* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
302 lines
9.5 KiB
TypeScript
302 lines
9.5 KiB
TypeScript
/**
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* Module Manifest Types.
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* 模块清单类型定义。
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*
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* This is the single source of truth for module/plugin configuration.
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* Each engine module should have a module.json file containing this information.
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* 这是模块/插件配置的唯一数据源。
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* 每个引擎模块应该有一个包含此信息的 module.json 文件。
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*/
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/**
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* Module category for organization in UI.
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* 用于 UI 组织的模块分类。
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*/
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export type ModuleCategory =
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| 'Core'
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| 'Rendering'
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| 'Physics'
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| 'AI'
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| 'Audio'
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| 'Networking'
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| 'Other';
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/**
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* Platform requirements for the module.
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* 模块的平台要求。
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*/
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export type ModulePlatform = 'web' | 'desktop' | 'mobile';
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/**
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* Module exports definition.
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* 模块导出定义。
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*/
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export interface ModuleExports {
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/** Exported component classes | 导出的组件类 */
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components?: string[];
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/** Exported system classes | 导出的系统类 */
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systems?: string[];
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/** Exported asset loaders | 导出的资源加载器 */
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loaders?: string[];
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/** Other exported items | 其他导出项 */
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other?: string[];
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}
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/**
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* Module manifest definition (Unified Plugin/Module config).
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* 模块清单定义(统一的插件/模块配置)。
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*
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* This interface matches the structure of module.json files.
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* 此接口匹配 module.json 文件的结构。
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*/
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export interface ModuleManifest {
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// ==================== Core Identifiers ====================
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/** Unique module identifier | 唯一模块标识符 */
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id: string;
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/** Package name (npm style) | 包名(npm 风格) */
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name: string;
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/** Display name for UI | UI 显示名称 */
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displayName: string;
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/** Module description | 模块描述 */
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description: string;
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/** Module version | 模块版本 */
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version: string;
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// ==================== Classification ====================
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/** Category for grouping in UI | UI 分组分类 */
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category: ModuleCategory;
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/** Tags for search and filtering | 用于搜索和过滤的标签 */
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tags?: string[];
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/** Icon name (Lucide icon) | 图标名(Lucide 图标) */
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icon?: string;
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// ==================== Lifecycle ====================
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/** Whether this is a core module (cannot be disabled) | 是否为核心模块(不能禁用) */
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isCore: boolean;
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/** Whether enabled by default in new projects | 新项目中是否默认启用 */
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defaultEnabled: boolean;
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/** Whether this is an engine built-in module | 是否为引擎内置模块 */
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isEngineModule?: boolean;
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// ==================== Content ====================
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/** Whether this module can contain content/assets | 是否可以包含内容/资源 */
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canContainContent?: boolean;
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/** Platform requirements | 平台要求 */
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platforms?: ModulePlatform[];
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// ==================== Dependencies ====================
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/** Module IDs this module depends on | 此模块依赖的模块 ID */
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dependencies: string[];
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/**
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* External package dependencies that need to be included in import map.
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* 需要包含在 import map 中的外部包依赖。
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*
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* These are runtime dependencies that are dynamically imported by the module.
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* 这些是模块动态导入的运行时依赖。
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*
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* Example: ["@esengine/rapier2d"]
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*/
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externalDependencies?: string[];
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// ==================== Exports ====================
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/** Exported items for dependency checking | 导出项用于依赖检查 */
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exports: ModuleExports;
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// ==================== Asset Configuration ====================
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// ==================== 资产配置 ====================
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/**
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* Asset file extensions supported by this module.
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* 此模块支持的资产文件扩展名。
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*
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* Used by build pipeline to determine which files to copy and their types.
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* 构建管线使用此配置决定复制哪些文件及其类型。
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*
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* Example:
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* ```json
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* {
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* "assetExtensions": {
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* ".particle": "particle",
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* ".particle.json": "particle",
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* ".btree": "behavior-tree"
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* }
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* }
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* ```
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*/
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assetExtensions?: Record<string, string>;
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// ==================== Editor Integration ====================
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/**
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* Associated editor package name.
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* 关联的编辑器包名。
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* e.g., "@esengine/tilemap-editor" for "@esengine/tilemap"
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*/
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editorPackage?: string;
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// ==================== Performance (auto-calculated at build time) ====================
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// ==================== 性能(构建时自动计算) ====================
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/** JS bundle size in bytes | JS 包大小(字节) */
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jsSize?: number;
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/** Whether this module requires WASM | 是否需要 WASM */
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requiresWasm?: boolean;
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/** WASM file size in bytes | WASM 文件大小(字节) */
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wasmSize?: number;
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/**
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* Unified WASM configuration for all WASM-related modules.
