832 lines
28 KiB
TypeScript
832 lines
28 KiB
TypeScript
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||
import { Entity } from '../../../src/ECS/Entity';
|
||
import { Component } from '../../../src/ECS/Component';
|
||
import { Scene } from '../../../src/ECS/Scene';
|
||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||
import { GlobalEventBus } from '../../../src/ECS/Core/EventBus';
|
||
import { TypeSafeEventSystem } from '../../../src/ECS/Core/EventSystem';
|
||
|
||
// 测试组件
|
||
class TestComponent extends Component {
|
||
public value: number = 0;
|
||
|
||
constructor(...args: unknown[]) {
|
||
super();
|
||
const [value = 0] = args as [number?];
|
||
this.value = value;
|
||
}
|
||
}
|
||
|
||
// 测试事件
|
||
interface TestEvent {
|
||
id: number;
|
||
message: string;
|
||
}
|
||
|
||
|
||
// 具体的实体系统实现
|
||
class ConcreteEntitySystem extends EntitySystem {
|
||
public processCallCount = 0;
|
||
public eventHandlerCallCount = 0;
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
this.processCallCount++;
|
||
}
|
||
|
||
|
||
// 测试用的手动事件监听器
|
||
public addManualEventListener(): void {
|
||
this.addEventListener('manual_event', (event: any) => {
|
||
this.eventHandlerCallCount++;
|
||
});
|
||
}
|
||
|
||
// 测试用的移除事件监听器
|
||
public removeManualEventListener(): void {
|
||
const handler = (event: any) => {
|
||
this.eventHandlerCallCount++;
|
||
};
|
||
const listenerRef = this.addEventListener('manual_event', handler);
|
||
if (listenerRef) {
|
||
this.removeEventListener('manual_event', listenerRef);
|
||
}
|
||
}
|
||
|
||
// 公开测试方法
|
||
public testAddEventListener(eventType: string, handler: (event: any) => void): string | null {
|
||
return this.addEventListener(eventType, handler);
|
||
}
|
||
|
||
public testRemoveEventListener(eventType: string, listenerRef: string): void {
|
||
this.removeEventListener(eventType, listenerRef);
|
||
}
|
||
}
|
||
|
||
// 没有装饰器的系统(用于对比测试)
|
||
class PlainEntitySystem extends EntitySystem {
|
||
public processCallCount = 0;
|
||
public onDestroyCallCount = 0;
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
this.processCallCount++;
|
||
}
|
||
|
||
protected override onDestroy(): void {
|
||
this.onDestroyCallCount++;
|
||
}
|
||
}
|
||
|
||
describe('EntitySystem', () => {
|
||
let scene: Scene;
|
||
let system: ConcreteEntitySystem;
|
||
let entity: Entity;
|
||
|
||
beforeEach(() => {
|
||
scene = new Scene();
|
||
system = new ConcreteEntitySystem();
|
||
entity = scene.createEntity('test_entity');
|
||
entity.addComponent(new TestComponent(10));
|
||
|
||
scene.addEntity(entity);
|
||
scene.addSystem(system);
|
||
});
|
||
|
||
afterEach(() => {
|
||
// 清理场景
|
||
scene.removeSystem(system);
|
||
});
|
||
|
||
|
||
describe('手动事件监听器管理', () => {
|
||
it('应该能够手动添加事件监听器', () => {
|
||
system.addManualEventListener();
|
||
|
||
// 发射手动事件
|
||
scene.eventSystem.emitSync('manual_event', { test: true });
|
||
|
||
// 验证手动事件监听器被调用
|
||
expect(system.eventHandlerCallCount).toBe(1);
|
||
});
|
||
|
||
it('应该能够手动移除事件监听器', () => {
|
||
const handler = jest.fn();
|
||
|
||
// 添加监听器
