Files
esengine/source/bin/framework.d.ts
2020-07-09 16:36:42 +08:00

1099 lines
37 KiB
TypeScript

declare interface Array<T> {
findIndex(predicate: Function): number;
any(predicate: Function): boolean;
firstOrDefault(predicate: Function): T;
find(predicate: Function): T;
where(predicate: Function): Array<T>;
count(predicate: Function): number;
findAll(predicate: Function): Array<T>;
contains(value: any): boolean;
removeAll(predicate: Function): void;
remove(element: any): boolean;
removeAt(index: any): void;
removeRange(index: any, count: any): void;
select(selector: Function): Array<T>;
orderBy(keySelector: Function, comparer: Function): Array<T>;
orderByDescending(keySelector: Function, comparer: Function): Array<T>;
groupBy(keySelector: Function): Array<T>;
sum(selector: any): any;
}
declare class PriorityQueueNode {
priority: number;
insertionIndex: number;
queueIndex: number;
}
declare class AStarPathfinder {
static search<T>(graph: IAstarGraph<T>, start: T, goal: T): T[];
private static hasKey;
private static getKey;
static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[];
}
declare class AStarNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
declare class AstarGridGraph implements IAstarGraph<Vector2> {
dirs: Vector2[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _neighbors;
constructor(width: number, height: number);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
heuristic(node: Vector2, goal: Vector2): number;
}
interface IAstarGraph<T> {
getNeighbors(node: T): Array<T>;
cost(from: T, to: T): number;
heuristic(node: T, goal: T): any;
}
declare class PriorityQueue<T extends PriorityQueueNode> {
private _numNodes;
private _nodes;
private _numNodesEverEnqueued;
constructor(maxNodes: number);
clear(): void;
readonly count: number;
readonly maxSize: number;
contains(node: T): boolean;
enqueue(node: T, priority: number): void;
dequeue(): T;
remove(node: T): void;
isValidQueue(): boolean;
private onNodeUpdated;
private cascadeDown;
private cascadeUp;
private swap;
private hasHigherPriority;
}
declare class BreadthFirstPathfinder {
static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[];
private static hasKey;
}
interface IUnweightedGraph<T> {
getNeighbors(node: T): T[];
}
declare class UnweightedGraph<T> implements IUnweightedGraph<T> {
edges: Map<T, T[]>;
addEdgesForNode(node: T, edges: T[]): this;
getNeighbors(node: T): T[];
}
declare class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS;
private static readonly COMPASS_DIRS;
walls: Vector2[];
private _width;
private _hegiht;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
getNeighbors(node: Vector2): Vector2[];
search(start: Vector2, goal: Vector2): Vector2[];
}
interface IWeightedGraph<T> {
getNeighbors(node: T): T[];
cost(from: T, to: T): number;
}
declare class WeightedGridGraph implements IWeightedGraph<Vector2> {
static readonly CARDINAL_DIRS: Vector2[];
private static readonly COMPASS_DIRS;
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
}
declare class WeightedNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
declare class WeightedPathfinder {
static search<T>(graph: IWeightedGraph<T>, start: T, goal: T): T[];
private static hasKey;
private static getKey;
static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[];
}
declare class Debug {
private static _debugDrawItems;
static drawHollowRect(rectanle: Rectangle, color: number, duration?: number): void;
static render(): void;
}
declare class DebugDefaults {
static verletParticle: number;
static verletConstraintEdge: number;
}
declare enum DebugDrawType {
line = 0,
hollowRectangle = 1,
pixel = 2,
text = 3
}
declare class DebugDrawItem {
rectangle: Rectangle;
color: number;
duration: number;
drawType: DebugDrawType;
text: string;
start: Vector2;
end: Vector2;
x: number;
y: number;
size: number;
constructor(rectangle: Rectangle, color: number, duration: number);
draw(shape: egret.Shape): boolean;
}
declare abstract class Component extends egret.DisplayObjectContainer {
entity: Entity;
private _enabled;
updateInterval: number;
userData: any;
enabled: boolean;
readonly localPosition: Vector2;
setEnabled(isEnabled: boolean): this;
