Files
esengine/packages/physics-rapier2d/src/PhysicsEditorPlugin.ts

42 lines
1.2 KiB
TypeScript

/**
* Physics Editor Plugin
*
* 编辑器版本的物理插件,不包含 WASM 依赖。
* Editor version of physics plugin, without WASM dependencies.
*
* 用于编辑器中注册插件清单,但不创建运行时模块。
* 运行时使用 PhysicsPlugin from '@esengine/physics-rapier2d/runtime'
*/
import type { IPlugin, ModuleManifest } from '@esengine/engine-core';
const manifest: ModuleManifest = {
id: '@esengine/physics-rapier2d',
name: '@esengine/physics-rapier2d',
displayName: 'Physics 2D',
version: '1.0.0',
description: 'Deterministic 2D physics with Rapier2D',
category: 'Physics',
isCore: false,
defaultEnabled: false,
isEngineModule: true,
canContainContent: false,
requiresWasm: true,
dependencies: ['engine-core'],
exports: {
components: ['Rigidbody2DComponent', 'BoxCollider2DComponent', 'CircleCollider2DComponent'],
systems: ['PhysicsSystem']
}
};
/**
* 编辑器物理插件(无运行时模块)
* Editor physics plugin (no runtime module)
*
* 编辑器使用此版本注册插件,运行时使用带 WASM 的完整版本。
*/
export const Physics2DPlugin: IPlugin = {
manifest
// No runtime module - editor doesn't need physics simulation
};