直到成功,但最多重试max次
|
||||
* 必须且只能包含一个子节点
|
||||
*
|
||||
* 子节点失败, 计数+1
|
||||
*/
|
||||
export class RepeatUntilSuccess extends NumericDecorator {
|
||||
public tick<T>(tree: BehaviorTree<T>): Status {
|
||||
// 执行子节点
|
||||
const status = this.children[0]!._execute(tree);
|
||||
if (status === Status.SUCCESS) {
|
||||
return Status.SUCCESS;
|
||||
}
|
||||
if (status === Status.FAILURE) {
|
||||
this._value++;
|
||||
if (this._value >= this._max) {
|
||||
// 重试次数耗尽了,但是子节点一直返回失败
|
||||
return Status.FAILURE;
|
||||
}
|
||||
}
|
||||
return Status.RUNNING;
|
||||
}
|
||||
}
|
||||
@@ -1,61 +1,97 @@
|
||||
import { Blackboard } from "./Blackboard";
|
||||
import { BaseNode } from "./BTNode/BaseNode";
|
||||
import { createUUID } from "./header";
|
||||
import { Ticker } from "./Ticker";
|
||||
|
||||
/**
|
||||
* 行为树
|
||||
* 所有节点全部添加到树中
|
||||
*/
|
||||
export class BehaviorTree {
|
||||
/** 行为树ID @internal */
|
||||
private _id: string;
|
||||
/** 行为树跟节点 @internal */
|
||||
export class BehaviorTree<T> {
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
private _root: BaseNode;
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
private _blackboard: Blackboard;
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
private _subject: T;
|
||||
|
||||
/**
|
||||
* 节点ID计数器,每个树实例独立管理
|
||||
* @internal
|
||||
*/
|
||||
private _nodeIdCounter: number = 0;
|
||||
|
||||
get root(): BaseNode { return this._root; }
|
||||
get blackboard() { return this._blackboard }
|
||||
get subject(): T { return this._subject; }
|
||||
|
||||
/**
|
||||
* constructor
|
||||
* @param subject 主体
|
||||
* @param root 根节点
|
||||
*/
|
||||
constructor(root: BaseNode) {
|
||||
this._id = createUUID();
|
||||
constructor(subject: T, root: BaseNode) {
|
||||
this._root = root;
|
||||
this._blackboard = new Blackboard();
|
||||
this._subject = subject;
|
||||
|
||||
// 构造时就初始化所有节点ID,避免运行时检查
|
||||
this._initializeAllNodeIds(this._root);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行
|
||||
* @param subject 主体
|
||||
* @param blackboard 黑板
|
||||
* @param ticker 更新器
|
||||
* 执行行为树
|
||||
*/
|
||||
public tick(subject: any, blackboard: Blackboard, ticker?: Ticker): void {
|
||||
ticker = ticker || new Ticker(subject, blackboard, this);
|
||||
ticker.openNodes.length = 0;
|
||||
this._root._execute(ticker);
|
||||
// 上次打开的节点
|
||||
let lastOpenNodes = (blackboard.get("openNodes", this._id) || []) as BaseNode[];
|
||||
// 当前打开的节点
|
||||
let currOpenNodes = ticker.openNodes;
|
||||
let start = 0;
|
||||
for (let i = 0; i < Math.min(lastOpenNodes.length, currOpenNodes.length); i++) {
|
||||
start = i + 1;
|
||||
if (lastOpenNodes[i] !== currOpenNodes[i]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 关闭不需要的节点
|
||||
for (let i = lastOpenNodes.length - 1; i >= start; i--) {
|
||||
lastOpenNodes[i]._close(ticker);
|
||||
}
|
||||
/* POPULATE BLACKBOARD */
|
||||
blackboard.set("openNodes", currOpenNodes, this._id);
|
||||
blackboard.set("nodeCount", ticker.nodeCount, this._id);
|
||||
public tick(): void {
|
||||
this._root._execute(this);
|
||||
}
|
||||
|
||||
get id(): string {
|
||||
return this._id;
|
||||
/**
|
||||
* 生成节点ID
|
||||
* 每个树实例独立管理节点ID,避免全局状态污染
|
||||
* @internal
|
||||
*/
|
||||
private _generateNodeId(): string {
|
||||
return `${++this._nodeIdCounter}`;
|
||||
}
|
||||
|
||||
get root(): BaseNode {
|
||||
return this._root;
|
||||
/**
|
||||
* 递归初始化所有节点ID
|
||||
* 在构造时一次性完成,避免运行时检查
|
||||
* @param node 要初始化的节点
|
||||
* @internal
|
||||
*/
|
||||
private _initializeAllNodeIds(node: BaseNode): void {
|
||||
// 设置当前节点ID
|