|
||
const listenerRef = system.testAddEventListener('manual_remove_event', handler);
|
||
|
||
// 发射事件验证监听器工作
|
||
scene.eventSystem.emitSync('manual_remove_event', {});
|
||
expect(handler).toHaveBeenCalledTimes(1);
|
||
|
||
// 移除监听器
|
||
if (listenerRef) {
|
||
system.testRemoveEventListener('manual_remove_event', listenerRef);
|
||
}
|
||
|
||
// 再次发射事件
|
||
scene.eventSystem.emitSync('manual_remove_event', {});
|
||
|
||
// 验证监听器已被移除
|
||
expect(handler).toHaveBeenCalledTimes(1);
|
||
});
|
||
|
||
it('当系统被销毁时,应该清理手动添加的事件监听器', () => {
|
||
const handler = jest.fn();
|
||
|
||
// 添加手动监听器
|
||
system.testAddEventListener('destroy_test_event', handler);
|
||
|
||
// 验证监听器工作
|
||
scene.eventSystem.emitSync('destroy_test_event', {});
|
||
expect(handler).toHaveBeenCalledTimes(1);
|
||
|
||
// 销毁系统
|
||
scene.removeSystem(system);
|
||
|
||
// 再次发射事件
|
||
scene.eventSystem.emitSync('destroy_test_event', {});
|
||
|
||
// 验证监听器已被清理
|
||
expect(handler).toHaveBeenCalledTimes(1);
|
||
});
|
||
});
|
||
|
||
describe('生命周期管理', () => {
|
||
it('应该按正确的顺序执行销毁流程', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 销毁系统
|
||
scene.removeSystem(plainSystem);
|
||
|
||
// 验证用户的 onDestroy 被调用
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
});
|
||
|
||
it('框架的 destroy 方法应该清理所有资源并调用用户回调', () => {
|
||
const testEvent: TestEvent = { id: 3, message: 'destroy test' };
|
||
const handler = jest.fn();
|
||
|
||
// 添加手动监听器
|
||
system.testAddEventListener('destroy_order_test', handler);
|
||
|
||
// 验证手动监听器工作
|
||
scene.eventSystem.emitSync('destroy_order_test', {});
|
||
expect(handler).toHaveBeenCalledTimes(1);
|
||
|
||
// 直接调用框架的销毁方法
|
||
system.destroy();
|
||
|
||
// 重置计数器并验证监听器被清理
|
||
handler.mockClear();
|
||
|
||
scene.eventSystem.emitSync('destroy_order_test', {});
|
||
|
||
expect(handler).not.toHaveBeenCalled();
|
||
});
|
||
|
||
it('dispose 方法应该调用 onDestroy 回调', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 直接调用 dispose
|
||
plainSystem.dispose();
|
||
|
||
// 验证 onDestroy 被调用
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
});
|
||
|
||
it('多次调用 dispose 或 destroy 不应该重复调用 onDestroy', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 调用 dispose
|
||
plainSystem.dispose();
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
|
||
// 再次调用 dispose
|
||
plainSystem.dispose();
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
|
||
// 调用 destroy
|
||
plainSystem.destroy();
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
});
|
||
|
||
it('先调用 destroy 再调用 dispose 不应该重复调用 onDestroy', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 先调用 destroy
|
||
plainSystem.destroy();
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
|
||
// 再调用 dispose
|
||
plainSystem.dispose();
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
});
|
||
});
|
||
|
||
describe('错误处理', () => {
|
||
it('当事件系统不可用时,应该安全地处理监听器注册', () => {
|
||
// 创建没有事件系统的场景
|
||
const sceneWithoutEvents = new Scene();
|
||
(sceneWithoutEvents as any).eventSystem = null;
|
||
|
||
const systemWithoutEvents = new ConcreteEntitySystem();
|
||
|
||