initialize(): void;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEnabled(): void;
onDisabled(): void;
update(): void;
debugRender(): void;
onEntityTransformChanged(comp: TransformComponent): void;
registerComponent(): void;
deregisterComponent(): void;
}
declare class Entity extends egret.DisplayObjectContainer {
private static _idGenerator;
name: string;
readonly id: number;
scene: Scene;
readonly components: ComponentList;
private _updateOrder;
private _enabled;
_isDestoryed: boolean;
private _tag;
componentBits: BitSet;
readonly isDestoryed: boolean;
position: Vector2;
scale: Vector2;
rotation: number;
enabled: boolean;
setEnabled(isEnabled: boolean): this;
tag: number;
readonly stage: egret.Stage;
constructor(name: string);
private onAddToStage;
updateOrder: number;
roundPosition(): void;
setUpdateOrder(updateOrder: number): this;
setTag(tag: number): Entity;
attachToScene(newScene: Scene): void;
detachFromScene(): void;
addComponent<T extends Component>(component: T): T;
hasComponent<T extends Component>(type: any): boolean;
getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T;
getComponents(typeName: string | any, componentList?: any): any;
private onEntityTransformChanged;
removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void;
removeAllComponents(): void;
update(): void;
onAddedToScene(): void;
onRemovedFromScene(): void;
destroy(): void;
}
declare enum TransformComponent {
rotation = 0,
scale = 1,
position = 2
}
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly entities: EntityList;
readonly renderableComponents: RenderableComponentList;
readonly content: ContentManager;
enablePostProcessing: boolean;
private _renderers;
private _postProcessors;
private _didSceneBegin;
readonly entityProcessors: EntityProcessorList;
constructor();
createEntity(name: string): Entity;
addEntity(entity: Entity): Entity;
destroyAllEntities(): void;
findEntity(name: string): Entity;
addEntityProcessor(processor: EntitySystem): EntitySystem;
removeEntityProcessor(processor: EntitySystem): void;
getEntityProcessor<T extends EntitySystem>(): T;
addRenderer<T extends Renderer>(renderer: T): T;
getRenderer<T extends Renderer>(type: any): T;
removeRenderer(renderer: Renderer): void;
begin(): void;
end(): void;
protected onStart(): Promise<void>;
protected onActive(): void;
protected onDeactive(): void;
protected unload(): void;
update(): void;
postRender(): void;
render(): void;
addPostProcessor<T extends PostProcessor>(postProcessor: T): T;
}
declare class SceneManager {
private static _scene;
private static _nextScene;
static sceneTransition: SceneTransition;
static stage: egret.Stage;
constructor(stage: egret.Stage);
static scene: Scene;
static initialize(stage: egret.Stage): void;
static update(): void;
static render(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
}
declare class Camera extends Component {
private _zoom;
private _origin;
private _minimumZoom;
private _maximumZoom;
private _position;
followLerp: number;
deadzone: Rectangle;
focusOffset: Vector2;
mapLockEnabled: boolean;
mapSize: Vector2;
targetEntity: Entity;
private _worldSpaceDeadZone;
private _desiredPositionDelta;
private _targetCollider;
cameraStyle: CameraStyle;
zoom: number;
minimumZoom: number;
maximumZoom: number;
origin: Vector2;
position: Vector2;
x: number;
y: number;
constructor();
onSceneSizeChanged(newWidth: number, newHeight: number): void;
setMinimumZoom(minZoom: number): Camera;
setMaximumZoom(maxZoom: number): Camera;
setZoom(zoom: number): Camera;
setRotation(rotation: number): Camera;
setPosition(position: Vector2): this;
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
update(): void;
private clampToMapSize;
private updateFollow;
}
declare enum CameraStyle {
lockOn = 0,
cameraWindow = 1
}
declare class ComponentPool<T extends PooledComponent> {
private _cache;
private _type;
constructor(typeClass: any);
obtain(): T;
free(component: T): void;
}
declare abstract class PooledComponent extends Component {
abstract reset(): any;
}
declare abstract class RenderableComponent extends PooledComponent implements IRenderable {
private _isVisible;
protected _areBoundsDirty: boolean;
protected _bounds: Rectangle;
