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esengine/source/src/Physics/ColliderTriggerHelper.ts
2020-06-16 16:35:17 +08:00

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class ColliderTriggerHelper {
private _entity: Entity;
/** 存储当前帧中发生的所有活动交集对 */
private _activeTriggerIntersections: Pair<Collider>[] = [];
/** 存储前一帧的交叉对,以便我们可以在移动该帧后检测出口 */
private _previousTriggerIntersections: Pair<Collider>[] = [];
private _tempTriggerList: ITriggerListener[] = [];
constructor(entity: Entity) {
this._entity = entity;
}
/**
* 实体被移动后应该调用更新。它会处理碰撞器重叠的任何itriggerlistener。
*/
public update() {
let colliders = this._entity.getComponents(Collider);
for (let i = 0; i < colliders.length; i++) {
let collider = colliders[i];
let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
for (let i = 0; i < neighbors.length; i++) {
let neighbor = neighbors[i];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
if (collider.overlaps(neighbor)) {
let pair = new Pair<Collider>(collider, neighbor);
let shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
!this._previousTriggerIntersections.contains(pair);
if (shouldReportTriggerEvent)
this.notifyTriggerListeners(pair, true);
this._activeTriggerIntersections.push(pair);
}
}
}
ListPool.free(colliders);
this.checkForExitedColliders();
}
private checkForExitedColliders(){
let tempIntersections = [];
this._previousTriggerIntersections = this._previousTriggerIntersections.filter(value => {
for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
if (value == this._activeTriggerIntersections[i]){
tempIntersections.push(value);
return true;
}
}
return false;
});
for (let i = 0; i < this._previousTriggerIntersections.length; i ++){
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false)
}
this._previousTriggerIntersections.length = 0;
for (let i = 0; i < tempIntersections.length; i ++){
this._previousTriggerIntersections.push(tempIntersections[i]);
}
this._activeTriggerIntersections.length = 0;
}
private notifyTriggerListeners(collisionPair: Pair<Collider>, isEntering: boolean) {
collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first);
}
this._tempTriggerList.length = 0;
if (collisionPair.second.entity){
collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.first, collisionPair.second);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.first, collisionPair.second);
}
}
this._tempTriggerList.length = 0;
}
}
}
}