* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
141 lines
4.3 KiB
TypeScript
141 lines
4.3 KiB
TypeScript
/**
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* Runtime Plugin Manager
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* 运行时插件管理器
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*/
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import { ComponentRegistry, ServiceContainer } from '@esengine/ecs-framework';
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import type { IScene } from '@esengine/ecs-framework';
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import type { IPlugin, IRuntimeModule, SystemContext, ModuleManifest } from '@esengine/engine-core';
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export type { IPlugin, IRuntimeModule, SystemContext, ModuleManifest };
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export class RuntimePluginManager {
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private _plugins = new Map<string, IPlugin>();
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private _enabledPlugins = new Set<string>();
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private _bInitialized = false;
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register(plugin: IPlugin): void {
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const id = plugin.manifest.id;
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if (this._plugins.has(id)) {
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return;
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}
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this._plugins.set(id, plugin);
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if (plugin.manifest.defaultEnabled !== false) {
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this._enabledPlugins.add(id);
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}
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}
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enable(pluginId: string): void {
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this._enabledPlugins.add(pluginId);
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}
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disable(pluginId: string): void {
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this._enabledPlugins.delete(pluginId);
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}
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isEnabled(pluginId: string): boolean {
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return this._enabledPlugins.has(pluginId);
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}
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loadConfig(config: { enabledPlugins: string[] }): void {
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this._enabledPlugins.clear();
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for (const id of config.enabledPlugins) {
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this._enabledPlugins.add(id);
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}
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// 始终启用引擎核心模块
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for (const [id, plugin] of this._plugins) {
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if (plugin.manifest.isEngineModule) {
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this._enabledPlugins.add(id);
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}
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}
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}
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async initializeRuntime(services: ServiceContainer): Promise<void> {
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if (this._bInitialized) {
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return;
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}
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for (const [id, plugin] of this._plugins) {
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if (!this._enabledPlugins.has(id)) continue;
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const mod = plugin.runtimeModule;
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if (mod?.registerComponents) {
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try {
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mod.registerComponents(ComponentRegistry);
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} catch (e) {
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console.error(`[PluginManager] Failed to register components for ${id}:`, e);
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}
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}
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}
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for (const [id, plugin] of this._plugins) {
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if (!this._enabledPlugins.has(id)) continue;
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const mod = plugin.runtimeModule;
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if (mod?.registerServices) {
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try {
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mod.registerServices(services);
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} catch (e) {
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console.error(`[PluginManager] Failed to register services for ${id}:`, e);
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}
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}
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}
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for (const [id, plugin] of this._plugins) {
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if (!this._enabledPlugins.has(id)) continue;
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const mod = plugin.runtimeModule;
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if (mod?.onInitialize) {
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try {
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await mod.onInitialize();
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} catch (e) {
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console.error(`[PluginManager] Failed to initialize ${id}:`, e);
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}
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}
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}
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this._bInitialized = true;
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}
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createSystemsForScene(scene: IScene, context: SystemContext): void {
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// Phase 1: 创建系统
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for (const [id, plugin] of this._plugins) {
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if (!this._enabledPlugins.has(id)) continue;
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const mod = plugin.runtimeModule;
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if (mod?.createSystems) {
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try {
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mod.createSystems(scene, context);
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} catch (e) {
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console.error(`[PluginManager] Failed to create systems for ${id}:`, e);
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}
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}
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}
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// Phase 2: 连接跨插件依赖
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for (const [id, plugin] of this._plugins) {
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if (!this._enabledPlugins.has(id)) continue;
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const mod = plugin.runtimeModule;
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if (mod?.onSystemsCreated) {
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try {
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mod.onSystemsCreated(scene, context);
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} catch (e) {
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console.error(`[PluginManager] Failed to wire dependencies for ${id}:`, e);
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}
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}
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}
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}
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getPlugins(): IPlugin[] {
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return Array.from(this._plugins.values());
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}
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getPlugin(id: string): IPlugin | undefined {
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return this._plugins.get(id);
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}
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reset(): void {
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this._plugins.clear();
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this._enabledPlugins.clear();
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this._bInitialized = false;
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}
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}
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export const runtimePluginManager = new RuntimePluginManager();
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