protected _localOffset: Vector2;
color: number;
readonly width: number;
readonly height: number;
isVisible: boolean;
readonly bounds: Rectangle;
protected getWidth(): number;
protected getHeight(): number;
protected onBecameVisible(): void;
protected onBecameInvisible(): void;
abstract render(camera: Camera): any;
isVisibleFromCamera(camera: Camera): boolean;
}
declare class Mesh extends RenderableComponent {
private _mesh;
constructor();
setTexture(texture: egret.Texture): Mesh;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
render(camera: Camera): void;
reset(): void;
}
declare class Sprite {
texture2D: egret.Texture;
readonly sourceRect: Rectangle;
readonly center: Vector2;
origin: Vector2;
readonly uvs: Rectangle;
constructor(texture: egret.Texture, sourceRect?: Rectangle, origin?: Vector2);
}
declare class SpriteAnimation {
readonly sprites: Sprite[];
readonly frameRate: number;
constructor(sprites: Sprite[], frameRate: number);
}
declare class SpriteRenderer extends RenderableComponent {
private _sprite;
protected bitmap: egret.Bitmap;
sprite: Sprite;
setSprite(sprite: Sprite): SpriteRenderer;
setColor(color: number): SpriteRenderer;
isVisibleFromCamera(camera: Camera): boolean;
render(camera: Camera): void;
onRemovedFromEntity(): void;
reset(): void;
}
declare class SpriteAnimator extends SpriteRenderer {
onAnimationCompletedEvent: Function;
speed: number;
animationState: State;
currentAnimation: SpriteAnimation;
currentAnimationName: string;
currentFrame: number;
readonly isRunning: boolean;
private _animations;
private _elapsedTime;
private _loopMode;
constructor(sprite?: Sprite);
addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator;
play(name: string, loopMode?: LoopMode): void;
isAnimationActive(name: string): boolean;
pause(): void;
unPause(): void;
stop(): void;
update(): void;
}
declare enum LoopMode {
loop = 0,
once = 1,
clampForever = 2,
pingPong = 3,
pingPongOnce = 4
}
declare enum State {
none = 0,
running = 1,
paused = 2,
completed = 3
}
declare class TiledSpriteRenderer extends SpriteRenderer {
protected sourceRect: Rectangle;
scrollX: number;
scrollY: number;
constructor(sprite: Sprite);
render(camera: Camera): void;
}
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
declare class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2): {
collisionResult: CollisionResult;
motion: Vector2;
};
applyMovement(motion: Vector2): void;
move(motion: Vector2): CollisionResult;
}
declare abstract class Collider extends Component {
shape: Shape;
physicsLayer: number;
isTrigger: boolean;
registeredPhysicsBounds: Rectangle;
shouldColliderScaleAndRotateWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
protected _isParentEntityAddedToScene: any;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
protected _isColliderRegistered: any;
readonly bounds: Rectangle;
localOffset: Vector2;
setLocalOffset(offset: Vector2): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): any;
collidesWith(collider: Collider, motion: Vector2): CollisionResult;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEnabled(): void;
onDisabled(): void;
onEntityTransformChanged(comp: TransformComponent): void;
update(): void;
}
declare class BoxCollider extends Collider {
width: number;
setWidth(width: number): BoxCollider;
height: number;
setHeight(height: number): void;
constructor();
setSize(width: number, height: number): this;
}
declare class CircleCollider extends Collider {
radius: number;
constructor(radius?: number);
setRadius(radius: number): CircleCollider;
}
declare class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
declare class EntitySystem {
private _scene;
private _entities;
private _matcher;
readonly matcher: Matcher;
scene: Scene;
constructor(matcher?: Matcher);
initialize(): void;
onChanged(entity: Entity): void;
add(entity: Entity): void;
onAdded(entity: Entity): void;
remove(entity: Entity): void;
onRemoved(entity: Entity): void;
update(): void;
lateUpdate(): void;
protected begin(): void;
protected process(entities: Entity[]): void;
protected lateProcess(entities: Entity[]): void;
protected end(): void;
}
declare abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher);
