* feat(asset-system): 实现路径稳定 ID 生成器 使用 FNV-1a hash 算法为纹理生成稳定的运行时 ID: - 新增 _pathIdCache 静态缓存,跨 Play/Stop 循环保持稳定 - 新增 getStableIdForPath() 方法,相同路径永远返回相同 ID - 修改 loadTextureForComponent/loadTextureByGuid 使用稳定 ID - clearTextureMappings() 不再清除 _pathIdCache 这解决了 Play/Stop 后纹理 ID 失效的根本问题。 * fix(runtime-core): 移除 Play/Stop 循环中的 clearTextureMappings 调用 使用路径稳定 ID 后,不再需要在快照保存/恢复时清除纹理缓存: - saveSceneSnapshot() 移除 clearTextureMappings() 调用 - restoreSceneSnapshot() 移除 clearTextureMappings() 调用 - 组件保存的 textureId 在 Play/Stop 后仍然有效 * fix(editor-core): 修复场景切换时的资源泄漏 在 openScene() 加载新场景前先卸载旧场景资源: - 调用 sceneResourceManager.unloadSceneResources() 释放旧资源 - 使用引用计数机制,仅卸载不再被引用的资源 - 路径稳定 ID 缓存不受影响,保持 ID 稳定性 * fix(runtime-core): 修复 PluginManager 组件注册类型错误 将 ComponentRegistry 类改为 GlobalComponentRegistry 实例: - registerComponents() 期望 IComponentRegistry 接口实例 - GlobalComponentRegistry 是 ComponentRegistry 的全局实例 * refactor(core): 提取 IComponentRegistry 接口 将组件注册表抽象为接口,支持场景级组件注册: - 新增 IComponentRegistry 接口定义 - Scene 持有独立的 componentRegistry 实例 - 支持从 GlobalComponentRegistry 克隆 - 各系统支持传入自定义注册表 * refactor(engine-core): 改进插件服务注册机制 - 更新 IComponentRegistry 类型引用 - 优化 PluginServiceRegistry 服务管理 * refactor(modules): 适配新的组件注册接口 更新各模块 RuntimeModule 使用 IComponentRegistry 接口: - audio, behavior-tree, camera - sprite, tilemap, world-streaming * fix(physics-rapier2d): 修复物理插件组件注册 - PhysicsEditorPlugin 添加 runtimeModule 引用 - 适配 IComponentRegistry 接口 - 修复物理组件在场景加载时未注册的问题 * feat(editor-core): 添加 UserCodeService 就绪信号机制 - 新增 waitForReady()/signalReady() API - 支持等待用户脚本编译完成 - 解决场景加载时组件未注册的时序问题 * fix(editor-app): 在编译完成后调用 signalReady() 确保用户脚本编译完成后发出就绪信号: - 编译成功后调用 userCodeService.signalReady() - 编译失败也要发出信号,避免阻塞场景加载 * feat(editor-core): 改进编辑器核心服务 - EntityStoreService 添加调试日志 - AssetRegistryService 优化资产注册 - PluginManager 改进插件管理 - IFileAPI 添加 getFileMtime 接口 * feat(engine): 改进 Rust 纹理管理器 - 支持任意 ID 的纹理加载(非递增) - 添加纹理状态追踪 API - 优化纹理缓存清理机制 - 更新 TypeScript 绑定 * feat(ui): 添加场景切换和文本闪烁组件 新增组件: - SceneLoadTriggerComponent: 场景切换触发器 - TextBlinkComponent: 文本闪烁效果 新增系统: - SceneLoadTriggerSystem: 处理场景切换逻辑 - TextBlinkSystem: 处理文本闪烁动画 其他改进: - UIRuntimeModule 适配新组件注册接口 - UI 渲染系统优化 * feat(editor-app): 添加外部文件修改检测 - 新增 ExternalModificationDialog 组件 - TauriFileAPI 支持 getFileMtime - 场景文件被外部修改时提示用户 * feat(editor-app): 添加渲染调试面板 - 新增 RenderDebugService 和调试面板 UI - App/ContentBrowser 添加调试日志 - TitleBar/Viewport 优化 - DialogManager 改进 * refactor(editor-app): 编辑器服务和组件优化 - EngineService 改进引擎集成 - EditorEngineSync 同步优化 - AssetFileInspector 改进 - VectorFieldEditors 优化 - InstantiatePrefabCommand 改进 * feat(i18n): 更新国际化翻译 - 添加新功能相关翻译 - 更新中文、英文、西班牙文 * feat(tauri): 添加文件修改时间查询命令 - 新增 get_file_mtime 命令 - 支持检测文件外部修改 * refactor(particle): 粒子系统改进 - 适配新的组件注册接口 - ParticleSystem 优化 - 添加单元测试 * refactor(platform): 平台适配层优化 - BrowserRuntime 改进 - 新增 RuntimeSceneManager 服务 - 导出优化 * refactor(asset-system-editor): 资产元数据改进 - AssetMetaFile 优化 - 导出调整 * fix(asset-system): 移除未使用的 TextureLoader 导入 * fix(tests): 更新测试以使用 GlobalComponentRegistry 实例 修复多个测试文件以适配 ComponentRegistry 从静态类变为实例类的变更: - ComponentStorage.test.ts: 使用 GlobalComponentRegistry.reset() - EntitySerializer.test.ts: 使用 GlobalComponentRegistry 实例 - IncrementalSerialization.test.ts: 使用 GlobalComponentRegistry 实例 - SceneSerializer.test.ts: 使用 GlobalComponentRegistry 实例 - ComponentRegistry.extended.test.ts: 使用 GlobalComponentRegistry,同时注册到 scene.componentRegistry - SystemTypes.test.ts: 在 Scene 创建前注册组件 - QuerySystem.test.ts: mockScene 添加 componentRegistry
498 lines
17 KiB
TypeScript
498 lines
17 KiB
TypeScript
import { EntitySerializer, SerializedEntity } from '../../../src/ECS/Serialization/EntitySerializer';
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import { Scene } from '../../../src/ECS/Scene';
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import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { HierarchySystem } from '../../../src/ECS/Systems/HierarchySystem';
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import { HierarchyComponent } from '../../../src/ECS/Components/HierarchyComponent';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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import { GlobalComponentRegistry, ComponentType } from '../../../src/ECS/Core/ComponentStorage';
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import { Serializable, Serialize } from '../../../src/ECS/Serialization';
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@ECSComponent('EntitySerTest_Position')
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@Serializable({ version: 1 })
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class PositionComponent extends Component {
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@Serialize()
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public x: number = 0;
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@Serialize()
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public y: number = 0;
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constructor(x: number = 0, y: number = 0) {
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super();
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this.x = x;
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this.y = y;
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}
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}
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@ECSComponent('EntitySerTest_Velocity')
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@Serializable({ version: 1 })
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class VelocityComponent extends Component {
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@Serialize()
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public vx: number = 0;
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@Serialize()
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public vy: number = 0;
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}
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describe('EntitySerializer', () => {
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let scene: Scene;
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let hierarchySystem: HierarchySystem;
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let componentRegistry: Map<string, ComponentType>;
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beforeEach(() => {
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// 重置全局注册表 | Reset global registry
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GlobalComponentRegistry.reset();
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GlobalComponentRegistry.register(PositionComponent);
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GlobalComponentRegistry.register(VelocityComponent);
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GlobalComponentRegistry.register(HierarchyComponent);
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scene = new Scene({ name: 'EntitySerializerTestScene' });
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hierarchySystem = new HierarchySystem();
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scene.addSystem(hierarchySystem);
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componentRegistry = GlobalComponentRegistry.getAllComponentNames() as Map<string, ComponentType>;
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});
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afterEach(() => {
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scene.end();
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});
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describe('serialize', () => {
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test('should serialize basic entity properties', () => {
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const entity = scene.createEntity('TestEntity');
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entity.tag = 42;
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entity.active = false;
