* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
98 lines
3.5 KiB
TypeScript
98 lines
3.5 KiB
TypeScript
import {
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singleton,
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type IService,
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createLogger,
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MessageHub,
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IMessageHub,
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} from '@esengine/editor-runtime';
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import { useBehaviorTreeDataStore } from '../application/state/BehaviorTreeDataStore';
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import type { BehaviorTree } from '../domain/models/BehaviorTree';
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import { FileSystemService } from './FileSystemService';
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import { PluginContext } from '../PluginContext';
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const logger = createLogger('BehaviorTreeService');
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@singleton()
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export class BehaviorTreeService implements IService {
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async createNew(): Promise<void> {
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useBehaviorTreeDataStore.getState().reset();
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}
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async loadFromFile(filePath: string): Promise<void> {
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try {
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const services = PluginContext.getServices();
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// 运行时解析 FileSystemService
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const fileSystem = services.resolve(FileSystemService);
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if (!fileSystem) {
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throw new Error('FileSystemService not found. Please ensure the BehaviorTreePlugin is properly installed.');
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}
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const content = await fileSystem.readBehaviorTreeFile(filePath);
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const fileName = filePath.split(/[\\/]/).pop()?.replace('.btree', '') || 'Untitled';
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const store = useBehaviorTreeDataStore.getState();
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store.importFromJSON(content);
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// 在 store 中保存文件信息,Panel 挂载时读取
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store.setCurrentFile(filePath, fileName);
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const messageHub = services.resolve<MessageHub>(IMessageHub);
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if (messageHub) {
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messageHub.publish('dynamic-panel:open', {
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panelId: 'behavior-tree-editor',
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title: `Behavior Tree - ${filePath.split(/[\\/]/).pop()}`
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});
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// 保留事件发布,以防 Panel 已挂载
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messageHub.publish('behavior-tree:file-opened', {
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filePath,
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fileName
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});
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}
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} catch (error) {
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logger.error('Failed to load tree:', error);
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throw error;
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}
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}
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async saveToFile(filePath: string, metadata?: { name: string; description: string }): Promise<void> {
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try {
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const services = PluginContext.getServices();
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// 运行时解析 FileSystemService
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const fileSystem = services.resolve(FileSystemService);
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if (!fileSystem) {
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throw new Error('FileSystemService not found. Please ensure the BehaviorTreePlugin is properly installed.');
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}
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const store = useBehaviorTreeDataStore.getState();
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// 如果没有提供元数据,使用文件名作为默认名称
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const defaultMetadata = {
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name: metadata?.name || filePath.split(/[\\/]/).pop()?.replace('.btree', '') || 'Untitled',
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description: metadata?.description || ''
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};
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const content = store.exportToJSON(defaultMetadata);
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await fileSystem.writeBehaviorTreeFile(filePath, content);
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logger.info('Tree saved successfully:', filePath);
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} catch (error) {
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logger.error('Failed to save tree:', error);
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throw error;
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}
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}
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getCurrentTree(): BehaviorTree {
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return useBehaviorTreeDataStore.getState().tree;
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}
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setTree(tree: BehaviorTree): void {
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useBehaviorTreeDataStore.getState().setTree(tree);
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}
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dispose(): void {
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useBehaviorTreeDataStore.getState().reset();
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}
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}
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