Files
esengine/packages/engine/material-system/src/MaterialSystemPlugin.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

105 lines
2.6 KiB
TypeScript

/**
* MaterialSystemPlugin for ES Engine.
* ES引擎的材质系统插件。
*
* Provides:
* - Material and Shader management
* - Built-in shaders (Default, Grayscale, Tint, Flash, Outline, Shiny)
*
* 提供:
* - 材质和着色器管理
* - 内置着色器
*/
import { MaterialManager, getMaterialManager } from './MaterialManager';
import { createLogger } from '@esengine/ecs-framework';
import type { IRuntimePlugin, ModuleManifest, IRuntimeModule } from '@esengine/engine-core';
/** Logger instance for MaterialRuntimeModule. | MaterialRuntimeModule的日志实例。 */
const logger = createLogger('MaterialRuntimeModule');
/**
* Runtime module interface for Material system.
* 材质系统的运行时模块接口。
*/
export interface IMaterialRuntimeModule {
onInitialize?(): Promise<void>;
onDestroy?(): void;
getMaterialManager(): MaterialManager;
}
/**
* Runtime module that provides material and shader functionality.
* 提供材质和着色器功能的运行时模块。
*
* 该模块提供:
* - MaterialManager: 材质资产管理
* - 材质文件加载和缓存
* - 与 Rust 引擎的材质/着色器桥接
*/
export class MaterialRuntimeModule implements IMaterialRuntimeModule {
private materialManager: MaterialManager;
constructor() {
this.materialManager = getMaterialManager();
}
/**
* Initialize the material system.
* 初始化材质系统。
*/
async onInitialize(): Promise<void> {
logger.info('Initialized');
}
/**
* Cleanup the material system.
* 清理材质系统。
*/
onDestroy(): void {
logger.info('Destroyed');
}
/**
* Get the material manager.
* 获取材质管理器。
*/
getMaterialManager(): MaterialManager {
return this.materialManager;
}
}
// Export singleton instance
export const materialRuntimeModule = new MaterialRuntimeModule();
/**
* Plugin manifest for Material System.
* 材质系统的插件清单。
*/
const manifest: ModuleManifest = {
id: 'material-system',
name: '@esengine/material-system',
displayName: 'Material System',
version: '1.0.0',
description: '材质和着色器系统',
category: 'Rendering',
icon: 'Palette',
isCore: true,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['core', 'asset-system'],
exports: {
other: ['Material', 'Shader', 'MaterialManager']
},
requiresWasm: false
};
/**
* Material System Plugin.
* 材质系统插件。
*/
export const MaterialSystemPlugin: IRuntimePlugin = {
manifest,
runtimeModule: materialRuntimeModule as IRuntimeModule
};