@esengine/ecs-framework
High-performance ECS Framework for JavaScript Game Engines
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Overview
A standalone, zero-dependency ECS (Entity-Component-System) framework designed for use with any JavaScript game engine:
- Cocos Creator
- Laya
- Egret
- Phaser
- Or your own engine
This package is the core of ESEngine, but can be used completely independently.
Installation
npm / pnpm / yarn
npm install @esengine/ecs-framework
Clone Source Code Only
If you only want the ECS framework source code (not the full ESEngine):
# Step 1: Clone repo skeleton without downloading files (requires Git 2.25+)
git clone --filter=blob:none --sparse https://github.com/esengine/esengine.git
# Step 2: Enter directory
cd esengine
# Step 3: Specify which folder to checkout
git sparse-checkout set packages/core
# Now you only have packages/core/ - other folders are not downloaded
Quick Start
import {
Core, Scene, Entity, Component, EntitySystem,
Matcher, Time, ECSComponent, ECSSystem
} from '@esengine/ecs-framework';
// Define components (pure data)
@ECSComponent('Position')
class Position extends Component {
x = 0;
y = 0;
}
@ECSComponent('Velocity')
class Velocity extends Component {
dx = 0;
dy = 0;
}
// Define system (logic)
@ECSSystem('Movement')
class MovementSystem extends EntitySystem {
constructor() {
super(Matcher.all(Position, Velocity));
}
protected process(entities: readonly Entity[]): void {
for (const entity of entities) {
const pos = entity.getComponent(Position);
const vel = entity.getComponent(Velocity);
pos.x += vel.dx * Time.deltaTime;
pos.y += vel.dy * Time.deltaTime;
}
}
}
// Initialize
Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());
const player = scene.createEntity('Player');
player.addComponent(new Position());
player.addComponent(new Velocity());
Core.setScene(scene);
// Game loop (integrate with your engine's loop)
function update(dt: number) {
Core.update(dt);
}
Integration Examples
With Cocos Creator
import { _decorator, Component as CCComponent } from 'cc';
import { Core, Scene } from '@esengine/ecs-framework';
const { ccclass } = _decorator;
@ccclass('GameManager')
export class GameManager extends CCComponent {
private scene: Scene;
onLoad() {
Core.create();
this.scene = new Scene();
// Register your systems...
Core.setScene(this.scene);
}
update(dt: number) {
Core.update(dt);
}
}
With Laya
import { Core, Scene } from '@esengine/ecs-framework';
export class Main {
private scene: Scene;
constructor() {
Core.create();
this.scene = new Scene();
Core.setScene(this.scene);
Laya.timer.frameLoop(1, this, this.onUpdate);
}
onUpdate() {
Core.update(Laya.timer.delta / 1000);
}
}
Features
| Feature | Description |
|---|---|
| Zero Dependencies | No external runtime dependencies |
| Type-Safe Queries | Fluent API with full TypeScript support |
| Change Detection | Epoch-based dirty tracking for optimization |
| Serialization | Built-in scene serialization and snapshots |
| Service Container | Dependency injection for systems |
| Performance Monitoring | Built-in profiling tools |
Documentation
License
MIT License - Use freely in commercial and open source projects.
Part of ESEngine · Can be used standalone