* refactor(editor): 提取行为树编辑器为独立包并重构编辑器架构 * feat(editor): 添加插件市场功能 * feat(editor): 重构插件市场以支持版本管理和ZIP打包 * feat(editor): 重构插件发布流程并修复React渲染警告 * fix(plugin): 修复插件发布和市场的路径不一致问题 * feat: 重构插件发布流程并添加插件删除功能 * fix(editor): 完善插件删除功能并修复多个关键问题 * fix(auth): 修复自动登录与手动登录的竞态条件问题 * feat(editor): 重构插件管理流程 * feat(editor): 支持 ZIP 文件直接发布插件 - 新增 PluginSourceParser 解析插件源 - 重构发布流程支持文件夹和 ZIP 两种方式 - 优化发布向导 UI * feat(editor): 插件市场支持多版本安装 - 插件解压到项目 plugins 目录 - 新增 Tauri 后端安装/卸载命令 - 支持选择任意版本安装 - 修复打包逻辑,保留完整 dist 目录结构 * feat(editor): 个人中心支持多版本管理 - 合并同一插件的不同版本 - 添加版本历史展开/折叠功能 - 禁止有待审核 PR 时更新插件 * fix(editor): 修复 InspectorRegistry 服务注册 - InspectorRegistry 实现 IService 接口 - 注册到 Core.services 供插件使用 * feat(behavior-tree-editor): 完善插件注册和文件操作 - 添加文件创建模板和操作处理器 - 实现右键菜单创建行为树功能 - 修复文件读取权限问题(使用 Tauri 命令) - 添加 BehaviorTreeEditorPanel 组件 - 修复 rollup 配置支持动态导入 * feat(plugin): 完善插件构建和发布流程 * fix(behavior-tree-editor): 完整恢复编辑器并修复 Toast 集成 * fix(behavior-tree-editor): 修复节点选中、连线跟随和文件加载问题并优化性能 * fix(behavior-tree-editor): 修复端口连接失败问题并优化连线样式 * refactor(behavior-tree-editor): 移除调试面板功能简化代码结构 * refactor(behavior-tree-editor): 清理冗余代码合并重复逻辑 * feat(behavior-tree-editor): 完善编辑器核心功能增强扩展性 * fix(lint): 修复ESLint错误确保CI通过 * refactor(behavior-tree-editor): 优化编辑器工具栏和编译器功能 * refactor(behavior-tree-editor): 清理技术债务,优化代码质量 * fix(editor-app): 修复字符串替换安全问题
187 lines
6.9 KiB
TypeScript
187 lines
6.9 KiB
TypeScript
import { RefObject } from 'react';
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import { BehaviorTreeNode, Connection, ROOT_NODE_ID, useUIStore } from '../stores';
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import { PropertyDefinition } from '@esengine/behavior-tree';
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import { useConnectionOperations } from './useConnectionOperations';
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interface UsePortConnectionParams {
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canvasRef: RefObject<HTMLDivElement>;
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canvasOffset: { x: number; y: number };
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canvasScale: number;
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nodes: BehaviorTreeNode[];
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connections: Connection[];
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connectingFrom: string | null;
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connectingFromProperty: string | null;
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connectionOperations: ReturnType<typeof useConnectionOperations>;
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setConnectingFrom: (nodeId: string | null) => void;
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setConnectingFromProperty: (propertyName: string | null) => void;
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clearConnecting: () => void;
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sortChildrenByPosition: () => void;
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showToast?: (message: string, type: 'success' | 'error' | 'info' | 'warning') => void;
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}
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export function usePortConnection(params: UsePortConnectionParams) {
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const {
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canvasRef,
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nodes,
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connections,
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connectionOperations,
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setConnectingFrom,
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setConnectingFromProperty,
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clearConnecting,
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sortChildrenByPosition,
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showToast
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} = params;
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const handlePortMouseDown = (e: React.MouseEvent, nodeId: string, propertyName?: string) => {
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e.stopPropagation();
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const target = e.currentTarget as HTMLElement;
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const portType = target.getAttribute('data-port-type');
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setConnectingFrom(nodeId);
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setConnectingFromProperty(propertyName || null);
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if (canvasRef.current) {
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canvasRef.current.setAttribute('data-connecting-from-port-type', portType || '');
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}
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};
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const handlePortMouseUp = (e: React.MouseEvent, nodeId: string, propertyName?: string) => {
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e.stopPropagation();
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// 从 store 读取最新状态避免闭包陷阱
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const currentConnectingFrom = useUIStore.getState().connectingFrom;
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const currentConnectingFromProperty = useUIStore.getState().connectingFromProperty;
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if (!currentConnectingFrom) {
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clearConnecting();
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return;
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}
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if (currentConnectingFrom === nodeId) {
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showToast?.('不能将节点连接到自己', 'warning');
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clearConnecting();
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return;
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}
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const target = e.currentTarget as HTMLElement;
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const toPortType = target.getAttribute('data-port-type');
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const fromPortType = canvasRef.current?.getAttribute('data-connecting-from-port-type');
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let actualFrom = currentConnectingFrom;
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let actualTo = nodeId;
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let actualFromProperty = currentConnectingFromProperty;
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let actualToProperty = propertyName;
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const needReverse =
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(fromPortType === 'node-input' || fromPortType === 'property-input') &&
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(toPortType === 'node-output' || toPortType === 'variable-output');
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if (needReverse) {
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actualFrom = nodeId;
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actualTo = currentConnectingFrom;