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entity.enabled = false;
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entity.updateOrder = 10;
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const serialized = EntitySerializer.serialize(entity, false);
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expect(serialized.id).toBe(entity.id);
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expect(serialized.name).toBe('TestEntity');
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expect(serialized.tag).toBe(42);
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expect(serialized.active).toBe(false);
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expect(serialized.enabled).toBe(false);
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expect(serialized.updateOrder).toBe(10);
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});
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test('should serialize entity with components', () => {
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const entity = scene.createEntity('Entity');
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entity.addComponent(new PositionComponent(100, 200));
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entity.addComponent(new VelocityComponent());
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const serialized = EntitySerializer.serialize(entity, false);
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expect(serialized.components.length).toBe(2);
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});
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test('should serialize entity without children when includeChildren is false', () => {
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const parent = scene.createEntity('Parent');
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const child = scene.createEntity('Child');
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hierarchySystem.setParent(child, parent);
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const serialized = EntitySerializer.serialize(parent, false, hierarchySystem);
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expect(serialized.children).toEqual([]);
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});
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test('should serialize entity with children when includeChildren is true', () => {
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const parent = scene.createEntity('Parent');
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const child1 = scene.createEntity('Child1');
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const child2 = scene.createEntity('Child2');
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hierarchySystem.setParent(child1, parent);
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hierarchySystem.setParent(child2, parent);
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const serialized = EntitySerializer.serialize(parent, true, hierarchySystem);
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expect(serialized.children.length).toBe(2);
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expect(serialized.children.some(c => c.name === 'Child1')).toBe(true);
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expect(serialized.children.some(c => c.name === 'Child2')).toBe(true);
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});
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test('should serialize nested hierarchy', () => {
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const root = scene.createEntity('Root');
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const child = scene.createEntity('Child');
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const grandchild = scene.createEntity('Grandchild');
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hierarchySystem.setParent(child, root);
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hierarchySystem.setParent(grandchild, child);
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const serialized = EntitySerializer.serialize(root, true, hierarchySystem);
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expect(serialized.children.length).toBe(1);
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expect(serialized.children[0].name).toBe('Child');
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expect(serialized.children[0].children.length).toBe(1);
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expect(serialized.children[0].children[0].name).toBe('Grandchild');
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});
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test('should include parentId in serialized data', () => {
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const parent = scene.createEntity('Parent');
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const child = scene.createEntity('Child');
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hierarchySystem.setParent(child, parent);
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const serializedChild = EntitySerializer.serialize(child, false, hierarchySystem);
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expect(serializedChild.parentId).toBe(parent.id);
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});
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});
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describe('deserialize', () => {
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test('should deserialize basic entity properties', () => {
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const serialized: SerializedEntity = {
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id: 999,
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name: 'DeserializedEntity',
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tag: 77,
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active: false,
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enabled: false,
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updateOrder: 5,
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components: [],
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children: []
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};
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let nextId = 1;
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const entity = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => nextId++,
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false
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);
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expect(entity.name).toBe('DeserializedEntity');
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expect(entity.tag).toBe(77);
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expect(entity.active).toBe(false);
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expect(entity.enabled).toBe(false);
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expect(entity.updateOrder).toBe(5);
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});
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test('should preserve IDs when preserveIds is true', () => {
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const serialized: SerializedEntity = {
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id: 999,
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name: 'Entity',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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};
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const entity = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => 1,
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true
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);
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expect(entity.id).toBe(999);
