Files
esengine/source/src/ECS/Scene.ts

212 lines
5.7 KiB
TypeScript

/** 场景 */
class Scene extends egret.DisplayObjectContainer {
public camera: Camera;
public readonly entities: EntityList;
public readonly renderableComponents: RenderableComponentList;
public readonly content: ContentManager;
public enablePostProcessing = true;
private _renderers: Renderer[] = [];
private _postProcessors: PostProcessor[] = [];
private _didSceneBegin;
public readonly entityProcessors: EntityProcessorList;
constructor() {
super();
this.entityProcessors = new EntityProcessorList();
this.renderableComponents = new RenderableComponentList();
this.entities = new EntityList(this);
this.content = new ContentManager();
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
}
public createEntity(name: string) {
let entity = new Entity(name);
entity.position = new Vector2(0, 0);
return this.addEntity(entity);
}
public addEntity(entity: Entity) {
this.entities.add(entity);
entity.scene = this;
this.addChild(entity);
for (let i = 0; i < entity.numChildren; i++)
this.addEntity((entity.getChildAt(i) as Component).entity);
return entity;
}
public destroyAllEntities() {
for (let i = 0; i < this.entities.count; i++) {
this.entities.buffer[i].destroy();
}
}
public findEntity(name: string): Entity {
return this.entities.findEntity(name);
}
/**
* 在场景中添加一个EntitySystem处理器
* @param processor 处理器
*/
public addEntityProcessor(processor: EntitySystem) {
processor.scene = this;
this.entityProcessors.add(processor);
return processor;
}
public removeEntityProcessor(processor: EntitySystem) {
this.entityProcessors.remove(processor);
}
public getEntityProcessor<T extends EntitySystem>(): T {
return this.entityProcessors.getProcessor<T>();
}
public addRenderer<T extends Renderer>(renderer: T) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
}
public getRenderer<T extends Renderer>(type): T {
for (let i = 0; i < this._renderers.length; i++) {
if (this._renderers[i] instanceof type)
return this._renderers[i] as T;
}
return null;
}
public removeRenderer(renderer: Renderer) {
this._renderers.remove(renderer);
renderer.unload();
}
public begin() {
if (SceneManager.sceneTransition){
SceneManager.stage.addChildAt(this, SceneManager.stage.numChildren - 1);
}else{
SceneManager.stage.addChild(this);
}
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
/** 初始化默认相机 */
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset();
if (this.entityProcessors)
this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
this._didSceneBegin = true;
this.onStart();
}
public end() {
this._didSceneBegin = false;
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
for (let i = 0; i < this._renderers.length; i++) {
this._renderers[i].unload();
}
for (let i = 0; i < this._postProcessors.length; i++) {
this._postProcessors[i].unload();
}
this.entities.removeAllEntities();
this.removeChildren();
Physics.clear();
this.camera.destory();
this.camera = null;
this.content.dispose();
if (this.entityProcessors)
this.entityProcessors.end();
this.unload();
}
protected async onStart() {
}
/** 场景激活 */
protected onActive() {
}
/** 场景失去焦点 */
protected onDeactive() {
}
protected unload() { }
public update() {
this.entities.updateLists();
if (this.entityProcessors)
this.entityProcessors.update()
this.entities.update();
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
}
public postRender() {
let enabledCounter = 0;
if (this.enablePostProcessing) {
for (let i = 0; i < this._postProcessors.length; i++) {
if (this._postProcessors[i].enable) {
let isEven = MathHelper.isEven(enabledCounter);
enabledCounter ++;
this._postProcessors[i].process();
}
}
}
}
public render() {
for (let i = 0; i < this._renderers.length; i++) {
if (this._renderers[i].camera)
this._renderers[i].camera.forceMatrixUpdate();
this.camera.forceMatrixUpdate();
this._renderers[i].render(this);
}
}
public addPostProcessor<T extends PostProcessor>(postProcessor: T): T{
this._postProcessors.push(postProcessor);
this._postProcessors.sort();
postProcessor.onAddedToScene(this);
if (this._didSceneBegin){
postProcessor.onSceneBackBufferSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
}
return postProcessor;
}
}