实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出
21 lines
634 B
TypeScript
21 lines
634 B
TypeScript
/**
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* 世界流式加载编辑器模块入口
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* World Streaming Editor Module Entry
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*/
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// Module
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export {
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WorldStreamingEditorModule,
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worldStreamingEditorModule,
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WorldStreamingPlugin,
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worldStreamingEditorModule as default
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} from './WorldStreamingEditorModule';
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// Providers
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export { ChunkLoaderInspectorProvider } from './providers/ChunkLoaderInspectorProvider';
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export { StreamingAnchorInspectorProvider } from './providers/StreamingAnchorInspectorProvider';
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// Components
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export { ChunkVisualizer } from './components/ChunkVisualizer';
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export type { ChunkVisualizerProps } from './components/ChunkVisualizer';
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