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actualFromProperty = propertyName || null;
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actualToProperty = currentConnectingFromProperty ?? undefined;
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}
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if (actualFromProperty || actualToProperty) {
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const existingConnection = connections.find(
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(conn: Connection) =>
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(conn.from === actualFrom && conn.to === actualTo &&
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conn.fromProperty === actualFromProperty && conn.toProperty === actualToProperty) ||
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(conn.from === actualTo && conn.to === actualFrom &&
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conn.fromProperty === actualToProperty && conn.toProperty === actualFromProperty)
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);
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if (existingConnection) {
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showToast?.('该连接已存在', 'warning');
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clearConnecting();
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return;
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}
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const toNode = nodes.find((n: BehaviorTreeNode) => n.id === actualTo);
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if (toNode && actualToProperty) {
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const targetProperty = toNode.template.properties.find(
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(p: PropertyDefinition) => p.name === actualToProperty
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);
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if (!targetProperty?.allowMultipleConnections) {
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const existingPropertyConnection = connections.find(
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(conn: Connection) =>
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conn.connectionType === 'property' &&
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conn.to === actualTo &&
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conn.toProperty === actualToProperty
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);
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if (existingPropertyConnection) {
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showToast?.('该属性已有连接,请先删除现有连接', 'warning');
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clearConnecting();
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return;
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}
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}
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}
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try {
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connectionOperations.addConnection(
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actualFrom,
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actualTo,
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'property',
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actualFromProperty || undefined,
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actualToProperty || undefined
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);
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} catch (error) {
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showToast?.(error instanceof Error ? error.message : '添加连接失败', 'error');
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clearConnecting();
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return;
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}
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} else {
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if (actualFrom === ROOT_NODE_ID) {
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const rootNode = nodes.find((n: BehaviorTreeNode) => n.id === ROOT_NODE_ID);
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if (rootNode && rootNode.children.length > 0) {
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showToast?.('根节点只能连接一个子节点', 'warning');
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clearConnecting();
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return;
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}
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}
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const existingConnection = connections.find(
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(conn: Connection) =>
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(conn.from === actualFrom && conn.to === actualTo && conn.connectionType === 'node') ||
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(conn.from === actualTo && conn.to === actualFrom && conn.connectionType === 'node')
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);
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if (existingConnection) {
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showToast?.('该连接已存在', 'warning');
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clearConnecting();
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return;
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}
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try {
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connectionOperations.addConnection(actualFrom, actualTo, 'node');
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setTimeout(() => {
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sortChildrenByPosition();
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}, 0);
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} catch (error) {
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showToast?.(error instanceof Error ? error.message : '添加连接失败', 'error');
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clearConnecting();
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return;
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}
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}
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clearConnecting();
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};
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const handleNodeMouseUpForConnection = (e: React.MouseEvent, nodeId: string) => {
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const currentConnectingFrom = useUIStore.getState().connectingFrom;
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if (currentConnectingFrom && currentConnectingFrom !== nodeId) {
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handlePortMouseUp(e, nodeId);
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}
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};
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return {
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handlePortMouseDown,
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handlePortMouseUp,
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handleNodeMouseUpForConnection
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};
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}
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