* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
203 lines
7.7 KiB
TypeScript
203 lines
7.7 KiB
TypeScript
/**
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* Mesh Component Inspector.
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* 网格组件检查器。
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*
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* Provides custom inspector UI for MeshComponent.
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* 为 MeshComponent 提供自定义检查器 UI。
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*/
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import React, { useState, useEffect, useCallback } from 'react';
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import { Component, Core, getComponentInstanceTypeName } from '@esengine/ecs-framework';
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import { IComponentInspector, ComponentInspectorContext, MessageHub } from '@esengine/editor-core';
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import { MeshComponent } from '@esengine/mesh-3d';
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import { ChevronDown, ChevronRight, Box, Info } from 'lucide-react';
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import './MeshComponentInspector.css';
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/**
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* Mesh info display props.
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* 网格信息显示属性。
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*/
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interface MeshInfoProps {
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mesh: MeshComponent;
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}
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/**
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* Mesh info component.
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* 网格信息组件。
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*
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* Displays detailed mesh information when a model is loaded.
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* 当模型加载后显示详细的网格信息。
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*/
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function MeshInfo({ mesh }: MeshInfoProps) {
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const [isExpanded, setIsExpanded] = useState(true);
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if (!mesh.meshAsset) {
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return (
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<div className="mesh-info-empty">
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<Info size={14} />
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<span>No model loaded</span>
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</div>
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);
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}
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const asset = mesh.meshAsset;
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const currentMesh = mesh.currentMesh;
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const totalMeshes = asset.meshes?.length ?? 0;
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return (
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<div className="mesh-info-section">
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<div
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className="mesh-info-header"
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onClick={() => setIsExpanded(!isExpanded)}
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>
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<span className="mesh-info-expand">
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{isExpanded ? <ChevronDown size={14} /> : <ChevronRight size={14} />}
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</span>
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<Box size={14} />
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<span className="mesh-info-title">Mesh Info</span>
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</div>
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{isExpanded && (
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<div className="mesh-info-content">
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{/* Model name */}
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<div className="mesh-info-row">
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<label>Name</label>
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<span className="mesh-info-value">{asset.name || 'Unnamed'}</span>
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</div>
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{/* Total meshes */}
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<div className="mesh-info-row">
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<label>Meshes</label>
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<span className="mesh-info-value">{totalMeshes}</span>
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</div>
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{/* Current mesh details */}
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{currentMesh && (
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<>
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<div className="mesh-info-divider" />
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<div className="mesh-info-subtitle">Current Mesh ({mesh.meshIndex})</div>
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<div className="mesh-info-row">
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<label>Mesh Name</label>
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<span className="mesh-info-value">{currentMesh.name || `Mesh ${mesh.meshIndex}`}</span>
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</div>
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{currentMesh.vertices && (
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<div className="mesh-info-row">
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<label>Vertices</label>
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<span className="mesh-info-value">{Math.floor(currentMesh.vertices.length / 3).toLocaleString()}</span>
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</div>
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)}
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{currentMesh.indices && (
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<div className="mesh-info-row">
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<label>Triangles</label>
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<span className="mesh-info-value">{Math.floor(currentMesh.indices.length / 3).toLocaleString()}</span>
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</div>
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)}
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</>
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)}
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{/* Materials */}
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{asset.materials && asset.materials.length > 0 && (
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<>
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<div className="mesh-info-divider" />
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<div className="mesh-info-subtitle">Materials ({asset.materials.length})</div>
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<div className="mesh-info-materials">
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{asset.materials.map((mat, i) => (
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<div key={i} className="mesh-info-material">
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<span className="mesh-info-material-index">{i}</span>
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<span className="mesh-info-material-name">{mat.name || `Material ${i}`}</span>
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</div>
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))}
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</div>
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</>
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)}
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{/* Bounds */}
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{asset.bounds && (
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<>
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<div className="mesh-info-divider" />
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<div className="mesh-info-subtitle">Bounds</div>
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<div className="mesh-info-row">
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<label>Min</label>
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<span className="mesh-info-value mesh-info-vec3">
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({asset.bounds.min[0].toFixed(2)}, {asset.bounds.min[1].toFixed(2)}, {asset.bounds.min[2].toFixed(2)})
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</span>
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</div>
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<div className="mesh-info-row">
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<label>Max</label>
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<span className="mesh-info-value mesh-info-vec3">
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({asset.bounds.max[0].toFixed(2)}, {asset.bounds.max[1].toFixed(2)}, {asset.bounds.max[2].toFixed(2)})
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</span>
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</div>
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</>
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)}
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</div>
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)}
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</div>
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);
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}
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/**
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* Mesh inspector content component.
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* 网格检查器内容组件。
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*/
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function MeshInspectorContent({ context }: { context: ComponentInspectorContext }) {
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const mesh = context.component as MeshComponent;
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const [, forceUpdate] = useState({});
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// Force update when mesh index changes
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// 当网格索引变化时强制更新
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useEffect(() => {
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forceUpdate({});
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}, [mesh.meshIndex, mesh.modelGuid]);
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const handleChange = useCallback((propertyName: string, value: unknown) => {
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(mesh as unknown as Record<string, unknown>)[propertyName] = value;
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context.onChange?.(propertyName, value);
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forceUpdate({});
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// Publish scene:modified
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// 发布 scene:modified
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const messageHub = Core.services.tryResolve(MessageHub);
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if (messageHub) {
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messageHub.publish('scene:modified', {});
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}
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}, [mesh, context]);
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return (
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<div className="mesh-component-inspector">
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{/* Mesh info display */}
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<MeshInfo mesh={mesh} />
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</div>
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);
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}
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/**
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* Mesh component inspector implementation.
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* 网格组件检查器实现。
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*
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* Uses 'append' mode to show mesh info after the default PropertyInspector.
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* 使用 'append' 模式在默认 PropertyInspector 后显示网格信息。
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*/
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export class MeshComponentInspector implements IComponentInspector<MeshComponent> {
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readonly id = 'mesh-component-inspector';
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readonly name = 'Mesh Component Inspector';
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readonly priority = 100;
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readonly targetComponents = ['Mesh', 'MeshComponent'];
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readonly renderMode = 'append' as const;
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canHandle(component: Component): component is MeshComponent {
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const typeName = getComponentInstanceTypeName(component);
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return typeName === 'Mesh' || typeName === 'MeshComponent';
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}
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render(context: ComponentInspectorContext): React.ReactElement {
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return React.createElement(MeshInspectorContent, {
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context,
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key: `mesh-${context.version}`
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});
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}
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}
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