// 应该不会抛出错误
|
||
expect(() => {
|
||
sceneWithoutEvents.addSystem(systemWithoutEvents);
|
||
}).not.toThrow();
|
||
});
|
||
|
||
it('当移除不存在的监听器时,应该安全处理', () => {
|
||
const nonExistentListenerRef = 'non_existent_listener_ref';
|
||
|
||
// 应该不会抛出错误
|
||
expect(() => {
|
||
system.testRemoveEventListener('non_existent_event', nonExistentListenerRef);
|
||
}).not.toThrow();
|
||
});
|
||
});
|
||
|
||
describe('日志器命名', () => {
|
||
it('应该使用类名作为日志器名称', () => {
|
||
const loggerName = (system as any).getLoggerName();
|
||
expect(loggerName).toBe('ConcreteEntitySystem');
|
||
});
|
||
});
|
||
|
||
describe('nothing 匹配器与系统', () => {
|
||
class NothingSystem extends EntitySystem {
|
||
public onBeginCallCount = 0;
|
||
public processCallCount = 0;
|
||
public onEndCallCount = 0;
|
||
|
||
constructor() {
|
||
super(Matcher.nothing());
|
||
}
|
||
|
||
protected override onBegin(): void {
|
||
this.onBeginCallCount++;
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
this.processCallCount++;
|
||
// nothing 匹配器不应该有任何实体
|
||
expect(entities).toHaveLength(0);
|
||
}
|
||
|
||
protected override onEnd(): void {
|
||
this.onEndCallCount++;
|
||
}
|
||
}
|
||
|
||
it('使用 nothing 匹配器的系统应该正常运行生命周期方法', () => {
|
||
const nothingSystem = new NothingSystem();
|
||
scene.addSystem(nothingSystem);
|
||
|
||
// 手动触发更新
|
||
nothingSystem.update();
|
||
nothingSystem.lateUpdate();
|
||
|
||
// 生命周期方法应该被调用
|
||
expect(nothingSystem.onBeginCallCount).toBe(1);
|
||
expect(nothingSystem.processCallCount).toBe(1);
|
||
expect(nothingSystem.onEndCallCount).toBe(1);
|
||
|
||
// 清理
|
||
scene.removeSystem(nothingSystem);
|
||
});
|
||
|
||
it('nothing 匹配器系统的 entities 应该为空', () => {
|
||
const nothingSystem = new NothingSystem();
|
||
scene.addSystem(nothingSystem);
|
||
|
||
// 即使场景中有实体,entities 也应该为空
|
||
expect(nothingSystem.entities).toHaveLength(0);
|
||
|
||
scene.removeSystem(nothingSystem);
|
||
});
|
||
});
|
||
|
||
describe('系统更新顺序', () => {
|
||
it('setUpdateOrder 应该能够设置更新顺序', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
expect(plainSystem.updateOrder).toBe(0);
|
||
|
||
plainSystem.setUpdateOrder(10);
|
||
expect(plainSystem.updateOrder).toBe(10);
|
||
|
||
plainSystem.updateOrder = 20;
|
||
expect(plainSystem.updateOrder).toBe(20);
|
||
|
||
scene.removeSystem(plainSystem);
|
||
});
|
||
|
||
it('设置相同的 updateOrder 不应该触发重排序', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
plainSystem.setUpdateOrder(10);
|
||
// 设置相同的值不应该有问题
|
||
plainSystem.setUpdateOrder(10);
|
||
|
||
expect(plainSystem.updateOrder).toBe(10);
|
||
|
||
scene.removeSystem(plainSystem);
|
||
});
|
||
});
|
||
|
||
describe('系统启用/禁用', () => {
|
||
it('禁用系统时不应该调用 process', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
plainSystem.enabled = false;
|
||
plainSystem.update();
|
||
|
||
expect(plainSystem.processCallCount).toBe(0);
|
||
|
||
scene.removeSystem(plainSystem);
|
||
});
|
||
|
||
it('重新启用系统后应该正常调用 process', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
plainSystem.enabled = false;
|
||
plainSystem.update();
|
||
expect(plainSystem.processCallCount).toBe(0);
