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kunpocc-behaviortree/src/behaviortree/BTNode/Composite.ts

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import { BT } from "../BT";
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import { Status } from "../header";
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import { Composite, MemoryComposite } from "./AbstractNodes";
import { IBTNode } from "./BTNode";
import { WeightDecorator } from "./Decorator";
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/**
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*
* FAILURE
* SUCCESS SUCCESS
*
* RUNNING RUNNING
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*/
@BT.CompositeNode({
name: "记忆选择节点",
group: "基础组合节点",
description: "记住上次运行位置的选择节点,从记忆位置开始执行",
parameters: []
})
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export class MemSelector extends MemoryComposite {
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public tick(): Status {
let index = this.get<number>(`__nMemoryRunningIndex`);
for (let i = index; i < this.children.length; i++) {
let status = this.children[i]!._execute();
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if (status === Status.FAILURE) {
continue;
}
if (status === Status.SUCCESS) {
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return status;
}
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this.set(`__nMemoryRunningIndex`, i);
return Status.RUNNING;
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}
return Status.FAILURE;
}
}
/**
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*
* SUCCESS
* FAILURE FAILURE
*
* RUNNING RUNNING
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*/
@BT.CompositeNode({
name: "记忆顺序节点",
group: "基础组合节点",
description: "记住上次运行位置的序列节点,从记忆位置开始执行",
parameters: []
})
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export class MemSequence extends MemoryComposite {
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public tick(): Status {
let index = this.get<number>(`__nMemoryRunningIndex`);
for (let i = index; i < this.children.length; i++) {
let status = this.children[i]!._execute();
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if (status === Status.SUCCESS) {
continue;
}
if (status === Status.FAILURE) {
return Status.FAILURE;
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}
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this.set(`__nMemoryRunningIndex`, i);
return Status.RUNNING;
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}
return Status.SUCCESS;
}
}
/**
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*
* FAILURE
* FAILURE
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*/
@BT.CompositeNode({
name: "选择节点",
group: "基础组合节点",
description: "依次执行子节点,直到找到成功或运行中的节点",
parameters: []
})
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export class Selector extends Composite {
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public tick(): Status {
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for (let i = 0; i < this.children.length; i++) {
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let status = this.children[i]!._execute();
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if (status !== Status.FAILURE) {
return status;
}
}
return Status.FAILURE;
}
}
/**
*
*
*
*/
@BT.CompositeNode({
name: "随机选择节点",
group: "基础组合节点",
description: "随机选择一个子节点执行",
parameters: [],
})
export class RandomSelector extends Composite {
private _totalWeight: number = 0;
private _weights: number[] = [];
constructor(...children: IBTNode[]) {
super(...children);
this._totalWeight = 0;
this._weights = [];
for (const child of children) {
const weight = this.getChildWeight(child);
this._totalWeight += weight;
this._weights.push(this._totalWeight);
}
}
private getChildWeight(child: IBTNode): number {
return (child instanceof WeightDecorator) ? (child.weight) : 1;
}
public tick(): Status {
if (this.children.length === 0) {
return Status.FAILURE;
}
// 基于权重的随机选择
const randomValue = Math.random() * this._totalWeight;
// 使用二分查找找到对应的子节点索引O(log n)复杂度)
let left = 0;
let right = this._weights.length - 1;
let childIndex = 0;
while (left <= right) {
const mid = Math.floor((left + right) / 2);
if (this._weights[mid]! > randomValue) {
childIndex = mid;
right = mid - 1;
} else {
left = mid + 1;
}
}
const status = this.children[childIndex]!._execute();
return status;
}
}
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/**
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*
* SUCCESS
*
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*/
@BT.CompositeNode({
name: "顺序节点",
group: "基础组合节点",
description: "依次执行所有子节点,全部成功才返回成功",
parameters: []
})
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export class Sequence extends Composite {
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public tick(): Status {
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for (let i = 0; i < this.children.length; i++) {
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let status = this.children[i]!._execute();
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if (status === Status.SUCCESS) {
continue;
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}
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return status;
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}
return Status.SUCCESS;
}
}
/**
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*
* FAILURE > RUNNING > SUCCESS
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*/
@BT.CompositeNode({
name: "并行节点",
group: "基础组合节点",
description: "同时执行所有子节点,全部成功才返回成功",
parameters: []
})
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export class Parallel extends Composite {
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public tick(): Status {
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let result = Status.SUCCESS;
for (let i = 0; i < this.children.length; i++) {
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let status = this.children[i]!._execute();
if (result === Status.FAILURE || status === Status.FAILURE) {
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result = Status.FAILURE;
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} else if (status === Status.RUNNING) {
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result = Status.RUNNING;
}
}
return result;
}
}
/**
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*
* SUCCESS > RUNNING > FAILURE
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*/
@BT.CompositeNode({
name: "并行任意成功",
group: "基础组合节点",
description: "同时执行所有子节点,任意一个成功即返回成功",
parameters: []
})
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export class ParallelAnySuccess extends Composite {
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public tick(): Status {
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let result = Status.FAILURE;
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for (let i = 0; i < this.children.length; i++) {
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let status = this.children[i]!._execute();
if (result === Status.SUCCESS || status === Status.SUCCESS) {
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result = Status.SUCCESS;
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} else if (status === Status.RUNNING) {
result = Status.RUNNING;
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}
}
return result;
}
}