hot-update/packages/update-manager/templates/pre_main.js

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2021-02-01 16:11:00 +00:00
window.beforeBoot = function () {
cc.log("游戏正在启动中.")
if (window.remoteUrl) {
const settings = window._CCSettings;
settings.server = window.remoteUrl;
cc.log("远程资源地址:", settings.server);
}
let url = window.updateUrl || false;
if (!url) {
cc.log("未配置版本更新地址,跳过更新.")
window.boot();
return;
}
url += `?_t=${Math.random()}`;
cc.log("请求更新地址:", url);
get(url, function (err, asset) {
cc.log("请求更新信息:", url, err && err.toLocaleString(), JSON.stringify(asset));
if (err || !asset) {
window.boot();
return;
}
window.mergeVersion(asset);
window.boot();
cc.log("游戏已启动.");
});
};
window.mergeVersion = function (updateInfo) {
const currentVer = cc.sys.localStorage.getItem("currentVer");
let isFirstRun = false;
let newVerFlag = false;
if (!currentVer) {
isFirstRun = true;
cc.log("当前为首次运行");
} else {
const oldVerInfo = JSON.parse(currentVer);
if (oldVerInfo && oldVerInfo.versionCode != updateInfo.versionCode) {
newVerFlag = true;
cc.log("发现新版本信息:", updateInfo.versionCode, oldVerInfo.versionCode);
}
}
const settings = window._CCSettings;
if (updateInfo.server) {
settings.server = updateInfo.server;
cc.log("更新远程资源地址:", updateInfo.server);
}
const bundleVers = updateInfo.bundles
if (bundleVers) {
let changed = false;
for (let b in bundleVers) {
if (bundleVers[b] != settings.bundleVers[b]) {
// 配置中的bundleVer版本不一致,则添加到remote列表中去,以供远程加载.
if (settings.remoteBundles.indexOf(b) < 0) {
settings.remoteBundles.push(b);
}
changed = true;
cc.log("发现更新Bundle:", b);
}
}
settings.bundleVers = bundleVers;
// 如果首次运行,但检测版本有差异,则标记有更新.
if (isFirstRun && changed) {
newVerFlag = true;
cc.log("标记为新版本.");
}
}
cc.sys.localStorage.setItem('newVerFlag', newVerFlag ? 1 : 0);
cc.sys.localStorage.setItem('firstRunFlag', isFirstRun ? 1 : 0);
cc.sys.localStorage.setItem('currentVer', JSON.stringify(updateInfo));
}
// ajax 请求.
function get(url, cb) {
const ajax = new XMLHttpRequest();
ajax.open("get", url, true);
ajax.setRequestHeader("Content-Type", "application/json;charset=utf-8");
ajax.onreadystatechange = function () {
if (ajax.readyState == 4) {
if (ajax.status == 200) {
var response = JSON.parse(ajax.responseText)
cb && cb(null, response);
return;
} else {
cb && cb("request error!");
}
}
}
ajax.send(null);
}