|
||
|
||
plainSystem.enabled = true;
|
||
plainSystem.update();
|
||
expect(plainSystem.processCallCount).toBe(1);
|
||
|
||
scene.removeSystem(plainSystem);
|
||
});
|
||
});
|
||
|
||
describe('实体跟踪回调', () => {
|
||
class TrackingSystem extends EntitySystem {
|
||
public addedEntities: Entity[] = [];
|
||
public removedEntities: Entity[] = [];
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
// 处理实体
|
||
}
|
||
|
||
protected override onAdded(entity: Entity): void {
|
||
this.addedEntities.push(entity);
|
||
}
|
||
|
||
protected override onRemoved(entity: Entity): void {
|
||
this.removedEntities.push(entity);
|
||
}
|
||
}
|
||
|
||
it('当实体添加组件后应该触发 onAdded', () => {
|
||
const trackingSystem = new TrackingSystem();
|
||
scene.addSystem(trackingSystem);
|
||
|
||
// 创建新实体并添加组件
|
||
const newEntity = scene.createEntity('new_entity');
|
||
newEntity.addComponent(new TestComponent(5));
|
||
scene.addEntity(newEntity);
|
||
|
||
// 触发更新以检测变化
|
||
trackingSystem.update();
|
||
|
||
// 应该检测到新实体
|
||
expect(trackingSystem.addedEntities.length).toBeGreaterThan(0);
|
||
|
||
scene.removeSystem(trackingSystem);
|
||
});
|
||
|
||
it('当实体移除组件后应该触发 onRemoved', () => {
|
||
const trackingSystem = new TrackingSystem();
|
||
scene.addSystem(trackingSystem);
|
||
|
||
// 先触发更新来跟踪现有实体
|
||
trackingSystem.update();
|
||
|
||
// 移除组件
|
||
const comp = entity.getComponent(TestComponent);
|
||
if (comp) {
|
||
entity.removeComponent(comp);
|
||
}
|
||
|
||
// 再次更新
|
||
trackingSystem.update();
|
||
|
||
// 应该检测到实体被移除
|
||
expect(trackingSystem.removedEntities.length).toBeGreaterThan(0);
|
||
|
||
scene.removeSystem(trackingSystem);
|
||
});
|
||
|
||
it('在系统 process 中添加组件时应立即触发其他系统的 onAdded', () => {
|
||
// 使用独立的场景,避免 beforeEach 创建的实体干扰
|
||
// Use independent scene to avoid interference from beforeEach entities
|
||
const testScene = new Scene();
|
||
|
||
// 组件定义
|
||
class TagComponent extends TestComponent {}
|
||
|
||
// SystemA: 匹配 TestComponent + TagComponent
|
||
class SystemA extends EntitySystem {
|
||
public onAddedEntities: Entity[] = [];
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent, TagComponent));
|
||
}
|
||
|
||
protected override onAdded(entity: Entity): void {
|
||
this.onAddedEntities.push(entity);
|
||
}
|
||
}
|
||
|
||
// TriggerSystem: 在 process 中添加 TagComponent
|
||
class TriggerSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
for (const entity of entities) {
|
||
if (!entity.hasComponent(TagComponent)) {
|
||
entity.addComponent(new TagComponent());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
const systemA = new SystemA();
|
||
const triggerSystem = new TriggerSystem();
|
||
|
||
// 注意:SystemA 先注册,TriggerSystem 后注册
|
||
// 事件驱动设计确保即使 SystemA 已执行完毕,也能收到 onAdded 通知
|
||
testScene.addSystem(systemA);
|
||
testScene.addSystem(triggerSystem);
|
||
|
||
// 创建实体(已有 TestComponent)
|
||
const testEntity = testScene.createEntity('test');
|
||
testEntity.addComponent(new TestComponent());
|
||
|
||
// 执行一帧:TriggerSystem 会添加 TagComponent,SystemA 应立即收到 onAdded
|
||
testScene.update();
|
||
|
||
