* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
45 lines
1.6 KiB
TypeScript
45 lines
1.6 KiB
TypeScript
/**
|
|
* Tilemap System for ECS Framework
|
|
* ECS框架的瓦片地图系统
|
|
*/
|
|
|
|
// Constants
|
|
export { TilemapAssetType, TilesetAssetType } from './constants';
|
|
|
|
// Component
|
|
export { TilemapComponent } from './TilemapComponent';
|
|
export type { ITilemapData, ITilesetData, ITileMetadata, ITileAnimation, ITileAnimationFrame } from './TilemapComponent';
|
|
export type { ResizeAnchor } from './TilemapComponent';
|
|
|
|
// Animation System
|
|
export { TilemapAnimationSystem, tilemapAnimationSystem } from './TilemapAnimationSystem';
|
|
|
|
// Systems
|
|
export { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
|
|
export type { TilemapRenderData, ViewportBounds } from './systems/TilemapRenderingSystem';
|
|
|
|
// Physics
|
|
export { TilemapCollider2DComponent, TilemapColliderMode } from './physics/TilemapCollider2DComponent';
|
|
export type { CollisionRect } from './physics/TilemapCollider2DComponent';
|
|
export { TilemapPhysicsSystem } from './physics/TilemapPhysicsSystem';
|
|
export type { IPhysicsWorld, IPhysics2DSystem } from './physics/TilemapPhysicsSystem';
|
|
|
|
// Loaders
|
|
export { TilemapLoader } from './loaders/TilemapLoader';
|
|
export type { ITilemapAsset } from './loaders/TilemapLoader';
|
|
export { TilesetLoader } from './loaders/TilesetLoader';
|
|
export type { ITilesetAsset } from './loaders/TilesetLoader';
|
|
|
|
// Tiled converter
|
|
export { TiledConverter } from './loaders/TiledConverter';
|
|
export type { ITiledMap, ITiledConversionResult } from './loaders/TiledConverter';
|
|
|
|
// Runtime module and plugin
|
|
export { TilemapRuntimeModule, TilemapPlugin } from './TilemapRuntimeModule';
|
|
|
|
// Service tokens | 服务令牌
|
|
export {
|
|
TilemapSystemToken,
|
|
TilemapPhysicsSystemToken
|
|
} from './tokens';
|