* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
102 lines
2.6 KiB
Rust
102 lines
2.6 KiB
Rust
use rapier::dynamics::IntegrationParameters;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub struct RawIntegrationParameters(pub(crate) IntegrationParameters);
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#[wasm_bindgen]
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impl RawIntegrationParameters {
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#[wasm_bindgen(constructor)]
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pub fn new() -> Self {
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RawIntegrationParameters(IntegrationParameters::default())
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}
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#[wasm_bindgen(getter)]
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pub fn dt(&self) -> f32 {
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self.0.dt
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}
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#[wasm_bindgen(getter)]
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pub fn contact_erp(&self) -> f32 {
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self.0.contact_erp()
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}
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#[wasm_bindgen(getter)]
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pub fn normalizedAllowedLinearError(&self) -> f32 {
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self.0.normalized_allowed_linear_error
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}
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#[wasm_bindgen(getter)]
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pub fn normalizedPredictionDistance(&self) -> f32 {
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self.0.normalized_prediction_distance
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}
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#[wasm_bindgen(getter)]
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pub fn numSolverIterations(&self) -> usize {
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self.0.num_solver_iterations
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}
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#[wasm_bindgen(getter)]
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pub fn numInternalPgsIterations(&self) -> usize {
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self.0.num_internal_pgs_iterations
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}
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#[wasm_bindgen(getter)]
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pub fn minIslandSize(&self) -> usize {
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self.0.min_island_size
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}
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#[wasm_bindgen(getter)]
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pub fn maxCcdSubsteps(&self) -> usize {
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self.0.max_ccd_substeps
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}
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#[wasm_bindgen(getter)]
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pub fn lengthUnit(&self) -> f32 {
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self.0.length_unit
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}
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#[wasm_bindgen(setter)]
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pub fn set_dt(&mut self, value: f32) {
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self.0.dt = value;
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}
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#[wasm_bindgen(setter)]
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pub fn set_contact_natural_frequency(&mut self, value: f32) {
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self.0.contact_natural_frequency = value
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}
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#[wasm_bindgen(setter)]
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pub fn set_normalizedAllowedLinearError(&mut self, value: f32) {
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self.0.normalized_allowed_linear_error = value
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}
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#[wasm_bindgen(setter)]
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pub fn set_normalizedPredictionDistance(&mut self, value: f32) {
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self.0.normalized_prediction_distance = value
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}
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#[wasm_bindgen(setter)]
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pub fn set_numSolverIterations(&mut self, value: usize) {
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self.0.num_solver_iterations = value;
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}
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#[wasm_bindgen(setter)]
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pub fn set_numInternalPgsIterations(&mut self, value: usize) {
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self.0.num_internal_pgs_iterations = value;
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}
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#[wasm_bindgen(setter)]
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pub fn set_minIslandSize(&mut self, value: usize) {
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self.0.min_island_size = value
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}
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#[wasm_bindgen(setter)]
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pub fn set_maxCcdSubsteps(&mut self, value: usize) {
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self.0.max_ccd_substeps = value
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}
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#[wasm_bindgen(setter)]
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pub fn set_lengthUnit(&mut self, value: f32) {
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self.0.length_unit = value
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}
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}
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