* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
177 lines
4.6 KiB
TypeScript
177 lines
4.6 KiB
TypeScript
/**
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* Plugin Package Preset
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* 插件包预设
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*
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* 用于同时包含运行时和编辑器模块的插件包
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* For plugin packages with both runtime and editor modules
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*
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* 生成三个入口点:
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* - index.js - 完整导出(编辑器环境)
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* - runtime.js - 纯运行时(游戏运行时环境,不含 React)
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* - editor/index.js - 编辑器模块
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*
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* Examples: ui, tilemap, behavior-tree, physics-rapier2d
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*/
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import { resolve } from 'path';
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import { defineConfig, type UserConfig } from 'vite';
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import dts from 'vite-plugin-dts';
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import { STANDARD_EXTERNALS, EDITOR_ONLY_EXTERNALS } from '../types';
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import { cssInjectPlugin } from '../plugins/css-inject';
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export interface PluginPackageOptions {
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/** 包根目录 (通常是 __dirname) */
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root: string;
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/** 入口点配置 */
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entries?: {
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/** 主入口 (默认: src/index.ts) */
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main?: string;
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/** 运行时入口 (默认: src/runtime.ts) */
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runtime?: string;
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/** 编辑器入口 (默认: src/editor/index.ts) */
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editor?: string;
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};
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/** 是否包含 CSS (默认: false) */
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hasCSS?: boolean;
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/** 是否生成 plugin.json 导出 (默认: true) */
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hasPluginJson?: boolean;
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/** 额外的外部依赖 */
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external?: (string | RegExp)[];
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/** 额外的 Vite 配置 */
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viteConfig?: Partial<UserConfig>;
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}
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/**
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* 创建插件包的 Vite 配置
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*
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* @example
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* ```typescript
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* // vite.config.ts
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* import { pluginPreset } from '@esengine/build-config/presets';
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*
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* export default pluginPreset({
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* root: __dirname,
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* hasCSS: true
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* });
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* ```
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*/
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export function pluginPreset(options: PluginPackageOptions): UserConfig {
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const {
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root,
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entries = {},
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hasCSS = false,
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external = [],
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viteConfig = {}
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} = options;
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const mainEntry = entries.main ?? 'src/index.ts';
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const runtimeEntry = entries.runtime ?? 'src/runtime.ts';
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const editorEntry = entries.editor ?? 'src/editor/index.ts';
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// 构建入口点映射
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const entryPoints: Record<string, string> = {
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index: resolve(root, mainEntry),
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runtime: resolve(root, runtimeEntry),
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'editor/index': resolve(root, editorEntry)
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};
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const plugins: any[] = [
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dts({
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include: ['src'],
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outDir: 'dist',
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rollupTypes: false
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})
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];
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// CSS 注入插件
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if (hasCSS) {
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plugins.push(cssInjectPlugin());
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}
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return defineConfig({
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plugins,
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esbuild: {
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jsx: 'automatic',
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},
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build: {
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lib: {
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entry: entryPoints,
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formats: ['es'],
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fileName: (_format: string, entryName: string) => `${entryName}.js`
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},
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rollupOptions: {
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external: [
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...STANDARD_EXTERNALS,
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...external
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],
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output: {
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exports: 'named',
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preserveModules: false,
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// 禁用自动代码分割,所有共享代码内联到各入口
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manualChunks: () => undefined
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}
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},
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target: 'es2020',
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minify: false,
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sourcemap: true
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},
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...viteConfig
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});
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}
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/**
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* 创建独立运行时构建配置
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* 用于 platform-web 等需要生成独立 IIFE 运行时的场景
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*
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* @example
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* ```typescript
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* // rollup.runtime.config.js
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* import { standaloneRuntimeConfig } from '@esengine/build-config/presets';
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*
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* export default standaloneRuntimeConfig({
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* root: __dirname,
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* entry: 'src/runtime.ts',
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* globalName: 'ECSRuntime'
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* });
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* ```
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*/
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export interface StandaloneRuntimeOptions {
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/** 包根目录 */
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root: string;
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/** 入口文件 */
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entry: string;
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/** 全局变量名 (IIFE 格式) */
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globalName: string;
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/** 额外的外部依赖 */
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external?: (string | RegExp)[];
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}
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export function standaloneRuntimeConfig(options: StandaloneRuntimeOptions) {
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const { root, entry, globalName, external = [] } = options;
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// 返回 Rollup 配置(而非 Vite,因为需要 IIFE 格式)
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return {
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input: resolve(root, entry),
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output: {
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file: 'dist/runtime.browser.js',
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format: 'iife' as const,
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name: globalName,
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sourcemap: true,
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exports: 'default' as const
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},
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external: [
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...STANDARD_EXTERNALS,
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...EDITOR_ONLY_EXTERNALS,
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...external
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],
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plugins: [
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// 需要在使用时传入 rollup 插件
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]
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};
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}
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