增加 启动后延迟更新开关.

使用此开关后,游戏包将在启动进入游戏后才请求更新信息, 直到重启后再打开游戏才应用更新.

优化热更流程,可以在构建完成后,再领奖注入热更,上传更新.
This commit is contained in:
andrewlu
2021-02-04 16:12:32 +08:00
parent ef915a121e
commit b81d004641
8 changed files with 141 additions and 204 deletions

View File

@@ -1,4 +1,5 @@
window.beforeBoot = function () {
// console.log("游戏正在启动中.")
if (window.remoteUrl) {
const settings = window._CCSettings;
@@ -11,16 +12,51 @@ window.beforeBoot = function () {
window.boot();
return;
}
// 游戏启动后再请求更新,避免影响启动速度.
url += `?_t=${Math.random()}`;
cc.log("请求更新地址:", url);
if (window.updateBefore) {
_get(url).then(resp => {
if (!resp) {
window.boot();
return;
}
window.localStorage.setItem('cur_ver_info', resp);
window.onBooting();
});
} else {
window.onBooting();
_get(url).then(resp => {
if (!resp) {
return;
}
window.localStorage.setItem('cur_ver_info', resp);
});
}
};
window.onBooting = function () {
// 请求缓存信息,判断是否需要更新.
let assetStr = window.localStorage.getItem('cur_ver_info');
if (!assetStr) {
window.boot();
} else {
// console.log("当前版本信息:", assetStr);
console.log("当前版本信息:", assetStr);
let asset = JSON.parse(assetStr);
window.mergeVersion(asset);
window.boot();
// 判断当前是否有版本更新.
const lastVer = window.localStorage.getItem('last_ver_code') || asset.versionCode;
const curVer = asset.versionCode || 0;
if (lastVer != curVer) {
window.localStorage.setItem('new_ver_flag', "1");
} else {
window.localStorage.setItem('new_ver_flag', "0");
}
window.localStorage.setItem('last_ver_code', curVer);
// 当前版本名称.
window.localStorage.setItem('cur_ver_name', asset.versionName);
}
};
window.mergeVersion = function (updateInfo) {
@@ -41,3 +77,20 @@ window.mergeVersion = function (updateInfo) {
}
};
function _get(url) {
return new Promise(resolve => {
const ajax = new XMLHttpRequest();
ajax.open("get", url, true);
ajax.setRequestHeader("Content-Type", "application/json;charset=utf-8");
ajax.onreadystatechange = function () {
if (ajax.readyState == 4) {
if (ajax.status == 200) {
resolve(ajax.responseText);
} else {
resolve(null);
}
}
}
ajax.send(null);
});
};