264 lines
5.0 KiB
TypeScript
264 lines
5.0 KiB
TypeScript
import {RawVector, RawRotation} from "./raw";
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// #if DIM3
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import {RawSdpMatrix3} from "./raw";
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// #endif
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// #if DIM2
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export interface Vector {
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x: number;
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y: number;
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}
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/**
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* A 2D vector.
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*/
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export class Vector2 implements Vector {
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x: number;
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y: number;
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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export class VectorOps {
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public static new(x: number, y: number): Vector {
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return new Vector2(x, y);
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}
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public static zeros(): Vector {
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return VectorOps.new(0.0, 0.0);
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}
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// FIXME: type ram: RawVector?
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public static fromRaw(raw: RawVector): Vector | null {
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if (!raw) return null;
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let res = VectorOps.new(raw.x, raw.y);
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raw.free();
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return res;
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}
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public static intoRaw(v: Vector): RawVector {
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return new RawVector(v.x, v.y);
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}
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public static copy(out: Vector, input: Vector) {
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out.x = input.x;
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out.y = input.y;
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}
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}
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/**
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* A rotation angle in radians.
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*/
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export type Rotation = number;
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export class RotationOps {
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public static identity(): number {
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return 0.0;
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}
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public static fromRaw(raw: RawRotation): Rotation | null {
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if (!raw) return null;
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let res = raw.angle;
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raw.free();
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return res;
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}
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public static intoRaw(angle: Rotation): RawRotation {
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return RawRotation.fromAngle(angle);
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}
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}
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// #endif
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// #if DIM3
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export interface Vector {
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x: number;
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y: number;
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z: number;
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}
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/**
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* A 3D vector.
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*/
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export class Vector3 implements Vector {
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x: number;
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y: number;
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z: number;
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constructor(x: number, y: number, z: number) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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}
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export class VectorOps {
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public static new(x: number, y: number, z: number): Vector {
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return new Vector3(x, y, z);
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}
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public static intoRaw(v: Vector): RawVector {
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return new RawVector(v.x, v.y, v.z);
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}
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public static zeros(): Vector {
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return VectorOps.new(0.0, 0.0, 0.0);
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}
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// FIXME: type ram: RawVector?
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public static fromRaw(raw: RawVector): Vector | null {
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if (!raw) return null;
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let res = VectorOps.new(raw.x, raw.y, raw.z);
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raw.free();
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return res;
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}
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public static copy(out: Vector, input: Vector) {
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out.x = input.x;
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out.y = input.y;
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out.z = input.z;
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}
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}
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export interface Rotation {
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x: number;
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y: number;
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z: number;
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w: number;
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}
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/**
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* A quaternion.
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*/
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export class Quaternion implements Rotation {
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x: number;
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y: number;
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z: number;
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w: number;
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constructor(x: number, y: number, z: number, w: number) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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}
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}
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export class RotationOps {
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public static identity(): Rotation {
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return new Quaternion(0.0, 0.0, 0.0, 1.0);
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}
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public static fromRaw(raw: RawRotation): Rotation | null {
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if (!raw) return null;
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let res = new Quaternion(raw.x, raw.y, raw.z, raw.w);
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raw.free();
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return res;
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}
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public static intoRaw(rot: Rotation): RawRotation {
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return new RawRotation(rot.x, rot.y, rot.z, rot.w);
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}
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public static copy(out: Rotation, input: Rotation) {
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out.x = input.x;
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out.y = input.y;
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out.z = input.z;
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out.w = input.w;
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}
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}
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/**
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* A 3D symmetric-positive-definite matrix.
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*/
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export class SdpMatrix3 {
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/**
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* Row major list of the upper-triangular part of the symmetric matrix.
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*/
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elements: Float32Array;
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/**
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* Matrix element at row 1, column 1.
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*/
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public get m11(): number {
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return this.elements[0];
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}
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/**
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* Matrix element at row 1, column 2.
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*/
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public get m12(): number {
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return this.elements[1];
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}
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/**
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* Matrix element at row 2, column 1.
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*/
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public get m21(): number {
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return this.m12;
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}
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/**
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* Matrix element at row 1, column 3.
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*/
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public get m13(): number {
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return this.elements[2];
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}
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/**
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* Matrix element at row 3, column 1.
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*/
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public get m31(): number {
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return this.m13;
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}
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/**
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* Matrix element at row 2, column 2.
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*/
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public get m22(): number {
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return this.elements[3];
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}
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/**
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* Matrix element at row 2, column 3.
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*/
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public get m23(): number {
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return this.elements[4];
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}
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/**
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* Matrix element at row 3, column 2.
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*/
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public get m32(): number {
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return this.m23;
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}
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/**
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* Matrix element at row 3, column 3.
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*/
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public get m33(): number {
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return this.elements[5];
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}
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constructor(elements: Float32Array) {
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this.elements = elements;
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}
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}
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export class SdpMatrix3Ops {
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public static fromRaw(raw: RawSdpMatrix3): SdpMatrix3 {
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const sdpMatrix3 = new SdpMatrix3(raw.elements());
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raw.free();
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return sdpMatrix3;
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}
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}
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// #endif
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