* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
264 lines
5.0 KiB
TypeScript
264 lines
5.0 KiB
TypeScript
import {RawVector, RawRotation} from "./raw";
|
|
// #if DIM3
|
|
import {RawSdpMatrix3} from "./raw";
|
|
// #endif
|
|
|
|
// #if DIM2
|
|
export interface Vector {
|
|
x: number;
|
|
y: number;
|
|
}
|
|
|
|
/**
|
|
* A 2D vector.
|
|
*/
|
|
export class Vector2 implements Vector {
|
|
x: number;
|
|
y: number;
|
|
|
|
constructor(x: number, y: number) {
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
}
|
|
|
|
export class VectorOps {
|
|
public static new(x: number, y: number): Vector {
|
|
return new Vector2(x, y);
|
|
}
|
|
|
|
public static zeros(): Vector {
|
|
return VectorOps.new(0.0, 0.0);
|
|
}
|
|
|
|
// FIXME: type ram: RawVector?
|
|
public static fromRaw(raw: RawVector): Vector | null {
|
|
if (!raw) return null;
|
|
|
|
let res = VectorOps.new(raw.x, raw.y);
|
|
raw.free();
|
|
return res;
|
|
}
|
|
|
|
public static intoRaw(v: Vector): RawVector {
|
|
return new RawVector(v.x, v.y);
|
|
}
|
|
|
|
public static copy(out: Vector, input: Vector) {
|
|
out.x = input.x;
|
|
out.y = input.y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A rotation angle in radians.
|
|
*/
|
|
export type Rotation = number;
|
|
|
|
export class RotationOps {
|
|
public static identity(): number {
|
|
return 0.0;
|
|
}
|
|
|
|
public static fromRaw(raw: RawRotation): Rotation | null {
|
|
if (!raw) return null;
|
|
|
|
let res = raw.angle;
|
|
raw.free();
|
|
return res;
|
|
}
|
|
|
|
public static intoRaw(angle: Rotation): RawRotation {
|
|
return RawRotation.fromAngle(angle);
|
|
}
|
|
}
|
|
|
|
// #endif
|
|
|
|
// #if DIM3
|
|
export interface Vector {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
}
|
|
|
|
/**
|
|
* A 3D vector.
|
|
*/
|
|
export class Vector3 implements Vector {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
|
|
constructor(x: number, y: number, z: number) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
}
|
|
}
|
|
|
|
export class VectorOps {
|
|
public static new(x: number, y: number, z: number): Vector {
|
|
return new Vector3(x, y, z);
|
|
}
|
|
|
|
public static intoRaw(v: Vector): RawVector {
|
|
return new RawVector(v.x, v.y, v.z);
|
|
}
|
|
|
|
public static zeros(): Vector {
|
|
return VectorOps.new(0.0, 0.0, 0.0);
|
|
}
|
|
|
|
// FIXME: type ram: RawVector?
|
|
public static fromRaw(raw: RawVector): Vector | null {
|
|
if (!raw) return null;
|
|
|
|
let res = VectorOps.new(raw.x, raw.y, raw.z);
|
|
raw.free();
|
|
return res;
|
|
}
|
|
|
|
public static copy(out: Vector, input: Vector) {
|
|
out.x = input.x;
|
|
out.y = input.y;
|
|
out.z = input.z;
|
|
}
|
|
}
|
|
|
|
export interface Rotation {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
w: number;
|
|
}
|
|
|
|
/**
|
|
* A quaternion.
|
|
*/
|
|
export class Quaternion implements Rotation {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
w: number;
|
|
|
|
constructor(x: number, y: number, z: number, w: number) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.w = w;
|
|
}
|
|
}
|
|
|
|
export class RotationOps {
|
|
public static identity(): Rotation {
|
|
return new Quaternion(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
|
|
public static fromRaw(raw: RawRotation): Rotation | null {
|
|
if (!raw) return null;
|
|
|
|
let res = new Quaternion(raw.x, raw.y, raw.z, raw.w);
|
|
raw.free();
|
|
return res;
|
|
}
|
|
|
|
public static intoRaw(rot: Rotation): RawRotation {
|
|
return new RawRotation(rot.x, rot.y, rot.z, rot.w);
|
|
}
|
|
|
|
public static copy(out: Rotation, input: Rotation) {
|
|
out.x = input.x;
|
|
out.y = input.y;
|
|
out.z = input.z;
|
|
out.w = input.w;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A 3D symmetric-positive-definite matrix.
|
|
*/
|
|
export class SdpMatrix3 {
|
|
/**
|
|
* Row major list of the upper-triangular part of the symmetric matrix.
|
|
*/
|
|
elements: Float32Array;
|
|
|
|
/**
|
|
* Matrix element at row 1, column 1.
|
|
*/
|
|
public get m11(): number {
|
|
return this.elements[0];
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 1, column 2.
|
|
*/
|
|
public get m12(): number {
|
|
return this.elements[1];
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 2, column 1.
|
|
*/
|
|
public get m21(): number {
|
|
return this.m12;
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 1, column 3.
|
|
*/
|
|
public get m13(): number {
|
|
return this.elements[2];
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 3, column 1.
|
|
*/
|
|
public get m31(): number {
|
|
return this.m13;
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 2, column 2.
|
|
*/
|
|
public get m22(): number {
|
|
return this.elements[3];
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 2, column 3.
|
|
*/
|
|
public get m23(): number {
|
|
return this.elements[4];
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 3, column 2.
|
|
*/
|
|
public get m32(): number {
|
|
return this.m23;
|
|
}
|
|
|
|
/**
|
|
* Matrix element at row 3, column 3.
|
|
*/
|
|
public get m33(): number {
|
|
return this.elements[5];
|
|
}
|
|
|
|
constructor(elements: Float32Array) {
|
|
this.elements = elements;
|
|
}
|
|
}
|
|
|
|
export class SdpMatrix3Ops {
|
|
public static fromRaw(raw: RawSdpMatrix3): SdpMatrix3 {
|
|
const sdpMatrix3 = new SdpMatrix3(raw.elements());
|
|
raw.free();
|
|
return sdpMatrix3;
|
|
}
|
|
}
|
|
|
|
// #endif
|