* perf(core): 优化 EntitySystem 迭代性能,添加 CommandBuffer 延迟命令
ReactiveQuery 快照优化:
- 添加快照机制,避免每帧拷贝数组
- 只在实体列表变化时创建新快照
- 静态场景下多个系统共享同一快照
CommandBuffer 延迟命令系统:
- 支持延迟添加/移除组件、销毁实体、设置实体激活状态
- 每个系统拥有独立的 commands 属性
- 命令在帧末统一执行,避免迭代过程中修改实体列表
Scene 更新:
- 在 lateUpdate 后自动刷新所有系统的命令缓冲区
文档:
- 更新系统文档,添加 CommandBuffer 使用说明
* fix(ci): upgrade first-interaction action to v1.3.0
Fix Docker build failure in welcome workflow.
* fix(ci): upgrade pnpm/action-setup to v4 and fix unused import
- Upgrade pnpm/action-setup@v2 to v4 in all workflow files
- Remove unused CommandType import in CommandBuffer.test.ts
* fix(ci): remove duplicate pnpm version specification
* feat(engine-core): 添加统一输入系统
添加完整的输入系统,支持平台抽象:
- IPlatformInputSubsystem: 扩展接口支持键盘/鼠标/滚轮事件
- WebInputSubsystem: 浏览器实现,支持事件绑定/解绑
- InputManager: 全局输入状态管理器(键盘、鼠标、触摸)
- InputSystem: ECS 系统,连接平台事件到 InputManager
- GameRuntime 集成: 自动创建 InputSystem 并绑定平台子系统
使用方式:
```typescript
import { Input, MouseButton } from '@esengine/engine-core';
if (Input.isKeyDown('KeyW')) { /* 移动 */ }
if (Input.isKeyJustPressed('Space')) { /* 跳跃 */ }
if (Input.isMouseButtonDown(MouseButton.Left)) { /* 射击 */ }
```
* fix(runtime-core): 添加缺失的 platform-common 依赖
* fix(runtime-core): 移除 platform-web 依赖避免循环依赖
* fix(runtime-core): 使用工厂函数注入 InputSubsystem 避免循环依赖
- BrowserPlatformAdapter 通过 inputSubsystemFactory 配置接收输入子系统
- 在 IPlatformInputSubsystem 接口添加可选的 dispose 方法
- 移除对 @esengine/platform-web 的直接依赖
164 lines
3.9 KiB
TypeScript
164 lines
3.9 KiB
TypeScript
/**
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* Platform Adapter Interface
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* 平台适配器接口
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*
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* 定义不同平台(编辑器、浏览器、原生)需要实现的适配器接口
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* Defines the adapter interface that different platforms need to implement
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*/
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import type { IPlatformInputSubsystem } from '@esengine/platform-common';
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/**
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* 资源路径解析器
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* Asset path resolver
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*/
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export interface IPathResolver {
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/**
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* 解析资源路径为可加载的 URL
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* Resolve asset path to a loadable URL
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*/
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resolve(path: string): string;
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}
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/**
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* 平台能力标识
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* Platform capability flags
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*/
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export interface PlatformCapabilities {
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/** 是否支持文件系统访问 / Supports file system access */
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fileSystem: boolean;
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/** 是否支持热重载 / Supports hot reload */
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hotReload: boolean;
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/** 是否支持 Gizmo 显示 / Supports gizmo display */
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gizmos: boolean;
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/** 是否支持网格显示 / Supports grid display */
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grid: boolean;
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/** 是否支持场景编辑 / Supports scene editing */
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sceneEditing: boolean;
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}
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/**
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* 平台适配器配置
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* Platform adapter configuration
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*/
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export interface PlatformAdapterConfig {
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/** Canvas 元素 ID */
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canvasId: string;
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/** 初始宽度 */
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width?: number;
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/** 初始高度 */
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height?: number;
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/** 是否为编辑器模式 */
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isEditor?: boolean;
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}
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/**
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* 平台适配器接口
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* Platform adapter interface
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*
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* 不同平台通过实现此接口来提供平台特定的功能
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* Different platforms implement this interface to provide platform-specific functionality
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*/
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export interface IPlatformAdapter {
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/**
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* 平台名称
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* Platform name
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*/
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readonly name: string;
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/**
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* 平台能力
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* Platform capabilities
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*/
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readonly capabilities: PlatformCapabilities;
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/**
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* 路径解析器
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* Path resolver
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*/
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readonly pathResolver: IPathResolver;
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/**
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* 初始化平台
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* Initialize platform
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*/
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initialize(config: PlatformAdapterConfig): Promise<void>;
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/**
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* 获取 WASM 模块
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* Get WASM module
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*
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* 不同平台可能以不同方式加载 WASM
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* Different platforms may load WASM in different ways
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*/
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getWasmModule(): Promise<any>;
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/**
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* 获取 Canvas 元素
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* Get canvas element
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*/
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getCanvas(): HTMLCanvasElement | null;
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/**
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* 调整视口大小
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* Resize viewport
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*/
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resize(width: number, height: number): void;
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/**
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* 获取当前视口尺寸
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* Get current viewport size
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*/
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getViewportSize(): { width: number; height: number };
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/**
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* 是否为编辑器模式
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* Whether in editor mode
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*/
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isEditorMode(): boolean;
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/**
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* 设置是否显示网格(仅编辑器模式有效)
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* Set whether to show grid (only effective in editor mode)
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*/
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setShowGrid?(show: boolean): void;
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/**
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* 设置是否显示 Gizmos(仅编辑器模式有效)
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* Set whether to show gizmos (only effective in editor mode)
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*/
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setShowGizmos?(show: boolean): void;
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/**
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* 获取输入子系统
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* Get input subsystem
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*
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* 返回平台特定的输入子系统实现
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* Returns platform-specific input subsystem implementation
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*/
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getInputSubsystem?(): IPlatformInputSubsystem | null;
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/**
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* 释放资源
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* Dispose resources
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*/
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dispose(): void;
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}
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/**
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* 默认路径解析器(直接返回路径)
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* Default path resolver (returns path as-is)
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*/
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export class DefaultPathResolver implements IPathResolver {
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resolve(path: string): string {
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// 如果已经是 URL,直接返回
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if (path.startsWith('http://') ||
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path.startsWith('https://') ||
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path.startsWith('data:') ||
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path.startsWith('blob:')) {
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return path;
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}
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return path;
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}
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}
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