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});
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test('should generate new IDs when preserveIds is false', () => {
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const serialized: SerializedEntity = {
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id: 999,
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name: 'Entity',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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};
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let nextId = 100;
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const entity = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => nextId++,
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false
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);
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expect(entity.id).toBe(100);
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});
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test('should deserialize components', () => {
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const serialized: SerializedEntity = {
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id: 1,
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name: 'Entity',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [
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{ type: 'EntitySerTest_Position', version: 1, data: { x: 100, y: 200 } }
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],
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children: []
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};
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const entity = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => 1,
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true,
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scene
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);
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expect(entity.hasComponent(PositionComponent)).toBe(true);
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const pos = entity.getComponent(PositionComponent)!;
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expect(pos.x).toBe(100);
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expect(pos.y).toBe(200);
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});
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test('should deserialize children with hierarchy relationships', () => {
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const serialized: SerializedEntity = {
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id: 1,
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name: 'Parent',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: [
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{
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id: 2,
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name: 'Child',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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}
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]
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};
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let nextId = 10;
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const allEntities = new Map<number, Entity>();
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const entity = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => nextId++,
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false,
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scene,
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hierarchySystem,
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allEntities
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);
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expect(allEntities.size).toBe(2);
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// Add deserialized entities to scene so hierarchySystem can find them
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for (const [, e] of allEntities) {
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scene.addEntity(e);
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}
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const children = hierarchySystem.getChildren(entity);
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expect(children.length).toBe(1);
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expect(children[0].name).toBe('Child');
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});
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});
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describe('serializeEntities', () => {
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test('should serialize multiple entities', () => {
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const entity1 = scene.createEntity('Entity1');
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const entity2 = scene.createEntity('Entity2');
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const serialized = EntitySerializer.serializeEntities([entity1, entity2], false);
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expect(serialized.length).toBe(2);
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});
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test('should only serialize root entities when includeChildren is true', () => {
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const root = scene.createEntity('Root');
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const child = scene.createEntity('Child');
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hierarchySystem.setParent(child, root);
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const serialized = EntitySerializer.serializeEntities(
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[root, child],
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true,
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hierarchySystem
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);
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// Should only have root (child is serialized inside root)
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expect(serialized.length).toBe(1);
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expect(serialized[0].name).toBe('Root');
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expect(serialized[0].children.length).toBe(1);
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});
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});
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describe('deserializeEntities', () => {
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test('should deserialize multiple entities', () => {
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const serializedEntities: SerializedEntity[] = [
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{
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id: 1,
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name: 'Entity1',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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},
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{
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id: 2,
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name: 'Entity2',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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}
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];
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let nextId = 100;
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const { rootEntities, allEntities } = EntitySerializer.deserializeEntities(
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serializedEntities,
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componentRegistry,
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() => nextId++,
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false,