expect(systemA.onAddedEntities.length).toBe(1);
|
||
expect(systemA.onAddedEntities[0]).toBe(testEntity);
|
||
|
||
testScene.removeSystem(systemA);
|
||
testScene.removeSystem(triggerSystem);
|
||
});
|
||
|
||
it('同一帧内添加后移除组件,onAdded 和 onRemoved 都应触发', () => {
|
||
// 使用独立的场景,避免 beforeEach 创建的实体干扰
|
||
// Use independent scene to avoid interference from beforeEach entities
|
||
const testScene = new Scene();
|
||
|
||
class TagComponent extends TestComponent {}
|
||
|
||
class TrackingSystemWithTag extends EntitySystem {
|
||
public onAddedEntities: Entity[] = [];
|
||
public onRemovedEntities: Entity[] = [];
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent, TagComponent));
|
||
}
|
||
|
||
protected override onAdded(entity: Entity): void {
|
||
this.onAddedEntities.push(entity);
|
||
}
|
||
|
||
protected override onRemoved(entity: Entity): void {
|
||
this.onRemovedEntities.push(entity);
|
||
}
|
||
}
|
||
|
||
// AddSystem: 在 process 中添加 TagComponent
|
||
class AddSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
for (const entity of entities) {
|
||
if (!entity.hasComponent(TagComponent)) {
|
||
entity.addComponent(new TagComponent());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// RemoveSystem: 在 lateProcess 中移除 TagComponent
|
||
class RemoveSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(TagComponent));
|
||
}
|
||
|
||
protected override lateProcess(entities: readonly Entity[]): void {
|
||
for (const entity of entities) {
|
||
const tag = entity.getComponent(TagComponent);
|
||
if (tag) {
|
||
entity.removeComponent(tag);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
const trackingSystem = new TrackingSystemWithTag();
|
||
const addSystem = new AddSystem();
|
||
const removeSystem = new RemoveSystem();
|
||
|
||
testScene.addSystem(trackingSystem);
|
||
testScene.addSystem(addSystem);
|
||
testScene.addSystem(removeSystem);
|
||
|
||
const testEntity = testScene.createEntity('test');
|
||
testEntity.addComponent(new TestComponent());
|
||
|
||
// 执行一帧
|
||
testScene.update();
|
||
|
||
// AddSystem 添加了 TagComponent,RemoveSystem 在 lateProcess 中移除
|
||
expect(testEntity.hasComponent(TagComponent)).toBe(false);
|
||
|
||
// 事件驱动:onAdded 应该在组件添加时立即触发
|
||
expect(trackingSystem.onAddedEntities.length).toBe(1);
|
||
// onRemoved 应该在组件移除时立即触发
|
||
expect(trackingSystem.onRemovedEntities.length).toBe(1);
|
||
|
||
testScene.removeSystem(trackingSystem);
|
||
testScene.removeSystem(addSystem);
|
||
testScene.removeSystem(removeSystem);
|
||
});
|
||
|
||
it('多个系统监听同一组件变化时都应收到 onAdded 通知', () => {
|
||
// 使用独立的场景,避免 beforeEach 创建的实体干扰
|
||
// Use independent scene to avoid interference from beforeEach entities
|
||
const testScene = new Scene();
|
||
|
||
// 使用独立的组件类,避免继承带来的问题
|
||
// Use independent component class to avoid inheritance issues
|
||
class TagComponent2 extends Component {}
|
||
|
||
class SystemA extends EntitySystem {
|
||
public onAddedEntities: Entity[] = [];
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent, TagComponent2));
|
||
}
|
||
|
||
protected override onAdded(entity: Entity): void {