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* 统一的 WASM 配置,用于所有 WASM 相关模块。
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*
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* This replaces the legacy wasmPaths, runtimeWasmPath, and wasmBindings fields.
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* 此配置替代旧的 wasmPaths、runtimeWasmPath 和 wasmBindings 字段。
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*/
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wasmConfig?: {
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/**
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* List of WASM files to copy during build.
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* 构建时需要复制的 WASM 文件列表。
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*
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* Each entry specifies source location and output destination.
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* 每个条目指定源位置和输出目标。
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*/
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files: Array<{
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/**
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* Source file path relative to engine modules directory.
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* 源文件路径,相对于引擎模块目录。
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*
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* Supports multiple candidate paths (first existing one is used).
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* 支持多个候选路径(使用第一个存在的)。
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*
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* Example: ["rapier2d/pkg/rapier_wasm2d_bg.wasm", "rapier2d/rapier_wasm2d_bg.wasm"]
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*/
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src: string | string[];
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/**
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* Destination path relative to build output directory.
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* 目标路径,相对于构建输出目录。
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*
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* Example: "wasm/rapier_wasm2d_bg.wasm" or "libs/es-engine/es_engine_bg.wasm"
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*/
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dst: string;
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}>;
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/**
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* Runtime WASM path for dynamic loading (used by JS code at runtime).
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* 运行时 WASM 路径,用于动态加载(JS 代码在运行时使用)。
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*
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* This is the path that runtime code uses to fetch the WASM file.
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* 这是运行时代码用来获取 WASM 文件的路径。
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*
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* Example: "wasm/rapier_wasm2d_bg.wasm"
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*/
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runtimePath?: string;
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/**
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* Whether this is the core engine WASM module.
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* 是否是核心引擎 WASM 模块。
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*
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* The core engine WASM (e.g., es_engine) must be initialized first
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* before the runtime can start. Only one module should have this flag.
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* 核心引擎 WASM(如 es_engine)必须在运行时启动前首先初始化。
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* 只有一个模块应该设置此标志。
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*/
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isEngineCore?: boolean;
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};
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// ==================== Build Configuration ====================
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// ==================== 构建配置 ====================
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/**
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* Output path for the built module file.
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* 构建后模块文件的输出路径。
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*
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* Example: "dist/index.mjs"
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*/
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outputPath?: string;
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/**
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* Plugin export name for dynamic loading.
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* 用于动态加载的插件导出名。
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*
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* Example: "SpritePlugin"
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*/
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pluginExport?: string;
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/**
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* Additional files to include when copying module.
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* 复制模块时需要包含的额外文件。
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*
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* Glob patterns relative to the module's dist directory.
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* 相对于模块 dist 目录的 glob 模式。
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*
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* Example: ["chunk-*.js", "worker.js"]
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*/
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includes?: string[];
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// ==================== Build Pipeline Configuration ====================
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// ==================== 构建管线配置 ====================
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/**
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* Core service exports that should be explicitly exported first.
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* 需要显式优先导出的核心服务。
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*
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* Used to avoid naming conflicts when re-exporting modules.
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* 用于避免重新导出模块时的命名冲突。
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*
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* Example: ["createServiceToken", "PluginServiceRegistry"]
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*/
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coreServiceExports?: string[];
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/**
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* Whether this module is the runtime entry point (provides default export).
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* 此模块是否为运行时入口点(提供默认导出)。
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*
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* Only one module should have this set to true (typically platform-web).
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* 只有一个模块应该设置为 true(通常是 platform-web)。
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*/
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isRuntimeEntry?: boolean;
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/**
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* Standard entry file names to search for user scripts.
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* 用于搜索用户脚本的标准入口文件名。
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*
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* Build pipeline will try these files in order.
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* 构建管线将按顺序尝试这些文件。
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*
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* Example: ["index.ts", "main.ts", "game.ts"]
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*/
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userScriptEntries?: string[];
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/**
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* Additional external packages that user scripts might import.
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* 用户脚本可能导入的额外外部包。
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*
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* These packages will be marked as external during bundling.
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* 这些包在打包时将被标记为外部依赖。
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*
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* Example: ["@esengine/ecs-framework", "@esengine/core"]
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*/
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userScriptExternals?: string[];
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}
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