* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
/**
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* @zh @esengine/timer - 定时器和冷却系统
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* @en @esengine/timer - Timer and Cooldown System
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*
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* @zh 提供定时器调度和冷却管理功能
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* @en Provides timer scheduling and cooldown management
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*/
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// =============================================================================
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// 接口和类型 | Interfaces and Types
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// =============================================================================
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export type {
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TimerHandle,
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TimerInfo,
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CooldownInfo,
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TimerCallback,
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TimerCallbackWithTime,
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ITimerService
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} from './ITimerService';
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// =============================================================================
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// 实现 | Implementations
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// =============================================================================
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export type { TimerServiceConfig } from './TimerService';
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export { TimerService, createTimerService } from './TimerService';
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// =============================================================================
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// 服务令牌 | Service Tokens
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// =============================================================================
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export { TimerServiceToken } from './tokens';
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// =============================================================================
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// 蓝图节点 | Blueprint Nodes
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// =============================================================================
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export {
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// Templates
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StartCooldownTemplate,
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IsCooldownReadyTemplate,
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GetCooldownProgressTemplate,
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ResetCooldownTemplate,
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GetCooldownInfoTemplate,
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HasTimerTemplate,
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CancelTimerTemplate,
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GetTimerRemainingTemplate,
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// Executors
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StartCooldownExecutor,
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IsCooldownReadyExecutor,
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GetCooldownProgressExecutor,
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ResetCooldownExecutor,
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GetCooldownInfoExecutor,
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HasTimerExecutor,
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CancelTimerExecutor,
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GetTimerRemainingExecutor,
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// Collection
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TimerNodeDefinitions
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} from './nodes';
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