* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
83 lines
2.4 KiB
TypeScript
83 lines
2.4 KiB
TypeScript
/**
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* @esengine/platform-web
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*
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* Web/H5 Platform Adapter
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* Web/H5 平台适配器
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*
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* Provides browser-specific implementations:
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* - BrowserRuntime: Main entry point for game builds
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* - BrowserAssetReader: Asset loading via fetch API
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* - Web subsystems: Canvas, Input, Storage, WASM
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*
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* @packageDocumentation
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*/
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// ============================================
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// Runtime (main entry for game builds)
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// ============================================
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export {
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BrowserRuntime,
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create,
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type RuntimeConfig
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} from './BrowserRuntime';
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// Default export for convenient usage in game builds
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export { default } from './BrowserRuntime';
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// Asset reader
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export { BrowserAssetReader } from './BrowserAssetReader';
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// Re-export scene manager for convenience
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// 重新导出场景管理器以方便使用
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export {
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RuntimeSceneManager,
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RuntimeSceneManagerToken,
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type IRuntimeSceneManager,
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type SceneInfo,
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type SceneLoadOptions
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} from '@esengine/runtime-core';
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// ============================================
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// Web Platform Subsystems
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// ============================================
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export { WebCanvasSubsystem } from './subsystems/WebCanvasSubsystem';
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export { WebInputSubsystem } from './subsystems/WebInputSubsystem';
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export { WebStorageSubsystem } from './subsystems/WebStorageSubsystem';
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export { WebWASMSubsystem } from './subsystems/WebWASMSubsystem';
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// ============================================
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// Web-specific Systems
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// ============================================
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export { Canvas2DRenderSystem } from './systems/Canvas2DRenderSystem';
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// ============================================
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// Platform Detection Utilities
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// ============================================
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/**
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* Check if running in web browser
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* 检查是否在浏览器中运行
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*/
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export function isWebPlatform(): boolean {
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return typeof window !== 'undefined' && typeof document !== 'undefined';
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}
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/**
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* Get canvas element by ID
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* 根据 ID 获取 canvas 元素
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*/
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export function getWebCanvas(canvasId: string): HTMLCanvasElement | null {
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return document.getElementById(canvasId) as HTMLCanvasElement | null;
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}
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/**
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* Create a new canvas element
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* 创建新的 canvas 元素
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*/
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export function createWebCanvas(width: number, height: number): HTMLCanvasElement {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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return canvas;
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}
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