abstract processEntity(entity: Entity): any;
lateProcessEntity(entity: Entity): void;
protected process(entities: Entity[]): void;
protected lateProcess(entities: Entity[]): void;
}
declare abstract class PassiveSystem extends EntitySystem {
onChanged(entity: Entity): void;
protected process(entities: Entity[]): void;
}
declare abstract class ProcessingSystem extends EntitySystem {
onChanged(entity: Entity): void;
protected process(entities: Entity[]): void;
abstract processSystem(): any;
}
declare class BitSet {
private static LONG_MASK;
private _bits;
constructor(nbits?: number);
and(bs: BitSet): void;
andNot(bs: BitSet): void;
cardinality(): number;
clear(pos?: number): void;
private ensure;
get(pos: number): boolean;
intersects(set: BitSet): boolean;
isEmpty(): boolean;
nextSetBit(from: number): number;
set(pos: number, value?: boolean): void;
}
declare class ComponentList {
private _entity;
private _components;
private _componentsToAdd;
private _componentsToRemove;
private _tempBufferList;
constructor(entity: Entity);
readonly count: number;
readonly buffer: Component[];
add(component: Component): void;
remove(component: Component): void;
removeAllComponents(): void;
deregisterAllComponents(): void;
registerAllComponents(): void;
updateLists(): void;
onEntityTransformChanged(comp: TransformComponent): void;
private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents(typeName: string | any, components?: any): any;
update(): void;
}
declare class ComponentTypeManager {
private static _componentTypesMask;
static add(type: any): void;
static getIndexFor(type: any): number;
}
declare class EntityList {
scene: Scene;
private _entitiesToRemove;
private _entitiesToAdded;
private _tempEntityList;
private _entities;
private _entityDict;
private _unsortedTags;
constructor(scene: Scene);
readonly count: number;
readonly buffer: Entity[];
add(entity: Entity): void;
remove(entity: Entity): void;
findEntity(name: string): Entity;
getTagList(tag: number): Entity[];
addToTagList(entity: Entity): void;
removeFromTagList(entity: Entity): void;
update(): void;
removeAllEntities(): void;
updateLists(): void;
}
declare class EntityProcessorList {
private _processors;
add(processor: EntitySystem): void;
remove(processor: EntitySystem): void;
onComponentAdded(entity: Entity): void;
onComponentRemoved(entity: Entity): void;
onEntityAdded(entity: Entity): void;
onEntityRemoved(entity: Entity): void;
protected notifyEntityChanged(entity: Entity): void;
protected removeFromProcessors(entity: Entity): void;
begin(): void;
update(): void;
lateUpdate(): void;
end(): void;
getProcessor<T extends EntitySystem>(): T;
}
declare class Matcher {
protected allSet: BitSet;
protected exclusionSet: BitSet;
protected oneSet: BitSet;
static empty(): Matcher;
getAllSet(): BitSet;
getExclusionSet(): BitSet;
getOneSet(): BitSet;
IsIntersted(e: Entity): boolean;
all(...types: any[]): Matcher;
exclude(...types: any[]): this;
one(...types: any[]): this;
}
declare class RenderableComponentList {
private _components;
readonly count: number;
readonly buffer: IRenderable[];
add(component: IRenderable): void;
remove(component: IRenderable): void;
updateList(): void;
}
declare class Time {
static unscaledDeltaTime: any;
static deltaTime: number;
static timeScale: number;
static frameCount: number;
private static _lastTime;
static update(currentTime: number): void;
}
declare class GraphicsCapabilities {
supportsTextureFilterAnisotropic: boolean;
supportsNonPowerOfTwo: boolean;
supportsDepth24: boolean;
supportsPackedDepthStencil: boolean;
supportsDepthNonLinear: boolean;
supportsTextureMaxLevel: boolean;
supportsS3tc: boolean;
supportsDxt1: boolean;
supportsPvrtc: boolean;
supportsAtitc: boolean;
supportsFramebufferObjectARB: boolean;
initialize(device: GraphicsDevice): void;
private platformInitialize;
}
declare class GraphicsDevice {
private viewport;
graphicsCapabilities: GraphicsCapabilities;
constructor();
}
declare class Viewport {
private _x;
private _y;
private _width;
private _height;
private _minDepth;
private _maxDepth;
readonly aspectRatio: number;
bounds: Rectangle;
constructor(x: number, y: number, width: number, height: number);
}
