* feat(behavior-tree): 完全 ECS 化的行为树系统 * feat(editor-app): 添加行为树可视化编辑器 * chore: 移除 Cocos Creator 扩展目录 * feat(editor-app): 行为树编辑器功能增强 * fix(editor-app): 修复 TypeScript 类型错误 * feat(editor-app): 使用 FlexLayout 重构面板系统并优化资产浏览器 * feat(editor-app): 改进编辑器UI样式并修复行为树执行顺序 * feat(behavior-tree,editor-app): 添加装饰器系统并优化编辑器性能 * feat(behavior-tree,editor-app): 添加属性绑定系统 * feat(editor-app,behavior-tree): 优化编辑器UI并改进行为树功能 * feat(editor-app,behavior-tree): 添加全局黑板系统并增强资产浏览器功能 * feat(behavior-tree,editor-app): 添加运行时资产导出系统 * feat(behavior-tree,editor-app): 添加SubTree系统和资产选择器 * feat(behavior-tree,editor-app): 优化系统架构并改进编辑器文件管理 * fix(behavior-tree,editor-app): 修复SubTree节点错误显示空节点警告 * fix(editor-app): 修复局部黑板类型定义文件扩展名错误
63 lines
1.5 KiB
JSON
63 lines
1.5 KiB
JSON
{
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"name": "@esengine/behavior-tree",
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"version": "1.0.0",
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"description": "完全ECS化的行为树系统,基于组件和实体的行为树实现",
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"main": "bin/index.js",
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"types": "bin/index.d.ts",
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"exports": {
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".": {
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"types": "./bin/index.d.ts",
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"import": "./bin/index.js",
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"development": {
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"types": "./src/index.ts",
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"import": "./src/index.ts"
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}
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}
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},
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"files": [
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"bin/**/*"
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],
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"keywords": [
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"ecs",
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"behavior-tree",
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"ai",
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"game-ai",
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"entity-component-system"
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],
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"scripts": {
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"clean": "rimraf bin dist tsconfig.tsbuildinfo",
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"build:ts": "tsc",
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"prebuild": "npm run clean",
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"build": "npm run build:ts",
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"build:watch": "tsc --watch",
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"rebuild": "npm run clean && npm run build",
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"test": "jest --config jest.config.cjs",
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"test:watch": "jest --watch --config jest.config.cjs"
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},
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"author": "yhh",
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"license": "MIT",
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"peerDependencies": {
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"@esengine/ecs-framework": "^2.2.8"
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},
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"devDependencies": {
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"@types/jest": "^29.5.14",
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"@types/node": "^20.19.17",
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"jest": "^29.7.0",
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"rimraf": "^5.0.0",
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"ts-jest": "^29.4.0",
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"typescript": "^5.8.3"
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},
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"dependencies": {
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"tslib": "^2.8.1"
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},
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org/"
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},
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"repository": {
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"type": "git",
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"url": "https://github.com/esengine/ecs-framework.git",
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"directory": "packages/behavior-tree"
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}
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}
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