* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
67 lines
1.8 KiB
TypeScript
67 lines
1.8 KiB
TypeScript
/**
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* Behavior Tree Editor Service Tokens
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* 行为树编辑器服务令牌
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*
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* 遵循"谁定义接口,谁导出 Token"的原则。
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* Following the "who defines interface, who exports token" principle.
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*/
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import { createServiceToken } from '@esengine/ecs-framework';
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import type { IService } from '@esengine/ecs-framework';
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import type { BehaviorTree } from './domain/models/BehaviorTree';
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/**
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* 行为树服务接口
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* Behavior Tree Service Interface
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*/
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export interface IBehaviorTreeService extends IService {
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/**
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* 创建新的行为树
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* Create a new behavior tree
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*/
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createNew(): Promise<void>;
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/**
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* 从文件加载行为树
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* Load behavior tree from file
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* @param filePath 文件路径 | File path
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*/
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loadFromFile(filePath: string): Promise<void>;
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/**
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* 保存行为树到文件
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* Save behavior tree to file
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* @param filePath 文件路径 | File path
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* @param metadata 可选的元数据 | Optional metadata
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*/
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saveToFile(filePath: string, metadata?: { name: string; description: string }): Promise<void>;
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/**
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* 获取当前行为树
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* Get current behavior tree
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*/
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getCurrentTree(): BehaviorTree;
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/**
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* 设置行为树
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* Set behavior tree
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* @param tree 行为树 | Behavior tree
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*/
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setTree(tree: BehaviorTree): void;
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}
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/**
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* 行为树服务令牌
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* Behavior Tree Service Token
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*
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* @example
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* ```typescript
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* import { BehaviorTreeServiceToken } from '@esengine/behavior-tree-editor';
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* import { PluginAPI } from '@esengine/editor-runtime';
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*
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* const service = PluginAPI.resolve(BehaviorTreeServiceToken);
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* await service.loadFromFile('/path/to/tree.btree');
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* ```
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*/
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export const BehaviorTreeServiceToken = createServiceToken<IBehaviorTreeService>('behaviorTreeService');
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