declare class GaussianBlurEffect extends egret.CustomFilter {
private static blur_frag;
constructor();
}
declare class PolygonLightEffect extends egret.CustomFilter {
private static vertSrc;
private static fragmentSrc;
constructor();
}
declare class PostProcessor {
enable: boolean;
effect: egret.Filter;
scene: Scene;
shape: egret.Shape;
static default_vert: string;
constructor(effect?: egret.Filter);
onAddedToScene(scene: Scene): void;
process(): void;
onSceneBackBufferSizeChanged(newWidth: number, newHeight: number): void;
protected drawFullscreenQuad(): void;
unload(): void;
}
declare class GaussianBlurPostProcessor extends PostProcessor {
onAddedToScene(scene: Scene): void;
}
declare abstract class Renderer {
camera: Camera;
onAddedToScene(scene: Scene): void;
protected beginRender(cam: Camera): void;
abstract render(scene: Scene): any;
unload(): void;
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
}
declare class DefaultRenderer extends Renderer {
render(scene: Scene): void;
}
interface IRenderable {
bounds: Rectangle;
enabled: boolean;
isVisible: boolean;
isVisibleFromCamera(camera: Camera): any;
render(camera: Camera): any;
}
declare class ScreenSpaceRenderer extends Renderer {
render(scene: Scene): void;
}
declare class PolyLight extends RenderableComponent {
power: number;
protected _radius: number;
private _lightEffect;
private _indices;
radius: number;
constructor(radius: number, color: number, power: number);
private computeTriangleIndices;
setRadius(radius: number): void;
render(camera: Camera): void;
reset(): void;
}
declare abstract class SceneTransition {
private _hasPreviousSceneRender;
loadsNewScene: boolean;
isNewSceneLoaded: boolean;
protected sceneLoadAction: Function;
onScreenObscured: Function;
onTransitionCompleted: Function;
readonly hasPreviousSceneRender: boolean;
constructor(sceneLoadAction: Function);
preRender(): void;
render(): void;
onBeginTransition(): Promise<void>;
protected transitionComplete(): void;
protected loadNextScene(): Promise<void>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<boolean>;
}
declare class FadeTransition extends SceneTransition {
fadeToColor: number;
fadeOutDuration: number;
fadeEaseType: Function;
delayBeforeFadeInDuration: number;
private _mask;
private _alpha;
constructor(sceneLoadAction: Function);
onBeginTransition(): Promise<void>;
render(): void;
}
declare class WindTransition extends SceneTransition {
private _mask;
private _windEffect;
duration: number;
windSegments: number;
size: number;
easeType: (t: number) => number;
constructor(sceneLoadAction: Function);
onBeginTransition(): Promise<void>;
}
declare class Flags {
static isFlagSet(self: number, flag: number): boolean;
static isUnshiftedFlagSet(self: number, flag: number): boolean;
static setFlagExclusive(self: number, flag: number): number;
static setFlag(self: number, flag: number): number;
static unsetFlag(self: number, flag: number): number;
static invertFlags(self: number): number;
}
declare class MathHelper {
static readonly Epsilon: number;
static readonly Rad2Deg: number;
static readonly Deg2Rad: number;
static toDegrees(radians: number): number;
static toRadians(degrees: number): number;
static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
static lerp(value1: number, value2: number, amount: number): number;
static clamp(value: number, min: number, max: number): number;
static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2;
static isEven(value: number): boolean;
static angleBetweenVectors(from: Vector2, to: Vector2): number;
}
declare class Matrix2D {
m11: number;
m12: number;
m21: number;
m22: number;
m31: number;
m32: number;
private static _identity;
static readonly identity: Matrix2D;
constructor(m11?: number, m12?: number, m21?: number, m22?: number, m31?: number, m32?: number);
translation: Vector2;
rotation: number;
rotationDegrees: number;
scale: Vector2;
static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
determinant(): number;
static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
static createTranslation(xPosition: number, yPosition: number): Matrix2D;
static createTranslationVector(position: Vector2): Matrix2D;
static createRotation(radians: number, result?: Matrix2D): Matrix2D;