|
||
this.onAddedEntities.push(entity);
|
||
}
|
||
}
|
||
|
||
class SystemB extends EntitySystem {
|
||
public onAddedEntities: Entity[] = [];
|
||
|
||
constructor() {
|
||
super(Matcher.all(TestComponent, TagComponent2));
|
||
}
|
||
|
||
protected override onAdded(entity: Entity): void {
|
||
this.onAddedEntities.push(entity);
|
||
}
|
||
}
|
||
|
||
class TriggerSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {
|
||
for (const entity of entities) {
|
||
if (!entity.hasComponent(TagComponent2)) {
|
||
entity.addComponent(new TagComponent2());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
const systemA = new SystemA();
|
||
const systemB = new SystemB();
|
||
const triggerSystem = new TriggerSystem();
|
||
|
||
testScene.addSystem(systemA);
|
||
testScene.addSystem(systemB);
|
||
testScene.addSystem(triggerSystem);
|
||
|
||
const testEntity = testScene.createEntity('test');
|
||
testEntity.addComponent(new TestComponent());
|
||
|
||
testScene.update();
|
||
|
||
// 两个系统都应收到 onAdded 通知
|
||
expect(systemA.onAddedEntities.length).toBe(1);
|
||
expect(systemB.onAddedEntities.length).toBe(1);
|
||
|
||
testScene.removeSystem(systemA);
|
||
testScene.removeSystem(systemB);
|
||
testScene.removeSystem(triggerSystem);
|
||
});
|
||
});
|
||
|
||
describe('reset 方法', () => {
|
||
it('reset 后系统应该可以重新初始化', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 调用 reset
|
||
plainSystem.reset();
|
||
|
||
// 验证系统被重置
|
||
expect(plainSystem.scene).toBeNull();
|
||
});
|
||
|
||
it('已销毁的系统调用 reset 不应该执行任何操作', () => {
|
||
const plainSystem = new PlainEntitySystem();
|
||
scene.addSystem(plainSystem);
|
||
|
||
// 先销毁系统
|
||
plainSystem.destroy();
|
||
|
||
// reset 不应该有任何效果
|
||
plainSystem.reset();
|
||
|
||
// onDestroy 只应被调用一次
|
||
expect(plainSystem.onDestroyCallCount).toBe(1);
|
||
});
|
||
});
|
||
|
||
describe('辅助方法', () => {
|
||
class HelperSystem extends EntitySystem {
|
||
constructor() {
|
||
super(Matcher.all(TestComponent));
|
||
}
|
||
|
||
protected override process(entities: readonly Entity[]): void {}
|
||
|
||
// 暴露 protected 方法供测试
|
||
public testRequireComponent<T extends new (...args: any[]) => Component>(
|
||
entity: Entity,
|
||
componentType: T
|
||
): InstanceType<T> {
|
||
return this.requireComponent(entity, componentType) as InstanceType<T>;
|
||
}
|
||
|
||
public testForEach(
|
||
entities: readonly Entity[],
|
||
processor: (entity: Entity, index: number) => void
|
||
): void {
|
||
this.forEach(entities, processor);
|
||
}
|
||
|
||
public testFilterEntities(
|
||
entities: readonly Entity[],
|
||
predicate: (entity: Entity, index: number) => boolean
|
||
): Entity[] {
|
||
return this.filterEntities(entities, predicate);
|
||
}
|
||
|
||
public testFindEntity(
|
||
entities: readonly Entity[],
|
||
predicate: (entity: Entity, index: number) => boolean
|
||
): Entity | undefined {
|
||
return this.findEntity(entities, predicate);
|
||
}
|
||
|
||
public testSomeEntity(
|
||
entities: readonly Entity[],
|
||
predicate: (entity: Entity, index: number) => boolean
|
||
): boolean {
