* refactor(plugin): 重构插件系统架构,统一类型导入路径 ## 主要更改 ### 新增 @esengine/plugin-types 包 - 提供打破循环依赖的最小类型定义 - 包含 ServiceToken, createServiceToken, PluginServiceRegistry, IEditorModuleBase ### engine-core 类型统一 - IPlugin<T> 泛型参数改为 T = unknown - 所有运行时类型(IRuntimeModule, ModuleManifest, SystemContext)在此定义 - 新增 PluginServiceRegistry.ts 导出服务令牌相关类型 ### editor-core 类型优化 - 重命名 IPluginLoader.ts 为 EditorModule.ts - 新增 IEditorPlugin = IPlugin<IEditorModuleLoader> 类型别名 - 移除弃用别名 IPluginLoader, IRuntimeModuleLoader ### 编辑器插件更新 - 所有 9 个编辑器插件使用 IEditorPlugin 类型 - 统一从 editor-core 导入编辑器类型 ### 服务令牌规范 - 各模块在 tokens.ts 中定义自己的服务接口和令牌 - 遵循"谁定义接口,谁导出 Token"原则 ## 导入规范 | 场景 | 导入来源 | |------|---------| | 运行时模块 | @esengine/engine-core | | 编辑器插件 | @esengine/editor-core | | 服务令牌 | @esengine/engine-core | * refactor(plugin): 完善服务令牌规范,统一运行时模块 ## 更改内容 ### 运行时模块优化 - particle: 使用 PluginServiceRegistry 获取依赖服务 - physics-rapier2d: 通过服务令牌注册/获取物理查询接口 - tilemap: 使用服务令牌获取物理系统依赖 - sprite: 导出服务令牌 - ui: 导出服务令牌 - behavior-tree: 使用服务令牌系统 ### 资产系统增强 - IAssetManager 接口扩展 - 加载器使用服务令牌获取依赖 ### 运行时核心 - GameRuntime 使用 PluginServiceRegistry - 导出服务令牌相关类型 ### 编辑器服务 - EngineService 适配新的服务令牌系统 - AssetRegistryService 优化 * fix: 修复 editor-app 和 behavior-tree-editor 中的类型引用 - editor-app/PluginLoader.ts: 使用 IPlugin 替代 IPluginLoader - behavior-tree-editor: 使用 IEditorPlugin 替代 IPluginLoader * fix(ui): 添加缺失的 ecs-engine-bindgen 依赖 UIRuntimeModule 使用 EngineBridgeToken,需要声明对 ecs-engine-bindgen 的依赖 * fix(type): 解决 ServiceToken 跨包类型兼容性问题 - 在 engine-core 中直接定义 ServiceToken 和 PluginServiceRegistry 而不是从 plugin-types 重新导出,确保 tsup 生成的类型声明 以 engine-core 作为类型来源 - 移除 RuntimeResolver.ts 中的硬编码模块 ID 检查, 改用 module.json 中的 name 配置 - 修复 pnpm-lock.yaml 中的依赖记录 * refactor(arch): 改进架构设计,移除硬编码 - 统一类型导出:editor-core 从 engine-core 导入 IEditorModuleBase - RuntimeResolver: 将硬编码路径改为配置常量和搜索路径列表 - 添加跨平台安装路径支持(Windows/macOS/Linux) - 使用 ENGINE_WASM_CONFIG 配置引擎 WASM 文件信息 - IBundlePackOptions 添加 preloadBundles 配置项 * fix(particle): 添加缺失的 ecs-engine-bindgen 依赖 ParticleRuntimeModule 导入了 @esengine/ecs-engine-bindgen 的 tokens, 但 package.json 中未声明该依赖,导致 CI 构建失败。 * fix(physics-rapier2d): 移除不存在的 PhysicsSystemContext 导出 PhysicsRuntimeModule 中不存在该类型,导致 type-check 失败
228 lines
7.5 KiB
TypeScript
228 lines
7.5 KiB
TypeScript
/**
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* 世界流式加载编辑器模块
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* World Streaming Editor Module
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*
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* Registers chunk visualizer, inspector providers and tools for world streaming.