static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
toEgretMatrix(): egret.Matrix;
}
declare class Rectangle extends egret.Rectangle {
readonly max: Vector2;
readonly center: Vector2;
location: Vector2;
size: Vector2;
intersects(value: egret.Rectangle): boolean;
containsRect(value: Rectangle): boolean;
getHalfSize(): Vector2;
static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
getClosestPointOnRectangleBorderToPoint(point: Vector2): {
res: Vector2;
edgeNormal: Vector2;
};
getClosestPointOnBoundsToOrigin(): Vector2;
static rectEncompassingPoints(points: Vector2[]): Rectangle;
}
declare class Vector3 {
x: number;
y: number;
z: number;
constructor(x: number, y: number, z: number);
}
declare class ColliderTriggerHelper {
private _entity;
private _activeTriggerIntersections;
private _previousTriggerIntersections;
private _tempTriggerList;
constructor(entity: Entity);
update(): void;
private checkForExitedColliders;
private notifyTriggerListeners;
}
declare enum PointSectors {
center = 0,
top = 1,
bottom = 2,
topLeft = 9,
topRight = 5,
left = 8,
right = 4,
bottomLeft = 10,
bottomRight = 6
}
declare class Collisions {
static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean;
static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
static isRectToCircle(rect: Rectangle, cPosition: Vector2, cRadius: number): boolean;
static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
}
declare class Physics {
private static _spatialHash;
static spatialHashCellSize: number;
static readonly allLayers: number;
static reset(): void;
static clear(): void;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): {
colliders: Collider[];
rect: Rectangle;
};
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
static debugDraw(secondsToDisplay: any): void;
}
declare abstract class Shape {
bounds: Rectangle;
position: Vector2;
abstract center: Vector2;
abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
abstract collidesWithShape(other: Shape): CollisionResult;
}
declare class Polygon extends Shape {
points: Vector2[];
isUnrotated: boolean;
private _polygonCenter;
private _areEdgeNormalsDirty;
protected _originalPoints: Vector2[];
center: Vector2;
_edgeNormals: Vector2[];
readonly edgeNormals: Vector2[];
isBox: boolean;
constructor(points: Vector2[], isBox?: boolean);
private buildEdgeNormals;
setPoints(points: Vector2[]): void;
collidesWithShape(other: Shape): any;
recalculateCenterAndEdgeNormals(): void;
overlaps(other: Shape): any;
static findPolygonCenter(points: Vector2[]): Vector2;
static recenterPolygonVerts(points: Vector2[]): void;
static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
closestPoint: any;
distanceSquared: any;
edgeNormal: any;
};
pointCollidesWithShape(point: Vector2): CollisionResult;
containsPoint(point: Vector2): boolean;
static buildSymmertricalPolygon(vertCount: number, radius: number): any[];
recalculateBounds(collider: Collider): void;
}
declare class Box extends Polygon {
width: number;
height: number;
constructor(width: number, height: number);
private static buildBox;
overlaps(other: Shape): any;
collidesWithShape(other: Shape): any;
updateBox(width: number, height: number): void;
containsPoint(point: Vector2): boolean;
}
declare class Circle extends Shape {
radius: number;
_originalRadius: number;
center: Vector2;
constructor(radius: number);
pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult;
recalculateBounds(collider: Collider): void;
overlaps(other: Shape): any;
}
declare class CollisionResult {
collider: Collider;
minimumTranslationVector: Vector2;
normal: Vector2;
point: Vector2;
invertResult(): void;
}
declare class ShapeCollisions {
static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult;
static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
min: number;
max: number;
};
static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
static circleToBox(circle: Circle, box: Box): CollisionResult;
static pointToCircle(point: Vector2, circle: Circle): CollisionResult;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
static circleToCircle(first: Circle, second: Circle): CollisionResult;