||||
node.id = this._generateNodeId();
|
||||
|
||||
// 递归设置所有子节点ID
|
||||
for (const child of node.children) {
|
||||
this._initializeAllNodeIds(child);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 完全重置行为树(核武器级别的重置)
|
||||
* 清空黑板并重置所有节点状态
|
||||
*/
|
||||
public reset(): void {
|
||||
this._blackboard.clear();
|
||||
// 重置所有节点的状态
|
||||
this._root.cleanupAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置指定记忆节点的记忆状态
|
||||
* 用于精确控制记忆节点的重置,而不影响其他状态
|
||||
* @param node 记忆节点
|
||||
*/
|
||||
public resetMemoryNode(node: BaseNode): void {
|
||||
// 通过黑板标记该节点需要重置记忆
|
||||
this._blackboard.set(`reset_memory`, true, node);
|
||||
}
|
||||
}
|
||||
@@ -1,105 +1,70 @@
|
||||
/**
|
||||
* 行为树数据
|
||||
* @Author: Gongxh
|
||||
* @Date: 2025-09-02
|
||||
* @Description: 行为树共享数据
|
||||
*
|
||||
* 专门用于存储和管理行为树执行过程中的共享数据
|
||||
* 使用 Symbol 作为键实现高性能且安全的键值存储
|
||||
*/
|
||||
interface ITreeData {
|
||||
nodeMemory: { [nodeScope: string]: any };
|
||||
openNodes: any[];
|
||||
|
||||
// 为了避免循环依赖,我们定义一个最小接口
|
||||
interface IBlackboardNode {
|
||||
readonly id: string;
|
||||
}
|
||||
|
||||
/** 平台 */
|
||||
export class Blackboard {
|
||||
/** 行为树打断保护 */
|
||||
public interruptDefend: boolean = false;
|
||||
/** 打断行为树的标记 */
|
||||
public interrupt: boolean = false;
|
||||
/** 基础记忆 @internal */
|
||||
private _baseMemory: any;
|
||||
/** 树记忆 @internal */
|
||||
private _treeMemory: { [treeScope: string]: ITreeData };
|
||||
private readonly _data = new Map<IBlackboardNode, Map<string, any>>();
|
||||
|
||||
constructor() {
|
||||
this._baseMemory = {};
|
||||
this._treeMemory = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除
|
||||
*/
|
||||
public clear(): void {
|
||||
this._baseMemory = {};
|
||||
this._treeMemory = {};
|
||||
this._data.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置
|
||||
* @param key 键
|
||||
* 设置数据
|
||||
* @param key 键名
|
||||
* @param value 值
|
||||
* @param treeScope 树范围
|
||||
* @param nodeScope 节点范围
|
||||
* @param node 节点实例(用于生成唯一 Symbol)
|
||||
*/
|
||||
public set(key: string, value: any, treeScope?: string, nodeScope?: string): void {
|
||||
let memory = this._getMemory(treeScope, nodeScope);
|
||||
memory[key] = value;
|
||||
public set<T>(key: string, value: T, node: IBlackboardNode): void {
|
||||
let map = this._data.get(node);
|
||||
if (!map) {
|
||||
map = new Map();
|
||||
this._data.set(node, map);
|
||||
}
|
||||
map.set(key, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取
|
||||
* @param key 键
|
||||
* @param treeScope 树范围
|
||||
* @param nodeScope 节点范围
|
||||
* 获取数据
|
||||
* @param key 键名
|
||||
* @param node 节点实例
|
||||
* @returns 值
|
||||
*/
|
||||
public get(key: string, treeScope?: string, nodeScope?: string): any {
|
||||
let memory = this._getMemory(treeScope, nodeScope);
|
||||
return memory[key];
|
||||
public get<T>(key: string, node: IBlackboardNode): T | undefined {
|
||||
return this._data.get(node)?.get(key) as T;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取树记忆
|
||||
* @param treeScope 树范围
|
||||
* @returns 树记忆
|
||||
* @internal
|
||||
* 检查是否存在指定键
|
||||
* @param key 键名
|
||||
* @param node 节点实例
|
||||
* @returns 是否存在
|
||||
*/
|
||||
private _getTreeMemory(treeScope: string): ITreeData {
|
||||
if (!this._treeMemory[treeScope]) {
|
||||
this._treeMemory[treeScope] = {
|
||||
nodeMemory: {},
|
||||
openNodes: [],
|
||||
};
|
||||
}
|
||||
return this._treeMemory[treeScope];
|
||||
public has(key: string, node: IBlackboardNode): boolean {
|
||||
return this._data.has(node) ? this._data.get(node)?.has(key) || false : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取节点记忆
