* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
111 lines
3.2 KiB
TypeScript
111 lines
3.2 KiB
TypeScript
/**
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* @esengine/shader-editor
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*
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* Shader editor with code editing, analysis, and preview.
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* 着色器编辑器,支持代码编辑、分析和预览。
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*/
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import type { ServiceContainer } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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IEditorPlugin,
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ModuleManifest,
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IFileSystem
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} from '@esengine/editor-core';
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import {
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InspectorRegistry,
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IInspectorRegistry,
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IFileSystemService
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} from '@esengine/editor-core';
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// Components
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import { useShaderEditorStore } from './stores/ShaderEditorStore';
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import { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
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// Import styles
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import './styles/ShaderInspector.css';
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// Re-exports
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export { useShaderEditorStore, createDefaultShaderData } from './stores/ShaderEditorStore';
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export type { ShaderData, ShaderEditorState } from './stores/ShaderEditorStore';
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export { ShaderAnalyzer, shaderAnalyzer } from './analysis/ShaderAnalyzer';
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export type {
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ShaderAnalysis,
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ShaderComplexity,
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UniformInfo,
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AttributeInfo,
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VaryingInfo
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} from './analysis/ShaderAnalyzer';
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export { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
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/**
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* Shader Editor Module.
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* 着色器编辑器模块。
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*/
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export class ShaderEditorModule implements IEditorModuleLoader {
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private unsubscribers: Array<() => void> = [];
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private inspectorProvider?: ShaderAssetInspectorProvider;
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async install(services: ServiceContainer): Promise<void> {
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// Register Shader Asset Inspector Provider.
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// 注册着色器资产检视器提供者。
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const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
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if (inspectorRegistry) {
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this.inspectorProvider = new ShaderAssetInspectorProvider();
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// Set up save handler.
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// 设置保存处理器。
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const fileSystem = services.tryResolve<IFileSystem>(IFileSystemService);
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if (fileSystem) {
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this.inspectorProvider.setSaveHandler(async (path, content) => {
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await fileSystem.writeFile(path, content);
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});
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}
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inspectorRegistry.register(this.inspectorProvider);
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}
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}
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async uninstall(): Promise<void> {
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// Clean up subscriptions.
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this.unsubscribers.forEach(unsub => unsub());
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this.unsubscribers = [];
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// Reset store.
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useShaderEditorStore.getState().reset();
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}
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}
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export const shaderEditorModule = new ShaderEditorModule();
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/**
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* Shader Editor Plugin Manifest.
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* 着色器编辑器插件清单。
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/shader-editor',
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name: '@esengine/shader-editor',
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displayName: 'Shader Editor',
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version: '1.0.0',
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description: 'Shader code editing with analysis and preview',
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category: 'Rendering',
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isCore: true,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['material-system'],
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exports: {
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other: ['ShaderAnalyzer']
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}
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};
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/**
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* Shader Editor Plugin (editor only, no runtime).
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* 着色器编辑器插件(仅编辑器,无运行时)。
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*/
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export const ShaderEditorPlugin: IEditorPlugin = {
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manifest,
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editorModule: shaderEditorModule
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};
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export default shaderEditorModule;
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