* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
71 lines
1.9 KiB
TypeScript
71 lines
1.9 KiB
TypeScript
export class Coarena<T> {
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fconv: Float64Array;
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uconv: Uint32Array;
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data: Array<T>;
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size: number;
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public constructor() {
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this.fconv = new Float64Array(1);
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this.uconv = new Uint32Array(this.fconv.buffer);
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this.data = new Array<T>();
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this.size = 0;
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}
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public set(handle: number, data: T) {
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let i = this.index(handle);
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while (this.data.length <= i) {
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this.data.push(null);
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}
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if (this.data[i] == null) this.size += 1;
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this.data[i] = data;
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}
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public len(): number {
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return this.size;
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}
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public delete(handle: number) {
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let i = this.index(handle);
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if (i < this.data.length) {
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if (this.data[i] != null) this.size -= 1;
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this.data[i] = null;
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}
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}
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public clear() {
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this.data = new Array<T>();
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}
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public get(handle: number): T | null {
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let i = this.index(handle);
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if (i < this.data.length) {
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return this.data[i];
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} else {
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return null;
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}
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}
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public forEach(f: (elt: T) => void) {
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for (const elt of this.data) {
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if (elt != null) f(elt);
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}
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}
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public getAll(): Array<T> {
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return this.data.filter((elt) => elt != null);
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}
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private index(handle: number): number {
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/// Extracts the index part of a handle (the lower 32 bits).
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/// This is done by first injecting the handle into an Float64Array
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/// which is itself injected into an Uint32Array (at construction time).
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/// The 0-th value of the Uint32Array will become the `number` integer
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/// representation of the lower 32 bits.
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/// Also `this.uconv[1]` then contains the generation number as a `number`,
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/// which we don’t really need.
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this.fconv[0] = handle;
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return this.uconv[0];
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}
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}
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