|
||||
* @param treeMemory 树记忆
|
||||
* @param nodeScope 节点范围
|
||||
* @returns 节点记忆
|
||||
* @internal
|
||||
* 删除指定键的数据
|
||||
* @param key 键名
|
||||
* @param node 节点实例
|
||||
* @returns 是否删除成功
|
||||
*/
|
||||
private _getNodeMemory(treeMemory: ITreeData, nodeScope: string): { [key: string]: any } {
|
||||
let memory = treeMemory.nodeMemory;
|
||||
if (!memory[nodeScope]) {
|
||||
memory[nodeScope] = {};
|
||||
public delete(key: string, node: IBlackboardNode): boolean {
|
||||
if (this.has(key, node)) {
|
||||
this._data.get(node)?.delete(key);
|
||||
return true;
|
||||
}
|
||||
return memory[nodeScope];
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取记忆
|
||||
* @param treeScope 树范围
|
||||
* @param nodeScope 节点范围
|
||||
* @returns 记忆
|
||||
* @internal
|
||||
*/
|
||||
private _getMemory(treeScope?: string, nodeScope?: string): { [key: string]: any } {
|
||||
let memory = this._baseMemory;
|
||||
if (treeScope) {
|
||||
memory = this._getTreeMemory(treeScope);
|
||||
if (nodeScope) {
|
||||
memory = this._getNodeMemory(memory, nodeScope);
|
||||
}
|
||||
}
|
||||
return memory;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
import { BehaviorTree } from "./BehaviorTree";
|
||||
import { Blackboard } from "./Blackboard";
|
||||
import { BaseNode } from "./BTNode/BaseNode";
|
||||
|
||||
export class Ticker {
|
||||
tree: BehaviorTree; // 行为树跟节点
|
||||
openNodes: BaseNode[]; // 当前打开的节点
|
||||
nodeCount: number; // 当前打开的节点数量
|
||||
blackboard: Blackboard; // 数据容器
|
||||
debug: any;
|
||||
subject: any;
|
||||
constructor(subject: any, blackboard: Blackboard, tree: BehaviorTree) {
|
||||
this.tree = tree;
|
||||
this.openNodes = [];
|
||||
this.nodeCount = 0;
|
||||
this.debug = null;
|
||||
this.subject = subject;
|
||||
this.blackboard = blackboard;
|
||||
}
|
||||
|
||||
/**
|
||||
* 进入节点
|
||||
* @param node 节点
|
||||
*/
|
||||
public enterNode(node: BaseNode): void {
|
||||
this.nodeCount++;
|
||||
this.openNodes.push(node);
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开节点
|
||||
* @param node 节点
|
||||
*/
|
||||
public openNode(node: BaseNode): void { }
|
||||
|
||||
/**
|
||||
* 更新节点
|
||||
* @param node 节点
|
||||
*/
|
||||
public tickNode(node: BaseNode): void { }
|
||||
|
||||
/**
|
||||
* 关闭节点
|
||||
* @param node 节点
|
||||
*/
|
||||
public closeNode(node: BaseNode): void {
|
||||
// 查找并移除指定节点,而不是简单地pop
|
||||
const index = this.openNodes.lastIndexOf(node);
|
||||
if (index !== -1) {
|
||||
this.openNodes.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 退出节点
|
||||
* @param node 节点
|
||||
*/
|
||||
public exitNode(node: BaseNode): void { }
|
||||
}
|
||||
@@ -1,27 +1,5 @@
|
||||
export const enum Status {
|
||||
export enum Status {
|
||||
FAILURE,
|
||||
SUCCESS,
|
||||
RUNNING,
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建UUID
|
||||
* @returns UUID
|
||||
* @internal
|
||||
*/
|
||||
export function createUUID(): string {
|
||||
let s: string[] = Array(36);
|
||||
let hexDigits = "0123456789abcdef";
|
||||
for (let i = 0; i < 36; i++) {
|
||||
let start = Math.floor(Math.random() * 0x10);
|
||||
s[i] = hexDigits.substring(start, start + 1);
|
||||
}
|
||||
// bits 12-15 of the time_hi_and_version field to 0010
|
||||
s[14] = "4";
|
||||
// bits 6-7 of the clock_seq_hi_and_reserved to 01
|
||||
let start = (parseInt(s[19], 16) & 0x3) | 0x8;
|
||||
s[19] = hexDigits.substring(start, start + 1);
|
||||
s[8] = s[13] = s[18] = s[23] = "-";
|
||||
let uuid = s.join("");
|
||||
return uuid;
|
||||
}
|
||||
Reference in New Issue
Block a user