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kunpocc-behaviortree/bt-demo/assets/script/GameEntry.ts

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import { _decorator, Component, JsonAsset, sp } from 'cc';
import { BT } from './Header';
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const { ccclass, property, menu } = _decorator;
@ccclass("GameEntry")
@menu("kunpo/GameEntry")
export class GameEntry extends Component {
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@property(sp.Skeleton)
private skeleton: sp.Skeleton = null;
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@property(JsonAsset)
private btConfig: JsonAsset = null;
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private _tree: BT.BehaviorTree<sp.Skeleton> = null;
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start(): void {
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console.log("btConfig", this.btConfig);
let btTree1: BT.INodeConfig[] = this.btConfig.json["actor2"]
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this._tree = BT.createBehaviorTree(btTree1, this.skeleton);
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}
protected update(dt: number): void {
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this._tree.tick(dt);
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}
}