* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
70 lines
1.7 KiB
Rust
70 lines
1.7 KiB
Rust
//! Application state definitions.
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//! 应用状态定义。
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//!
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//! Centralized state management for the Tauri application.
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//! Tauri 应用的集中状态管理。
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use tokio::sync::Mutex as TokioMutex;
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use crate::profiler_ws::ProfilerServer;
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/// Project paths state.
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/// 项目路径状态。
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///
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/// Stores the current project path and other path-related information.
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/// 存储当前项目路径和其他路径相关信息。
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pub type ProjectPaths = Arc<Mutex<HashMap<String, String>>>;
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/// Script watcher state.
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/// 脚本监视器状态。
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///
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/// Manages file watchers for hot reload functionality.
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/// 管理用于热重载功能的文件监视器。
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pub struct ScriptWatcherState {
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/// Active watchers keyed by project path | 按项目路径索引的活动监视器
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pub watchers: Arc<TokioMutex<HashMap<String, WatcherHandle>>>,
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}
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/// Handle to a running file watcher.
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/// 正在运行的文件监视器句柄。
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pub struct WatcherHandle {
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/// Shutdown signal sender | 关闭信号发送器
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pub shutdown_tx: tokio::sync::oneshot::Sender<()>,
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}
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impl ScriptWatcherState {
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pub fn new() -> Self {
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Self {
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watchers: Arc::new(TokioMutex::new(HashMap::new())),
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}
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}
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}
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impl Default for ScriptWatcherState {
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fn default() -> Self {
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Self::new()
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}
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}
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/// Profiler server state
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///
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/// Manages the lifecycle of the WebSocket profiler server.
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pub struct ProfilerState {
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pub server: Arc<TokioMutex<Option<Arc<ProfilerServer>>>>,
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}
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impl ProfilerState {
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pub fn new() -> Self {
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Self {
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server: Arc::new(TokioMutex::new(None)),
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}
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}
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}
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impl Default for ProfilerState {
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fn default() -> Self {
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Self::new()
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}
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}
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