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scene
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);
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expect(rootEntities.length).toBe(2);
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expect(allEntities.size).toBe(2);
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});
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test('should deserialize entities with nested hierarchy', () => {
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const serializedEntities: SerializedEntity[] = [
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{
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id: 1,
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name: 'Root',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: [
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{
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id: 2,
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name: 'Child',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: [
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{
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id: 3,
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name: 'Grandchild',
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tag: 0,
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active: true,
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enabled: true,
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updateOrder: 0,
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components: [],
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children: []
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}
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]
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}
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]
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}
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];
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let nextId = 10;
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const { rootEntities, allEntities } = EntitySerializer.deserializeEntities(
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serializedEntities,
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componentRegistry,
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() => nextId++,
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false,
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scene,
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hierarchySystem
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);
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expect(rootEntities.length).toBe(1);
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expect(allEntities.size).toBe(3);
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});
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});
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describe('clone', () => {
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test('should clone entity with new ID', () => {
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const original = scene.createEntity('Original');
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original.tag = 99;
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original.addComponent(new PositionComponent(50, 100));
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// Use serialize + deserialize with scene for proper cloning
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const serialized = EntitySerializer.serialize(original, false);
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let nextId = 1000;
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const cloned = EntitySerializer.deserialize(
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serialized,
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componentRegistry,
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() => nextId++,
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false,
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scene // Pass scene so components can be added
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);
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expect(cloned.id).not.toBe(original.id);
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expect(cloned.name).toBe('Original');
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expect(cloned.tag).toBe(99);
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expect(cloned.hasComponent(PositionComponent)).toBe(true);
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const clonedPos = cloned.getComponent(PositionComponent)!;
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expect(clonedPos.x).toBe(50);
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expect(clonedPos.y).toBe(100);
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});
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test('should clone entity basic properties without components', () => {
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// Test the clone method directly with entity that has no components
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const original = scene.createEntity('Original');
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original.tag = 99;
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original.active = false;
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original.enabled = false;
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original.updateOrder = 5;
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let nextId = 1000;
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const cloned = EntitySerializer.clone(
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original,
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componentRegistry,
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() => nextId++
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);
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expect(cloned.id).not.toBe(original.id);
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expect(cloned.name).toBe('Original');
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expect(cloned.tag).toBe(99);
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expect(cloned.active).toBe(false);
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expect(cloned.enabled).toBe(false);
|
|
expect(cloned.updateOrder).toBe(5);
|
|
});
|
|
|
|
test('should clone entity with children hierarchy data', () => {
|
|
const parent = scene.createEntity('Parent');
|
|
const child = scene.createEntity('Child');
|
|
hierarchySystem.setParent(child, parent);
|
|
|
|
// Serialize with children
|
|
const serialized = EntitySerializer.serialize(parent, true, hierarchySystem);
|
|
|
|
// Verify the serialized data contains children
|
|
expect(serialized.children.length).toBe(1);
|
|
expect(serialized.children[0].name).toBe('Child');
|
|
});
|
|
});
|
|
|
|
describe('edge cases', () => {
|
|
test('should handle entity with no components', () => {
|
|
const entity = scene.createEntity('Empty');
|
|
const serialized = EntitySerializer.serialize(entity, false);
|
|
|
|
expect(serialized.components).toEqual([]);
|
|
});
|
|
|
|
test('should handle entity with no hierarchy component', () => {
|
|
const entity = new Entity('Standalone', 999);
|
|
const serialized = EntitySerializer.serialize(entity, true);
|
|
|
|
expect(serialized.children).toEqual([]);
|
|
expect(serialized.parentId).toBeUndefined();
|
|
});
|
|
|
|
test('should handle default values in serialization', () => {
|
|
const entity = scene.createEntity('Default');
|
|
|
|
const serialized = EntitySerializer.serialize(entity, false);
|
|
|
|
expect(serialized.active).toBe(true);
|
|
expect(serialized.enabled).toBe(true);
|
|
expect(serialized.updateOrder).toBe(0);
|
|
});
|
|
});
|
|
});
|