* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
245 lines
9.1 KiB
TypeScript
245 lines
9.1 KiB
TypeScript
import { useState, useEffect, useRef, useCallback } from 'react';
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import { Core, IService, ServiceType } from '@esengine/ecs-framework';
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import { CompilerRegistry, ICompiler, CompilerContext, CompileResult, IFileSystem, IDialog, FileEntry } from '@esengine/editor-core';
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import { X, Play, Loader2 } from 'lucide-react';
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import { open as tauriOpen, save as tauriSave, message as tauriMessage, confirm as tauriConfirm } from '@tauri-apps/plugin-dialog';
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import { invoke } from '@tauri-apps/api/core';
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import '../styles/CompilerConfigDialog.css';
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interface DirectoryEntry {
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name: string;
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path: string;
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is_dir: boolean;
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}
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interface CompilerConfigDialogProps {
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isOpen: boolean;
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compilerId: string;
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projectPath: string | null;
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currentFileName?: string;
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onClose: () => void;
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onCompileComplete?: (result: CompileResult) => void;
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}
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export const CompilerConfigDialog: React.FC<CompilerConfigDialogProps> = ({
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isOpen,
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compilerId,
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projectPath,
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currentFileName,
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onClose,
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onCompileComplete
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}) => {
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const [compiler, setCompiler] = useState<ICompiler | null>(null);
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const [options, setOptions] = useState<unknown>(null);
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const [isCompiling, setIsCompiling] = useState(false);
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const [compileResult, setCompileResult] = useState<CompileResult | null>(null);
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const optionsRef = useRef<unknown>(null);
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useEffect(() => {
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if (isOpen && compilerId) {
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try {
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const registry = Core.services.resolve(CompilerRegistry);
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console.log('[CompilerConfigDialog] Registry resolved:', registry);
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console.log('[CompilerConfigDialog] Available compilers:', registry.getAll().map(c => c.id));
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const comp = registry.get(compilerId);
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console.log(`[CompilerConfigDialog] Looking for compiler: ${compilerId}, found:`, comp);
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setCompiler(comp || null);
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} catch (error) {
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console.error('[CompilerConfigDialog] Failed to resolve CompilerRegistry:', error);
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setCompiler(null);
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}
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}
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}, [isOpen, compilerId]);
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const handleOptionsChange = useCallback((newOptions: unknown) => {
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optionsRef.current = newOptions;
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setOptions(newOptions);
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}, []);
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const createFileSystem = (): IFileSystem => ({
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readFile: async (path: string) => {
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return await invoke<string>('read_file_content', { path });
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},
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writeFile: async (path: string, content: string) => {
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await invoke('write_file_content', { path, content });
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},
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writeBinary: async (path: string, data: Uint8Array) => {
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await invoke('write_binary_file', { filePath: path, content: Array.from(data) });
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},
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exists: async (path: string) => {
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return await invoke<boolean>('path_exists', { path });
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},
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createDirectory: async (path: string) => {
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await invoke('create_directory', { path });
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},
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listDirectory: async (path: string): Promise<FileEntry[]> => {
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const entries = await invoke<DirectoryEntry[]>('list_directory', { path });
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return entries.map(e => ({
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name: e.name,
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path: e.path,
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isDirectory: e.is_dir
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}));
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},
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deleteFile: async (path: string) => {
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await invoke('delete_file', { path });
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},
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deleteDirectory: async (path: string) => {
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await invoke('delete_folder', { path });
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},
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scanFiles: async (dir: string, pattern: string) => {
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// Check if directory exists, create if not
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const dirExists = await invoke<boolean>('path_exists', { path: dir });
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if (!dirExists) {
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await invoke('create_directory', { path: dir });
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return []; // New directory has no files
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}
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const entries = await invoke<DirectoryEntry[]>('list_directory', { path: dir });
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const ext = pattern.replace(/\*/g, '');
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return entries
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.filter(e => !e.is_dir && e.name.endsWith(ext))
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.map(e => e.name.replace(ext, ''));
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}
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});
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const createDialog = (): IDialog => ({
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openDialog: async (opts) => {
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const result = await tauriOpen({
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directory: opts.directory,
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multiple: opts.multiple,
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title: opts.title,
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defaultPath: opts.defaultPath
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});
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return result;
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},
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saveDialog: async (opts) => {
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const result = await tauriSave({
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title: opts.title,
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defaultPath: opts.defaultPath,
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filters: opts.filters
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});
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return result;
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},
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showMessage: async (title: string, message: string, type?: 'info' | 'warning' | 'error') => {
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await tauriMessage(message, { title, kind: type || 'info' });
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},
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showConfirm: async (title: string, message: string) => {
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return await tauriConfirm(message, { title });
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}
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});
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const createContext = (): CompilerContext => ({
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projectPath,
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moduleContext: {
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fileSystem: createFileSystem(),
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dialog: createDialog()
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},
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getService: <T extends IService>(serviceClass: ServiceType<T>): T | undefined => {
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try {
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return Core.services.resolve(serviceClass);
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} catch {
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return undefined;
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}
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}
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});
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const handleCompile = async () => {
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if (!compiler || !optionsRef.current) return;
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setIsCompiling(true);
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setCompileResult(null);
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try {
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const context = createContext();
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const result = await compiler.compile(optionsRef.current, context);
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setCompileResult(result);
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onCompileComplete?.(result);
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if (result.success) {
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setTimeout(() => {
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onClose();
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}, 2000);
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}
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} catch (error) {
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setCompileResult({
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success: false,
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message: `编译失败: ${error}`,
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errors: [String(error)]
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});
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} finally {
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setIsCompiling(false);
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}
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};
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if (!isOpen) return null;
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const context = createContext();
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return (
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<div className="compiler-dialog-overlay">
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<div className="compiler-dialog">
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<div className="compiler-dialog-header">
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<h3>{compiler?.name || '编译器配置'}</h3>
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<button className="close-button" onClick={onClose}>
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<X size={18} />
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</button>
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</div>
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<div className="compiler-dialog-body">
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{compiler?.createConfigUI ? (
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compiler.createConfigUI(handleOptionsChange, context)
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) : (
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<div className="no-config">
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{compiler ? '该编译器没有配置界面' : '编译器未找到'}
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</div>
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)}
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</div>
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{compileResult && (
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<div className={`compile-result ${compileResult.success ? 'success' : 'error'}`}>
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<div className="result-message">{compileResult.message}</div>
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{compileResult.outputFiles && compileResult.outputFiles.length > 0 && (
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<div className="output-files">
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已生成 {compileResult.outputFiles.length} 个文件
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</div>
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)}
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{compileResult.errors && compileResult.errors.length > 0 && (
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<div className="error-list">
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{compileResult.errors.map((err, i) => (
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<div key={i} className="error-item">{err}</div>
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))}
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</div>
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)}
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</div>
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)}
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<div className="compiler-dialog-footer">
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<button
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className="cancel-button"
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onClick={onClose}
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disabled={isCompiling}
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>
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取消
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</button>
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<button
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className="compile-button"
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onClick={handleCompile}
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disabled={isCompiling || !compiler || !options}
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>
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{isCompiling ? (
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<>
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<Loader2 size={16} className="spinning" />
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编译中...
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</>
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) : (
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<>
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<Play size={16} />
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编译
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</>
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)}
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</button>
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</div>
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</div>
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</div>
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);
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};
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