|
||
return this.someEntity(entities, predicate);
|
||
}
|
||
|
||
public testEveryEntity(
|
||
entities: readonly Entity[],
|
||
predicate: (entity: Entity, index: number) => boolean
|
||
): boolean {
|
||
return this.everyEntity(entities, predicate);
|
||
}
|
||
}
|
||
|
||
let helperSystem: HelperSystem;
|
||
|
||
beforeEach(() => {
|
||
helperSystem = new HelperSystem();
|
||
scene.addSystem(helperSystem);
|
||
});
|
||
|
||
afterEach(() => {
|
||
scene.removeSystem(helperSystem);
|
||
});
|
||
|
||
it('requireComponent 应该返回存在的组件', () => {
|
||
const component = helperSystem.testRequireComponent(entity, TestComponent);
|
||
expect(component).toBeDefined();
|
||
expect(component.value).toBe(10);
|
||
});
|
||
|
||
it('requireComponent 应该在组件不存在时抛出错误', () => {
|
||
class NonExistentComponent extends Component {}
|
||
|
||
expect(() => {
|
||
helperSystem.testRequireComponent(entity, NonExistentComponent);
|
||
}).toThrow();
|
||
});
|
||
|
||
it('forEach 应该遍历所有实体', () => {
|
||
const entities = [entity];
|
||
const visited: Entity[] = [];
|
||
|
||
helperSystem.testForEach(entities, (e) => {
|
||
visited.push(e);
|
||
});
|
||
|
||
expect(visited).toHaveLength(1);
|
||
expect(visited[0]).toBe(entity);
|
||
});
|
||
|
||
it('filterEntities 应该正确过滤实体', () => {
|
||
const entity2 = scene.createEntity('entity2');
|
||
entity2.addComponent(new TestComponent(20));
|
||
scene.addEntity(entity2);
|
||
|
||
const entities = [entity, entity2];
|
||
|
||
const filtered = helperSystem.testFilterEntities(entities, (e) => {
|
||
const comp = e.getComponent(TestComponent);
|
||
return comp !== null && comp.value > 15;
|
||
});
|
||
|
||
expect(filtered).toHaveLength(1);
|
||
expect(filtered[0]).toBe(entity2);
|
||
});
|
||
|
||
it('findEntity 应该返回第一个匹配的实体', () => {
|
||
const entities = [entity];
|
||
|
||
const found = helperSystem.testFindEntity(entities, (e) => {
|
||
const comp = e.getComponent(TestComponent);
|
||
return comp !== null && comp.value === 10;
|
||
});
|
||
|
||
expect(found).toBe(entity);
|
||
});
|
||
|
||
it('findEntity 应该在未找到时返回 undefined', () => {
|
||
const entities = [entity];
|
||
|
||
const found = helperSystem.testFindEntity(entities, () => false);
|
||
|
||
expect(found).toBeUndefined();
|
||
});
|
||
|
||
it('someEntity 应该正确判断是否存在匹配实体', () => {
|
||
const entities = [entity];
|
||
|
||
const hasMatch = helperSystem.testSomeEntity(entities, (e) => {
|
||
const comp = e.getComponent(TestComponent);
|
||
return comp !== null && comp.value === 10;
|
||
});
|
||
|
||
expect(hasMatch).toBe(true);
|
||
|
||
const noMatch = helperSystem.testSomeEntity(entities, () => false);
|
||
expect(noMatch).toBe(false);
|
||
});
|
||
|
||
it('everyEntity 应该正确判断是否所有实体都匹配', () => {
|
||
const entities = [entity];
|
||
|
||
const allMatch = helperSystem.testEveryEntity(entities, (e) => {
|
||
return e.getComponent(TestComponent) !== null;
|
||
});
|
||
|
||
expect(allMatch).toBe(true);
|
||
|
||
const notAllMatch = helperSystem.testEveryEntity(entities, () => false);
|
||
expect(notAllMatch).toBe(false);
|
||
});
|
||
});
|
||
|
||
}); |