static boxToBox(first: Box, second: Box): CollisionResult;
private static minkowskiDifference;
}
declare class SpatialHash {
gridBounds: Rectangle;
private _raycastParser;
private _cellSize;
private _inverseCellSize;
private _overlapTestCircle;
private _tempHashSet;
private _cellDict;
constructor(cellSize?: number);
remove(collider: Collider): void;
register(collider: Collider): void;
clear(): void;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
private cellAtPosition;
private cellCoords;
debugDraw(secondsToDisplay: number, textScale?: number): void;
private debugDrawCellDetails;
}
declare class RaycastResultParser {
}
declare class NumberDictionary {
private _store;
private getKey;
private intToUint;
add(x: number, y: number, list: Collider[]): void;
remove(obj: Collider): void;
tryGetValue(x: number, y: number): Collider[];
clear(): void;
}
declare class fui {
}
declare class ContentManager {
protected loadedAssets: Map<string, any>;
loadRes(name: string, local?: boolean): Promise<any>;
dispose(): void;
}
declare class DrawUtils {
static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness?: number): void;
static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness?: number): void;
static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness?: number): void;
static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness?: number): void;
static drawPixel(shape: egret.Shape, position: Vector2, color: number, size?: number): void;
}
declare class Emitter<T> {
private _messageTable;
constructor();
addObserver(eventType: T, handler: Function): void;
removeObserver(eventType: T, handler: Function): void;
emit(eventType: T, data: any): void;
}
declare class GlobalManager {
static globalManagers: GlobalManager[];
private _enabled;
enabled: boolean;
setEnabled(isEnabled: boolean): void;
onEnabled(): void;
onDisabled(): void;
update(): void;
static registerGlobalManager(manager: GlobalManager): void;
static unregisterGlobalManager(manager: GlobalManager): void;
static getGlobalManager<T extends GlobalManager>(type: any): T;
}
declare class TouchState {
x: number;
y: number;
touchPoint: number;
touchDown: boolean;
readonly position: Vector2;
reset(): void;
}
declare class Input {
private static _init;
private static _stage;
private static _previousTouchState;
private static _gameTouchs;
private static _resolutionOffset;
private static _resolutionScale;
private static _touchIndex;
private static _totalTouchCount;
static readonly touchPosition: Vector2;
static maxSupportedTouch: number;
static readonly resolutionScale: Vector2;
static readonly totalTouchCount: number;
static readonly gameTouchs: TouchState[];
static readonly touchPositionDelta: Vector2;
static initialize(stage: egret.Stage): void;
private static initTouchCache;
private static touchBegin;
private static touchMove;
private static touchEnd;
private static setpreviousTouchState;
static scaledPosition(position: Vector2): Vector2;
}
declare class ListPool {
private static readonly _objectQueue;
static warmCache(cacheCount: number): void;
static trimCache(cacheCount: any): void;
static clearCache(): void;
static obtain<T>(): Array<T>;
static free<T>(obj: Array<T>): void;
}
declare class Pair<T> {
first: T;
second: T;
constructor(first: T, second: T);
clear(): void;
equals(other: Pair<T>): boolean;
}
declare class RectangleExt {
static union(first: Rectangle, point: Vector2): Rectangle;
}
declare class Triangulator {
triangleIndices: number[];
private _triPrev;
private _triNext;
triangulate(points: Vector2[], arePointsCCW?: boolean): void;
private initialize;
static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean;
}
declare class Vector2Ext {
static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean;
static cross(u: Vector2, v: Vector2): number;
static perpendicular(first: Vector2, second: Vector2): Vector2;
static normalize(vec: Vector2): Vector2;
static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D, destinationArray: Vector2[], destinationIndex: number, length: number): void;
static transformR(position: Vector2, matrix: Matrix2D): Vector2;
static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]): void;
static round(vec: Vector2): Vector2;
}