* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
105 lines
2.6 KiB
TypeScript
105 lines
2.6 KiB
TypeScript
/**
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* MaterialSystemPlugin for ES Engine.
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* ES引擎的材质系统插件。
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*
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* Provides:
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* - Material and Shader management
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* - Built-in shaders (Default, Grayscale, Tint, Flash, Outline, Shiny)
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*
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* 提供:
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* - 材质和着色器管理
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* - 内置着色器
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*/
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import { MaterialManager, getMaterialManager } from './MaterialManager';
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import { createLogger } from '@esengine/ecs-framework';
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import type { IRuntimePlugin, ModuleManifest, IRuntimeModule } from '@esengine/engine-core';
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/** Logger instance for MaterialRuntimeModule. | MaterialRuntimeModule的日志实例。 */
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const logger = createLogger('MaterialRuntimeModule');
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/**
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* Runtime module interface for Material system.
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* 材质系统的运行时模块接口。
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*/
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export interface IMaterialRuntimeModule {
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onInitialize?(): Promise<void>;
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onDestroy?(): void;
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getMaterialManager(): MaterialManager;
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}
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/**
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* Runtime module that provides material and shader functionality.
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* 提供材质和着色器功能的运行时模块。
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*
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* 该模块提供:
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* - MaterialManager: 材质资产管理
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* - 材质文件加载和缓存
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* - 与 Rust 引擎的材质/着色器桥接
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*/
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export class MaterialRuntimeModule implements IMaterialRuntimeModule {
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private materialManager: MaterialManager;
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constructor() {
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this.materialManager = getMaterialManager();
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}
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/**
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* Initialize the material system.
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* 初始化材质系统。
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*/
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async onInitialize(): Promise<void> {
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logger.info('Initialized');
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}
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/**
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* Cleanup the material system.
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* 清理材质系统。
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*/
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onDestroy(): void {
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logger.info('Destroyed');
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}
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/**
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* Get the material manager.
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* 获取材质管理器。
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*/
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getMaterialManager(): MaterialManager {
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return this.materialManager;
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}
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}
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// Export singleton instance
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export const materialRuntimeModule = new MaterialRuntimeModule();
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/**
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* Plugin manifest for Material System.
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* 材质系统的插件清单。
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*/
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const manifest: ModuleManifest = {
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id: 'material-system',
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name: '@esengine/material-system',
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displayName: 'Material System',
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version: '1.0.0',
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description: '材质和着色器系统',
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category: 'Rendering',
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icon: 'Palette',
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isCore: true,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['core', 'asset-system'],
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exports: {
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other: ['Material', 'Shader', 'MaterialManager']
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},
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requiresWasm: false
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};
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/**
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* Material System Plugin.
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* 材质系统插件。
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*/
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export const MaterialSystemPlugin: IRuntimePlugin = {
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manifest,
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runtimeModule: materialRuntimeModule as IRuntimeModule
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};
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