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*/
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import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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PanelDescriptor,
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EntityCreationTemplate,
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ComponentInspectorProviderDef,
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IEditorPlugin,
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ModuleManifest
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} from '@esengine/editor-core';
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import {
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PanelPosition,
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InspectorRegistry,
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EntityStoreService,
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MessageHub,
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ComponentRegistry
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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import {
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ChunkComponent,
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StreamingAnchorComponent,
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ChunkLoaderComponent,
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WorldStreamingModule
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} from '@esengine/world-streaming';
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import { ChunkLoaderInspectorProvider } from './providers/ChunkLoaderInspectorProvider';
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import { StreamingAnchorInspectorProvider } from './providers/StreamingAnchorInspectorProvider';
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import './styles/ChunkVisualizer.css';
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/**
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* 世界流式加载编辑器模块
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* World Streaming Editor Module
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*/
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export class WorldStreamingEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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const inspectorRegistry = services.resolve(InspectorRegistry);
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if (inspectorRegistry) {
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inspectorRegistry.register(new ChunkLoaderInspectorProvider());
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inspectorRegistry.register(new StreamingAnchorInspectorProvider());
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}
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const componentRegistry = services.resolve(ComponentRegistry);
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if (componentRegistry) {
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componentRegistry.register({
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name: 'ChunkLoader',
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type: ChunkLoaderComponent,
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category: 'components.category.streaming',
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description: 'Chunk-based world streaming controller',
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icon: 'Grid3X3'
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});
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componentRegistry.register({
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name: 'StreamingAnchor',
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type: StreamingAnchorComponent,
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category: 'components.category.streaming',
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description: 'Streaming anchor point (player/camera)',
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icon: 'Anchor'
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});
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componentRegistry.register({
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name: 'Chunk',
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type: ChunkComponent,
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category: 'components.category.streaming',
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description: 'Chunk entity marker',
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icon: 'Square'
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});
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}
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}
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async uninstall(): Promise<void> {
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// 清理 | Clean up
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}
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getPanels(): PanelDescriptor[] {
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return [];
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}
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getInspectorProviders(): ComponentInspectorProviderDef[] {
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return [
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{
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componentType: 'ChunkLoader',
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priority: 100,
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render: (component, entity, onChange) => {
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const provider = new ChunkLoaderInspectorProvider();
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return provider.render(
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{ entityId: String(entity.id), component },
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{ target: component, onChange }
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);
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}
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},
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{
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componentType: 'StreamingAnchor',
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priority: 100,
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render: (component, entity, onChange) => {
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const provider = new StreamingAnchorInspectorProvider();
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return provider.render(
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{ entityId: String(entity.id), component },
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{ target: component, onChange }
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);
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}
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}
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];
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}
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getEntityCreationTemplates(): EntityCreationTemplate[] {
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return [
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{
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id: 'create-streaming-anchor',
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label: '创建流式锚点',
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icon: 'Anchor',
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category: 'streaming',
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order: 100,
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create: (): number => {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const anchorCount = entityStore.getAllEntities()
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.filter((e: Entity) => e.name.startsWith('StreamingAnchor ')).length;
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const entityName = `StreamingAnchor ${anchorCount + 1}`;
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const entity = scene.createEntity(entityName);
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entity.addComponent(new TransformComponent());
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entity.addComponent(new StreamingAnchorComponent());
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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},
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{
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id: 'create-chunk-loader',
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label: '创建区块加载器',
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icon: 'Grid3X3',
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category: 'streaming',
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order: 101,
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create: (): number => {
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const scene = Core.scene;
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if (!scene) {
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throw new Error('Scene not available');
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}
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const entityStore = Core.services.resolve(EntityStoreService);
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const messageHub = Core.services.resolve(MessageHub);
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if (!entityStore || !messageHub) {
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throw new Error('EntityStoreService or MessageHub not available');
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}
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const entity = scene.createEntity('ChunkLoader');
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entity.addComponent(new ChunkLoaderComponent());
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entityStore.addEntity(entity);
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messageHub.publish('entity:added', { entity });
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messageHub.publish('scene:modified', {});
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entityStore.selectEntity(entity);
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return entity.id;
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}
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}
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];
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}
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getFileActionHandlers() {
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return [];
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}
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getFileCreationTemplates() {
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return [];
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}
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}
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export const worldStreamingEditorModule = new WorldStreamingEditorModule();
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/**
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* 世界流式加载插件清单
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* World Streaming Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/world-streaming',
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name: '@esengine/world-streaming',
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displayName: 'World Streaming',
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version: '1.0.0',
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description: 'Chunk-based world streaming for open world games',
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category: 'Other',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: false,
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dependencies: ['engine-core'],
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exports: {
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components: ['ChunkComponent', 'StreamingAnchorComponent', 'ChunkLoaderComponent'],
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systems: ['ChunkStreamingSystem', 'ChunkCullingSystem'],
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other: ['ChunkManager']
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}
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};
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/**
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* 完整的世界流式加载插件(运行时 + 编辑器)
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* Complete World Streaming Plugin (runtime + editor)
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*/
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export const WorldStreamingPlugin: IEditorPlugin = {
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manifest,
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runtimeModule: new WorldStreamingModule(),
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editorModule: worldStreamingEditorModule
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};
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export default worldStreamingEditorModule;
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